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UPDATE 3.21
inXile Entertainment and Krome Studios is pleased to announce that The Bard's Tale III: Thief of Fate has been released for The Bard's Tale Trilogy!
As mentioned previously, Thief of Fate is huge in scope, and we hope that you all enjoy the blood, sweat and tears that have gone in to making it as fully realized as possible. We have greatly enjoyed remastering these classic games, and appreciate all the assistance that the community has given us for the remaster.

In addition to the release of Thief of Fate (now available on the default branch!), there are a variety of new quality of life and polish additions to all three games, as well as Legacy mode.

For more details on the changes, please check out the InXile forums.

https://forums.inxile-entertainment.com/viewtopic.php?f=44&t=20206
Post edited February 26, 2019 by kromeuploads
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kromeuploads: UPDATE 3.21
inXile Entertainment and Krome Studios is pleased to announce that The Bard's Tale III: Thief of Fate has been released for The Bard's Tale Trilogy!
As mentioned previously, Thief of Fate is huge in scope, and we hope that you all enjoy the blood, sweat and tears that have gone in to making it as fully realized as possible. We have greatly enjoyed remastering these classic games, and appreciate all the assistance that the community has given us for the remaster.

In addition to the release of Thief of Fate (now available on the default branch!), there are a variety of new quality of life and polish additions to all three games, as well as Legacy mode.

For more details on the changes, please check out the InXile forums.

https://forums.inxile-entertainment.com/viewtopic.php?f=44&t=20206
You did a fantastic job! Ironing straight all these little details here and there ..The sounds in menus more smooth , the town graphics , you can choose portrait for your heros ( choosing from the monster pool too wow ) ,sounds and music in various places like dungeons and shops , new inventory .. I am sure that I ll find more while playing..Need more games like this !
high rated
3.23 Patch online.

Mainly just non-critical bugs.

Fixed automap was labelling the "ignitable gas" as "poison gas".
Fixed extra lines at top after answering TARJAN to priests in BT1.
Fix stacking issues in legacy
Fix immortality issue with killing destiny knight - odd spellpoints meant you'd get negative spellpoints instead of dieing.
Fix issue where tile message wouldn't appear after a trap went off
Fix bug where journal is adding entries at the last room location, instead of the current tile location.
Remove hidden door again in dark domain 3. was a fix to a false bug.
Fix dead rogues are able to disarm stuff.
Don't allow playing a song on a silence square.
Fixed legacy mode exception with mad God - probably any place with a usable item, but an empty slot in the Party
Fix Animate Dead spell to work in BT1 legacy
Add saradon's house journal entry.
Better labelling of the ground outside saradon's house
Better formatting for far foe type spells.
Fix spellsong - wasn't doing full power at 10' enemies like it should have.
- now set to full power at 10'
- 2/3rd power at 20'
- half power at 30'
- quarter power at 40'
- eighth power >40'
Extra line for "your <summoned-illusion> is disbelieved!"
Change sacred grove to instantly open the door - waiting for a heart pulse is confusing to players..
Add traps and monsters to malefia lv2 & lv3.
Stagger traps and poison gas in case they are on the same square like they are in Ferofists.
So, no fixes for the bugs I found:

* In Legacy Mode (separate inventories), when having Roscoe identify your items, gold is not taken away from the character who pays. Also, there is an issue with text overlapping here.

* If characters are allowed to use unequipped items (via Legacy Mode), they are also able to use items they can't equip, like a Hunter using the Fire Horn (the example I found). Is this intentional? (I don't remember the original games allowing this.)

* (Found in BG3): A bard who is killed by a trap while playing Safety Song will continue singing, and there's no way to tell the bard to stop. (I was trying to deathwarp, something that was made harder by other changes; I still think there should be a menu option tucked away somewhere that would immediately kill the entire party when used, particularlyfor the case where the party is stranded in a dimension with no temples without a Chronomancer to warp back to town or an Archmage to revive them.)

