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eisberg77: Yup, on the official forums they stated they figured out how to use GoG's developer portal pipeline which is why GoG Galaxy users got it at the same time as Steam.
Now if they can just update The Bard's Tale build on GOG to the remastered version that a lot of people keep asking for... there's already an up-to-date DRM-free build on the Humble Trove, so no idea why they can't just send that to GOG to udpate
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eisberg77: Yup, on the official forums they stated they figured out how to use GoG's developer portal pipeline which is why GoG Galaxy users got it at the same time as Steam.

It is not poorly supported game at all, they have been working non stop to get this game fixed.

Your issues is with how GoG does their updates since GoG doesn't have a similar type system as Steam does.
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CymTyr: If you say so. You can go ahead and keep blaming GOG if you want, but with this game it hasn't been their fault.
It really isn't about fault, it is just how patching system works on GoG. The only thing GoG does for GoG Galaxy updates is simply upload what ever files have changed in the game to the player in a compressed format, that is it. So if the developers are having to make changes to the vast majority of the game files, then you are going to get vast majority of the games files uploaded to you in compressed format.

There isn't anything the developer can do about it because if they need to make changes to that many files to fix the game then they need to make those kinds of changes.

If GoG had a similar system to what Steam has, then the patch sizes would be significantly smaller, but GoG doesn't have that kind of system at all.


How exactly do you expect Inxile to make the patches smaller?
Post edited October 12, 2018 by eisberg77
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CymTyr: If you say so. You can go ahead and keep blaming GOG if you want, but with this game it hasn't been their fault.
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eisberg77: It really isn't about fault, it is just how patching system works on GoG. The only thing GoG does for GoG Galaxy updates is simply upload what ever files have changed in the game to the player in a compressed format, that is it. So if the developers are having to make changes to the vast majority of the game files, then you are going to get vast majority of the games files uploaded to you in compressed format.

There isn't anything the developer can do about it because if they need to make changes to that many files to fix the game then they need to make those kinds of changes.

If GoG had a similar system to what Steam has, then the patch sizes would be significantly smaller, but GoG doesn't have that kind of system at all.
If you say so. This is the first game I've had to redownload 3 times, though, FYI.
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eisberg77: It really isn't about fault, it is just how patching system works on GoG. The only thing GoG does for GoG Galaxy updates is simply upload what ever files have changed in the game to the player in a compressed format, that is it. So if the developers are having to make changes to the vast majority of the game files, then you are going to get vast majority of the games files uploaded to you in compressed format.

There isn't anything the developer can do about it because if they need to make changes to that many files to fix the game then they need to make those kinds of changes.

If GoG had a similar system to what Steam has, then the patch sizes would be significantly smaller, but GoG doesn't have that kind of system at all.
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CymTyr: If you say so. This is the first game I've had to redownload 3 times, though, FYI.
They have been reaarranging their packed files for better loading times, and if you look through the game directory you will see the game files are packed in large files, which is an Unreal 4 engine thing. Because they have been reaaranging those things, it makes it so each of those files are changed, and GoG is going to have to upload to you all those changed files.

