Posted May 22, 2015
Folks in this forum might be interested in the latest news about The Bard's Tale IV — the Kickstarter will launch on June 2, 2015.
Rock Paper Shotgun says, "it’s a fully 3D world of both indoor and outdoor locations... The closest touchstones are Legend of Grimrock II and Might and Magic X, and it makes both of them look as retro as the games they’re building on."
Brian Fargo is revealing a lot more about the design, saying:
"It’s not multiplayer, we don’t have 40 things running around at once, combat is phase-based… For starters, unlike the traditional approach, where you only get a third of the screen for the movement space, we’re going for full immersion...
"Doesn’t it just scream VR? You’ll be wandering around in this first person mode, and you can either be snapped to a grid, moving ten feet at a time, or click off the grid and wander around more freely. We really get the best of both worlds there...
"It’s party based, you’ll create your characters – the bard, the thief, the character archetypes from the first ones, and NPCs joining up to add personality. When combat starts, the camera will then pull back and your group will be represented on screen or with portraits…
"The heritage of The Bard’s Tale is really Scotland, and Skara Brae in the Orkney Islands... You’ll be returning to [Skara Brae], and it’s almost a couple of hundred years in the future and both the old Skara Brae and its dungeon have been built over... It will pick up where [the original games] left off, though Mangar and Tarjan are dead. I’m not going to say you didn’t really kill them. But their cults live on, and the reasons for what they did will live on in the next story."
Rock Paper Shotgun says, "it’s a fully 3D world of both indoor and outdoor locations... The closest touchstones are Legend of Grimrock II and Might and Magic X, and it makes both of them look as retro as the games they’re building on."
Brian Fargo is revealing a lot more about the design, saying:
"It’s not multiplayer, we don’t have 40 things running around at once, combat is phase-based… For starters, unlike the traditional approach, where you only get a third of the screen for the movement space, we’re going for full immersion...
"Doesn’t it just scream VR? You’ll be wandering around in this first person mode, and you can either be snapped to a grid, moving ten feet at a time, or click off the grid and wander around more freely. We really get the best of both worlds there...
"It’s party based, you’ll create your characters – the bard, the thief, the character archetypes from the first ones, and NPCs joining up to add personality. When combat starts, the camera will then pull back and your group will be represented on screen or with portraits…
"The heritage of The Bard’s Tale is really Scotland, and Skara Brae in the Orkney Islands... You’ll be returning to [Skara Brae], and it’s almost a couple of hundred years in the future and both the old Skara Brae and its dungeon have been built over... It will pick up where [the original games] left off, though Mangar and Tarjan are dead. I’m not going to say you didn’t really kill them. But their cults live on, and the reasons for what they did will live on in the next story."
Post edited May 22, 2015 by Mecandes