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If you're curious about anything. I'll try to stay away from story beats, but I can probably clarify some mechanics and what is actually useful and what isn't.
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Rufert: If you're curious about anything. I'll try to stay away from story beats, but I can probably clarify some mechanics and what is actually useful and what isn't.
Props to you. My game glitched out on the kings chamber puzzle. The door wont open for anything in this world. Ive already tried everything to reset the damned puzzle with no sucess.

Im trying a new game to check the cleric trees for the classes since i picked for Crux and forgot to backup the save and see for the rest of them.
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Rufert: If you're curious about anything. I'll try to stay away from story beats, but I can probably clarify some mechanics and what is actually useful and what isn't.
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THND3UR0B34T: Props to you. My game glitched out on the kings chamber puzzle. The door wont open for anything in this world. Ive already tried everything to reset the damned puzzle with no sucess.

Im trying a new game to check the cleric trees for the classes since i picked for Crux and forgot to backup the save and see for the rest of them.
Did you try and older save or leaving and entering again(forcing a load screen)?
At the end of the game, how high were your level, hit points, spell points, and other attributes?

(I'm asking to get a sense of scale; Disgaea gives you far more health (as an absolute number) than Dragon Wars, for example.)
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dtgreene: At the end of the game, how high were your level, hit points, spell points, and other attributes?

(I'm asking to get a sense of scale; Disgaea gives you far more health (as an absolute number) than Dragon Wars, for example.)
Not very, the stats are still bugged on the gog version so it doesn't really show well. But the way I played I never needed more than 6ish spell points on bard or mage. But it's a bit skewed since most enemies went down in the first turn before they could act.

My tank had about 60 HP at the end rest about 30-40. I found the ability to gain more in combat is better than a flat number for armour.

Fights never lasted long for me, so unless I got lucky crits or chugged potions I'd never be able to get any more mana points until it was over.
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Rufert: But the way I played I never needed more than 6ish spell points on bard or mage. But it's a bit skewed since most enemies went down in the first turn before they could act.
Only 6? I remember *starting* with more than that amount in the classic series. (Not to mention that the spell Restoration, which I consider to be underpriced in BT1 and BT2, costs double that in those games.) So I guess they chose to use small numbers this time? (I actually liked getting 3 digit HP and SP in the classic games.)
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Rufert: But the way I played I never needed more than 6ish spell points on bard or mage. But it's a bit skewed since most enemies went down in the first turn before they could act.
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dtgreene: Only 6? I remember *starting* with more than that amount in the classic series. (Not to mention that the spell Restoration, which I consider to be underpriced in BT1 and BT2, costs double that in those games.) So I guess they chose to use small numbers this time? (I actually liked getting 3 digit HP and SP in the classic games.)
I mean, I HAD 16ish on them ,but I never got about 6 in combat. So the res tof the bar just sat there unused.
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dtgreene: Only 6? I remember *starting* with more than that amount in the classic series. (Not to mention that the spell Restoration, which I consider to be underpriced in BT1 and BT2, costs double that in those games.) So I guess they chose to use small numbers this time? (I actually liked getting 3 digit HP and SP in the classic games.)
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Rufert: I mean, I HAD 16ish on them ,but I never got about 6 in combat. So the res tof the bar just sat there unused.
16 is still around the amount you *start* with in the classic games; in BT3 I remember one playthrough where my Chronomancer passed 1,000.

By the way, how powerful are healing abilities, and which classes are good with them?
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Rufert: I mean, I HAD 16ish on them ,but I never got about 6 in combat. So the res tof the bar just sat there unused.
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dtgreene: 16 is still around the amount you *start* with in the classic games; in BT3 I remember one playthrough where my Chronomancer passed 1,000.

By the way, how powerful are healing abilities, and which classes are good with them?
I never played the first games, but I assume this was back when stuff had a mana pool per say. Which likely had a somewhat inflated number.

Healing abilities come in a few varities. I haven't found them all I think. There are potions which take up a trinket slot, can be used on any ally, but cost a consumeable and a op point. These can be boosted to double efficiency by a skill. (not you only need one person with this in the party for all to get the benifit.)

Other is cleric. Cleric is an extra tab any class can learn. Once learning it which you do through limited items you'll find along the way. The character you choose to have learn it will have it appear in a tab in their skills. And then have to put points into the skills to learn them.

There are two healing abitlies from cleric, one that heals you when you do any damage, and one that's a spell, meaning you need spell points. Which you CAN get with Warriors and Rogues but generally mages and bards have an easier time getting them. (note there is a warrior build that can do more damage per spell point they have on their normal attacks). The heal is decent and is roughly equivelent of a potion. But like all but 2 abilities, it scales with strenght, so potions will likely be stronger earlier.

