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Hello everyone!

The first patch for The Bard's Tale IV: Barrows Deep arrived on GOG on Monday, 09/24.

Once more, thank you for your patience and understanding while we continue to resolve all issues you may encounter as quickly as we can. In addition to that, we are also very grateful for all the feedback we have received from you since launch. Please keep sending us your reports and thoughts, it means a lot to us and helps us to hunt down all remaining problems (as well as considering other revisions).

Let's take a more detailed look at Patch 1:

Our primary focus has been to address the topics which most impact your gaming experience, based on your feedback and what we’ve seen pop up during the last few days:
* Crashes
* Dropping framerates
* Non-functional widescreen support
* Unusual loading times on HDDs
* FOV slider
* Localization concerns

As already stated in the road map we released earlier this week, some of these points are not easy to resolve and require in-depth changes to the game (and subsequent testing). This applies especially to stabilizing framerates, improving loading times, and taking care of resolution issues. Today's patch lays the overall groundwork for fixing these, and you will see more improvements with patch 2, currently targeting Friday 9/28.

While we continue building on that, a number of issues have been fixed in today’s patch. We added a FOV slider, solved some pesky crashes, overhauled some funky skills, and many other things. Please take a look at the complete list of changes to get the full picture:

* Added FOV slider to the options menu
* Added ability to delete each save independently
* Updated ordering of PAK files to improve loading times up through Skyhenge
* Tweaks to volumetric fog in many areas to reduce load on the GPU
* Optimization of Kael’s Rudiment VFX to improve performance issues in combat
* Fix for puzzle weapons not saving their puzzle state if they were equipped when solved
* Fix to puzzle weapon crafting icons to remove stretching issues
* Updated materials on some puzzle weapons handles not displaying properly on high, medium, low quality settings
* Increased speed of Rain of Arrows enemy animations to reduce slowdown
* Fix to a crash when pressing End Turn when the player has an exploding arrow on that would kill them after the turn
* Added skill tree icons in subterfuge for lockpick and mastery
* Raised FPS cap on smoothing to 260
* Fixes to Inner Peace, Mindful, and Quick Thinking to not activate only once
* Added windowed mode drop down to replace checkbox
* Fix for game softlocking if a tutorial popped up right as a note was read
* Fix for electric boon line crash with certain abilities proccing out of combat
* Fix for a combatants kill action that could be triggered multiple times and after the end of combat screen which could cause a soft lock, notably with conjurers mark
* Fix for activating a standing stone right as combat starts causing a soft lock
* Fix for 2 handed weapons with 2 skills that were losing the first skill when level loading or training skills
* Fix for issue where combat statuses weren’t being removed after combat
* Removed the ability to destroy ink recipes in Mangar’s Tower
* Updated Mangar’s horde fight in Mangar’s Tower so traps go away when defeated after save/load
* Fix for a fairy golf collision issue in Baedish Lowlands
* Audio improvements to final game scene
* Removed code that auto sets controller functionality if a gamepad is connected. Gamepad functionality will be added in patch 3
* Updated Blessing of Mathan VFX to remove untextured squares
* Drunk tutorial should no longer fire off when stepping into a trap
* Added aspect ratio adjustments when resolution is changed
* Fix for changing between resolution, language, and fullscreen in the options menu causing the game resolution to revert to 1 x 1
* Switched Sybale’s background VFX to the rogues set instead of the bards set
* Fix for issue where pausing the game in certain (spoilers removed) cutscenes could cause the game to be unresponsive
* Updates to floating damage text for readability
* Fix for Rabbie’s FaceFX for Snow in Summer song.
* Fix for issue where level transitions while dual wielding two main hand weapons would destroy the main hand weapon and dupe the offhand weapon
* Fix for Elven wine tooltip to show amount of spell points you generate on use
* Small walkability fix in Fichti forest
* Fighter’s mana bar shows up now if they have the Veteran passive
* Updated traps in base of Song of the Sentry to deal damage to the whole party
* Updated text on skill points tutorials
* Fix to Harkyn’s Castle and logic puzzle quests to properly complete
* Fix to secret doors in Iwon Reg that became impassable after save/load
* Fix for an issue where an equipped trinket would duplicate if a consumable trinket was swapped with it
* Made the Torr Fion key a quest item
* Can no longer spam a lever in Mangar’s tower that would restrict the skulls
* Fix for Show North so it’s not useable in combat
* Fix for bug where mana was using the current mana value and not the max mana value with certain items
* Fix for wraith sub-abilities not respecting mana costs
* Update to a combat space in Iwon Reg that was on top of spikes
* Fix for an issue in Baedish Forest where there was a chance to get stuck in a combat space[/list]

Hotfix:
* Fix for a possible sequence break in the Isle of Stronsea where the player could speak with the selkie sisters before they should be able to.