I saw the same thing happen with Hellblade and Seven: The Days Long Gone, both games being Unreal engine games. Everytime a patch was released, it was nearly the whole game was being re downloaded because of those pak files. Hellblade for example is 23GB game, with 19GB of that in one file, and each patch was that 19GB file uploaded to me from GoG in compressed format.
Post edited October 12, 2018 by eisberg77
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eisberg77: If GoG had a similar system to what Steam has, then the patch sizes would be significantly smaller, but GoG doesn't have that kind of system at all.
I'm assuming you're excluding Galaxy in that statement (re: updating games without GOG involvement)?
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eisberg77: If GoG had a similar system to what Steam has, then the patch sizes would be significantly smaller, but GoG doesn't have that kind of system at all.
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Mawthra: I'm assuming you're excluding Galaxy in that statement (re: updating games without GOG involvement)?
Actually I am talking about Galaxy. Galaxy doesn't have the genius updating system that makes updates smaller that Steam has.
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Mawthra: I'm assuming you're excluding Galaxy in that statement (re: updating games without GOG involvement)?
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eisberg77: Actually I am talking about Galaxy. Galaxy doesn't have the genius updating system that makes updates smaller that Steam has.
If practically all the game files are being changed resulting in these huge download sizes, how is Steam immune to this? What is this "genius" system they have whereby they seem to bypass having to serve altered files?
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eisberg77: Actually I am talking about Galaxy. Galaxy doesn't have the genius updating system that makes updates smaller that Steam has.
Ah, then they must be doing some sort of delta copying only updating the bits that have changed or something... as for Galaxy, I'm just glad SOMETHING exists to get updates as quick as Steam... most games I have installed in Galaxy get regular developer driven patches and they're usually small file size wise... I can live with whatever method they use right now, cause it's better than waiting for GOG to manually do everything on their end (I only use Galaxy and never use the offline installers)
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Hickory: If practically all the game files are being changed resulting in these huge download sizes, how is Steam immune to this? What is this "genius" system they have whereby they seem to bypass having to serve altered files?
It might be some form of delta copying... https://en.wikipedia.org/wiki/Delta_encoding#Delta_copying
Post edited October 12, 2018 by Mawthra
The sharpness feature is reallly good to have, however, my framerate has dropped considerably and I can no longer play on ultra settings. It doesn't look as good as I had it with reshade either. I'm not sure what you guys did :/

I do appreciate all your hard work though, thank you.
I removed reshade and I think that fixed it - and, it does look really good now with in-game settings (no reshade). Thank you again!
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eisberg77: Actually I am talking about Galaxy. Galaxy doesn't have the genius updating system that makes updates smaller that Steam has.
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Hickory: If practically all the game files are being changed resulting in these huge download sizes, how is Steam immune to this? What is this "genius" system they have whereby they seem to bypass having to serve altered files?
Steam basically indexes a game down to 1MB chunks, looking at it in 1's and 0's. When a developer uploads a new build of the game it indexes the new build down to the 1MB chunks. It analyzes it and determines what 1MB chunks have changed, and then uploads to the player the new 1MB chunks. If there are any 1MB chunks that are the same as another 1MB chunk then Steam will only upload that 1MB chunk to the player and then apply it to all the spots that have changed that use that same 1MB chunk.

Where as with GoG, if a file changes, then it uploads the whole new file to the player in compressed format.

https://partner.steamgames.com/doc/sdk/uploading
Post edited October 12, 2018 by eisberg77
How do we confirm what patch/game version we have installed?
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kevinhomealone: How do we confirm what patch/game version we have installed?
When you start up the game you should see in the top right corner a bunch of white letters/numbers.
The version of the game is 4.18.3-xxxxxx the x's change when ever there is an update. I am not at my computer so I can't see update 3 number, but update 2's numbers were
4.18.3-102451
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kevinhomealone: How do we confirm what patch/game version we have installed?
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eisberg77: When you start up the game you should see in the top right corner a bunch of white letters/numbers.
The version of the game is 4.18.3-xxxxxx the x's change when ever there is an update. I am not at my computer so I can't see update 3 number, but update 2's numbers were
4.18.3-102451
Thank you. I found the options.

As it turns out I had not updated the game since I first installed at time of release.
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eisberg77: When you start up the game you should see in the top right corner a bunch of white letters/numbers.
The version of the game is 4.18.3-xxxxxx the x's change when ever there is an update. I am not at my computer so I can't see update 3 number, but update 2's numbers were
4.18.3-102451
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kevinhomealone: Thank you. I found the options.

As it turns out I had not updated the game since I first installed at time of release.
If you want Patch 3 you will need to use GoG Galaxy because GoG has not updated the offline installers to Patch 3 yet, only to patch 2. Also they have not created offline patch installers, they just have to download the full game instead.