Posted April 21, 2024
Just thinking of an idea for a different playthrough of Bard's Tale 2.
Basically, we have these rules:
* No dungeon other than Dark Domain may be entered with more than 1 standard party member. Also, entering the Sage's Hut with The Secptre in your inventory and more than 1 standard party member is also forbidden. (Standard party members include the premade characters, any you create, and any you import from BT1 or other games.)
* Monsters and illusions do not count as standard party members, and are therefore allowed without limitation.
Already, there's the question of which version:
* In the remaster, you level up faster (because special party members don't take a share of the XP), but you can't save monsters at the inn (my biggest complaint about the remastered trilogy), and I don't remember if monsters can carry items.
* The Apple 2gs and DOS versions are similar. Differences are that the 2GS version makes casting the Dreamspell (to turn illusions into monsters, for example) easier (you don't need to step on that square), but doesn't allow any spellcasting in the crypt. (DOS lets you do that via item or monster, while the remaster allows it via item only.)
* The Commodore 64 version is out; there's a nasty bug that prevents special party members from using their spells or breath weapons unless there are no enemies present.
Any thoughts?
Basically, we have these rules:
* No dungeon other than Dark Domain may be entered with more than 1 standard party member. Also, entering the Sage's Hut with The Secptre in your inventory and more than 1 standard party member is also forbidden. (Standard party members include the premade characters, any you create, and any you import from BT1 or other games.)
* Monsters and illusions do not count as standard party members, and are therefore allowed without limitation.
Already, there's the question of which version:
* In the remaster, you level up faster (because special party members don't take a share of the XP), but you can't save monsters at the inn (my biggest complaint about the remastered trilogy), and I don't remember if monsters can carry items.
* The Apple 2gs and DOS versions are similar. Differences are that the 2GS version makes casting the Dreamspell (to turn illusions into monsters, for example) easier (you don't need to step on that square), but doesn't allow any spellcasting in the crypt. (DOS lets you do that via item or monster, while the remaster allows it via item only.)
* The Commodore 64 version is out; there's a nasty bug that prevents special party members from using their spells or breath weapons unless there are no enemies present.
Any thoughts?