There are also weapons with special effects that can heal the user. But I've not found many of them.

But if you only take one thing away from this it is EVERYTHING SCALES WITH STRENGHT. Even spells, all abilites. There is one or two exceptions and they explicitly state on the skill that they scale with int instead.

Also, crit chance is tied to ability type. This is somewhat confusing as you can spec swords, blunt, dagger ect. But you can equip an axe and use a sword ability without any loss.

The only thing that using a specific weapon type does is sometimes they augment certain abilities giving them extra functunality. They'll say if they do.

You don't need to have a shield equipped to use the shield block abilities.

Stuff I wish I knew... As you can't respec.
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Rufert: But if you only take one thing away from this it is EVERYTHING SCALES WITH STRENGHT. Even spells, all abilites. There is one or two exceptions and they explicitly state on the skill that they scale with int instead.
How high was your Strength (I assume that's how the game spells it) by the end of the game?
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Rufert: But if you only take one thing away from this it is EVERYTHING SCALES WITH STRENGHT. Even spells, all abilites. There is one or two exceptions and they explicitly state on the skill that they scale with int instead.
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dtgreene: How high was your Strength (I assume that's how the game spells it) by the end of the game?
Naw, it's just one of those words I can never spell right. Like Sneedle.

Err, I forget, I think about 40ish. (I shouldn't have uninstalled before making this thread) and that's on my main warrior, his will always be a bit higher since he can dual wield with one two hander and a main hander. Rest were a bit lower.

But I built a fair few people wrong before I understood the mechanics, a lot of the tooltips are a bit misleading and can easily trick you into false assumptions. I tried to have as many story NPCs with me as possible as I enjoyed their banter, as a result I was unable to adjust previously iffy builds, so I only had one character that actually had exactly what I wanted.
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Rufert: But if you only take one thing away from this it is EVERYTHING SCALES WITH STRENGHT. Even spells, all abilites. There is one or two exceptions and they explicitly state on the skill that they scale with int instead.
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dtgreene: How high was your Strength (I assume that's how the game spells it) by the end of the game?
I didnt finished the game but my main save got a party full with lvl 24 almost 25.

My 2 damage dealers Me (fighter) and Wringneck. Both on the mid 40s strenght.
Fiona and Crux for main support roles and a Fighter Merc + Dagliesh for tanking and stances.

My Fiona doesnt use 3mana songs, i use a pair of 1 mana and 2 mana songs, no damage spell whatsoever.
Crux is mostly a buffer/debuffer Conjuror and the other class that buffs the weapon attack with terrorize/root/sp steal.

Dagliesh is the usual idle tank and i made a merc for consumables and to cover the other support. Besides that they got the Eviscerate (the Axe bleed skill before the Veteran). Bleed doesnt scale with strenght but with levels so its a good tool for the party, its also why i always have taunt on all my Fighters.

Usually leave me and Wringneck in a single file so i keep the elven boots rolling.

Sometimes things gets so ludicrous that you can stomp the Armored Ogres in a turn and still have half of your opportunity crystals up.

The combat is good and fun (for a while), but doesnt require much thought. Also dagger skills seems to bug out time to time and dont register the damage because it was way too much for the game register as a legit damage.

The combat fun deteriorates rather fast since the challenging fights keeps getting rarer by the hour. Not even the Boss fights will save you from how easy you will roll over them.


Well if you guys have anything more to ask i can cover Rufert.
By the end of the game:
* About how much damage do your main attacks do?
* Aboud how much healing do your main healing abilities do? (Also, does the game display healing amounts, and if so, will the game display healing amounts in excess of what's needed for a full heal?)

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THND3UR0B34T: Well if you guys have anything more to ask i can cover Rufert.
Also, not all of us are guys.
Post edited September 24, 2018 by dtgreene
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Rufert: I tried to have as many story NPCs with me as possible as I enjoyed their banter, as a result I was unable to adjust previously iffy builds, so I only had one character that actually had exactly what I wanted.
Actually, all your characters banter. Story or not, it depends on race (maybe class) and personality chosen what they talk about. The story characters seem to have some extra topics though. Crux and the paladin are really fun together :)

Sadly, my starting character is an obnoxious idiot. I have been thinking of replacing him since I can't have him brainwashed (change personality). Customizing and respeccing existing chararacters would be a great feature!
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Rufert: If you're curious about anything. I'll try to stay away from story beats, but I can probably clarify some mechanics and what is actually useful and what isn't.
I am curious to know how you finished it so fast with all the bugs etc, its a mess and was released way to early.
Post edited September 24, 2018 by Macos10