If you have questions, please do not hesitate to contact us at our support line: https://inxile.zendesk.com/hc/en-us

The team at inXile
Attachments:
Post edited September 25, 2018 by paul_inxile
Gret, I could finally see a load screen for a second before getting thrown back to the desktop. Maybe by the next patch I can reach the main menu.
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Ravenheart: Gret, I could finally see a load screen for a second before getting thrown back to the desktop. Maybe by the next patch I can reach the main menu.
Hey Ravenheart, any chance this describes your issue?

https://www.gog.com/forum/the_bards_tale_series/black_screen_crash_on_start_read_here

We're investigating reports from a small number of players who are experiencing a crash on startup, which seems to be related to certain specific language, region, and/or Windows account names which have non-English characters in them. Our QA team has been hammering on it for days but so far as been unable to reproduce the bug, so we think there is a specific piece of the puzzle we may be missing. We're polling the community for any details they can provide.

If you're able to help provide any info to us, it'd certainly be appreciated.
Post edited September 26, 2018 by Eric_inXile
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Ravenheart: Gret, I could finally see a load screen for a second before getting thrown back to the desktop. Maybe by the next patch I can reach the main menu.
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Eric_inXile: Hey Ravenheart, any chance this describes your issue?

https://www.gog.com/forum/the_bards_tale_series/black_screen_crash_on_start_read_here

We're investigating reports from a small number of players who are experiencing a crash on startup, which seems to be related to certain specific language, region, and/or Windows account names which have non-English characters in them. Our QA team has been hammering on it for days but so far as been unable to reproduce the bug, so we think there is a specific piece of the puzzle we may be missing. We're polling the community for any details they can provide.

If you're able to help provide any info to us, it'd certainly be appreciated.
Sure, I'll try my best, since I want to play the game.

I'm running Windows 10 x64, Hungarian locale and keyboard. My username is Tamás. When I start the game I get to the first screen for like a second. It fades in, mouse cursor is visible, but I am unable to move it, and I'm suddenly thrown back the desktop. It doesn't matter if I run the game from GoG Galaxy or its shortcut, the results are the same. Configuration: AMD FX-8350 4.00 Ghz, 8GB RAM, ASUS GTX960-MOC-2GD5 with 2GB VRAM.
How big is the patch?

I got over 40GB free on my Hard drive and Galaxy keeps telling me update failed, out of disk space.
Paul...Thanks much for the update information!
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Xwaste: How big is the patch?

I got over 40GB free on my Hard drive and Galaxy keeps telling me update failed, out of disk space.
If memory serves, the Galaxy patch is about 26GBs...unless they have refined it further from my Galaxy update on Monday morning...;) If you want to download your back-up, manual-install copy of the game--the manual files--that will be much bigger, of course. My advice would be to update through Galaxy (Because the direct patches are smaller and you'll see them first) then wait until inXile is through patching the game to download the backup files as two more patches are scheduled--and there well may be more after that, if inXile should think them needed, of course.
Post edited September 27, 2018 by waltc
The longbow bonus to reduced the opportunity cost of Rain Of Arrows does not work as of the first patch version. That makes longbows pretty useless at the moment. Please fix it.
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waltc: Paul...Thanks much for the update information!
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Xwaste: How big is the patch?

I got over 40GB free on my Hard drive and Galaxy keeps telling me update failed, out of disk space.
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waltc: If memory serves, the Galaxy patch is about 26GBs...unless they have refined it further from my Galaxy update on Monday morning...;) If you want to download your back-up, manual-install copy of the game--the manual files--that will be much bigger, of course. My advice would be to update through Galaxy (Because the direct patches are smaller and you'll see them first) then wait until inXile is through patching the game to download the backup files as two more patches are scheduled--and there well may be more after that, if inXile should think them needed, of course.
I'm using galaxy, I have more than 26 GB free (I have 40) and it's telling me not enough disk space
Paul, thanks for the info.
Will the next patch be released and actually be downloadable on GOG at the same time as on Steam, or do we again have to wait a few more very frustrating days?
Also will the absurd size of the patch be addressed?
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jeroenwalter: Paul, thanks for the info.
Will the next patch be released and actually be downloadable on GOG at the same time as on Steam, or do we again have to wait a few more very frustrating days?
Also will the absurd size of the patch be addressed?
It's due to be released today, CA time is only 10:30 am as I type this...;) As this patch has taken an entire week, I hope it will be released prior to midnight, CA time...;) And I would think the Galaxy update snafu for the first patch would have been resolved by now. Hope so!
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jeroenwalter: Paul, thanks for the info.
Will the next patch be released and actually be downloadable on GOG at the same time as on Steam, or do we again have to wait a few more very frustrating days?
Also will the absurd size of the patch be addressed?
avatar
waltc: It's due to be released today, CA time is only 10:30 am as I type this...;) As this patch has taken an entire week, I hope it will be released prior to midnight, CA time...;) And I would think the Galaxy update snafu for the first patch would have been resolved by now. Hope so!
Well It's two days later and I can't see patch #2 anywhere on gog....
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waltc: It's due to be released today, CA time is only 10:30 am as I type this...;) As this patch has taken an entire week, I hope it will be released prior to midnight, CA time...;) And I would think the Galaxy update snafu for the first patch would have been resolved by now. Hope so!
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SunDancerGE: Well It's two days later and I can't see patch #2 anywhere on gog....
Comments you quoted by me concerned patch #1. #2 is out today, 10/1, and don't ask me why InXile isn't using Gog's Galaxy developer portal for updates because I don't know why...;) Wish I did.