Posted December 04, 2022
slickrcbd: There was a bug in one of the Apple IIGS versions of Bard's Tale II:Destiny Knight that seriously nerfed all the melee classes except the monk so they did relatively little damage even if they had 18+ strength.
Strength actually doesn't do that much in these games. The difference between 15 and 18 Strength is only 3 points per hit, and I believe anything lower than 15 is no worse than 15. I don't remember that bug in the 2GS version included with the action game from the 2000s, so it probably is only present in the version that runs under an OS, if present at all.
In the Amiga versions of BT1 and BT2, Fighters do not get extra attacks from leveling up, but Bards do, so there the Fighter is useless (without the Stoneblade, that is). Amiga BT3, I believe, doesn't have this bug, but from my understanding it's about as buggy as the DOS version, meaning it's buggy to the point of being not that fun to play. (Avoid the DOS and Amiga versions of BT3 at all costs; they're the worst version, though it appears there exists a fan patch that fixes the DOS version.)
slickrcbd: All the classes except the monk suffered from this, but the Hunter made up for it with critical hits, and the Bard could be used with a Bardsword or the Laks' Lyre to just play bard tunes every round. Thieves were generally kept off the front and would just use a returning ranged weapon (the hide in the shadows and backstab at range wasn't introduced until BT3).
Bards aren't good at fighting because they don't get extra attacks, putting them way behind Fighter and Paladin in properly functioning versions (that is, not the Amiga versions of 1 and 2). Rogues don't have returning weapons in (classic) BT1, as thrown weapons don't exist there.
slickrcbd: The monks on the other hand could 1-hit-KO most foes if you had 20 levels or more (not unreasonable considering the beginners dungeon brings you up to at least level 13 and you should be around that level if transferring characters).
True in BT1, but then again, so could Warrior (again, assuming proper functioning here) and Paladin. Not true in BT2, as enemy HP really shoots up later in the game. At reasonable levels, the Sword of Zar outdamages it, and even if you level up into the triple digits, I believe the Monk's average damage doesn't even reach 1000, when Destiny Stone enemies can have over 4,000 HP. At this point in the game, in order to be able to kill enemies in a reasonable amount of time, you need to either be using a Hunter, using a Stoneblade, or casting Death Strike (or just use Spell Bind to turn enemies into powerful allies; there's even one particular enemy that does nothing but cast Mangar's Mallet, which isn't as devastating as it sounds; enemies have too many HP to be killed with just a few of them, and party member saving throws are too good).
More true in BT3, where doing 2000+ damage is now the norm for Monks, but falls apart in the final dimension, when there are enemies with 5 digit HP. (With that said, in the remaster, with the help of a couple bard songs and Divine Intervention, you can easily reach 5 digit damage IIRC and start one hit killing even endgame enemies. Speaking of the remaster, BT2 remaster Monks are good.)
Post edited December 04, 2022 by dtgreene