Also, one text mistake:

* The Legacy Mode option that makes game-specific changes doesn't change the bard songs, so that bit of text should be removed. (There's another Legacy Mode option for this that *doOn the other hand, it *does* prevent you from identifying items at Roscoe's.
One thing I wondered...if you fire up Legacy and uncheck every option, are you back in Remastered?
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waltc: One thing I wondered...if you fire up Legacy and uncheck every option, are you back in Remastered?
Yes.
high rated
UPDATE 3.26

Fix hide in shadows range issues - wasn't able to attack if advanced past the enemy...
Surgery to UseItem in combat to fix UnequippedItems legacy not letting you use any unequipped item in combat.
Fix a couple of missing messages before combats in mangar and fanskar.
Fix problem where dead characters could find items in treasure.
Add feedback to how many items you have on the Inventory option.
Fix the new HIDE status now gets reset if you run from combat.
Fix roscoes individual inventory issues
- identify was overlapping text, not charging money, and getting stuck
Fix witherfist and horn of death special damage.
Luck chant now correctly improves spell chance to hit.
Lucklaran and spellsong (remaster mode) now improve spell chance to hit.
Fix difficulty level of bt3 cities.
Fix brillhasti archmage experience points.
Fix immunities - unless monster was immune to all mediums of a spell (like Magic)
remove some spamming
Fix illusion monsters were not being created as illusions
Improve the text feedback on casting disbelief and disrupt illusion spells.
Fixed deathhorn now sounds like horn, not mandolin
Fix damage of black arrows and make them attack whole group. Intentionally still requires a bow as we feel this is more intuitive (unlike original game that implemented black arrows as just a usable magic item).
Turn off the range display on torches and lamps to be consistent with other light spells.
Old shrine location string from original wilderness map was still hanging around south of cold peak.
Fixed levitation had "show range" still set.
Removed the crumbling wall from ice dungeon lv2 so you have to pass the riddle to get through the wall.
Fixed some missing journal entries in sceadue.
Fix spell cost showing up text was not taking the half/quarter price into account and saying "couldn't afford it" when you could.
Dreamspell / divine intervention, now heals out of combat.
Summoned creatures in BT1 legacy mode were getting removed instantly on taking damage.
Add arrow and spear to shop if transferring to BT2 via full or medium power transfer.
Fix summoned monster inventory size to match character size for the game/legacy settings
Fix bt1 legacy - party monsters were able to attack groups C & D.
Fix war axe cannot be used at range in bt1
Fixed arrows cannot be 'used' without a bow equipped.
Fix some journaling issues where some places were being written to the scroll rather than just the journal.
Need sorcerer sight to see crumbling walls on the automap.
Clear the message scroll on turning
Cats eye no longer ignites explosive gas
Remove quest items from garths on transfer.
Black arrows can now stack to 30
Fixed cases where arrows could be used without a bow equipped.
Speed up treasure finding - can feel a bit broken...
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waltc: One thing I wondered...if you fire up Legacy and uncheck every option, are you back in Remastered?
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FeenikxFire05: Yes.
Thanks!...;)
high rated
Changelog for Update 3.27 (added 18 March 2019):

* Fix new issue with house hints appearing outside the house on the journal.
* Fix issue where an NPC could be given a quest item and then removed from the party in BT3 which causes the NPC to be deleted, and thus you lose the quest item forever.
you can no longer remove NPCs from the party in the guild. You will need to manually remove quest items from them and Kick them to remove them.
* Fix kiels overture was not using up songs remaining when used in combat.
* Fix spelling of piranhas
* Fix foreboding spelling
high rated
UPDATE 3.28

Fix ground shader to support fog AND shadows
Fix song descriptions - was always showing legacy descriptions, even with legacy mode disabled.
Fix bug where failing an apar to another level would reset all the events on the current level.
Fix bug where automap wasn't showing traps/combat for maps other than the current one.
Don't let the party leave arboria/ferofists if hawkslayer is carrying the quest items.
Fix journal icon to not activate consistent with other icons - not in buildings & during events.
Fix transfer between levels not setting up the shop items properly.
Add ui tutorial (from bt1 and bt2) to BT3
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kromeuploads: Don't let the party leave arboria/ferofists if hawkslayer is carrying the quest items.
What if someone casts Safety Spell, or if the party wipes?

(I already discovered, and reported in the other thread, that a party wipe can cause the loss of quest items carried by monster party members.)
high rated
Changelog for Update 3.29 (added 10 April 2019):

* Fix spell-level-up hint was 1 level off.
* Fix crash when killing a doppleganger in your party.
n/a
Post edited September 20, 2023 by whippleshuffle