toreadorelder: This is only true when you've maxed out gear, and when you know you've maxed out gear. Plus, it blocks accumulatuion of very useful consumables...dragonwands and flame/frost horns. Dragonwands aren't critical once you have either a mage staff or conjurstaff...but they're still handy. I ran 3 casters and did a boatload of triple-casting in Mangar's. It was convenient from time to time to use a wand charge.
In classic versions, the strongest general purpose multi-target attack spell was Mind Blade, which only did 10-40 damage when cast; late game, that isn't a lot (though, due to the way enemy HP works, if there are enough enemies it can be expected to kill at least some of them). On the other hand, the Dragonwand does 20-80 damage to the group that was targeted. Even the Fire Horn (16-64 damage) would outdamage MIBL.
With the remaster, from what I hear, adding Force Focus and Flame Column at their BT2 levels of power, Dragonwands are indeed less important. Remember, however, that Dragonwands got a significant power boost in BT2 and BT3, and they are now almost as strong as Fanskar's Night Lance (which you won't have right away, even if you transferred your characters); they even work in anti-magic zones (even in the IIGS version of 2), and in 3 they are great in Gelidia (where a lot of enemies are weak against it) and for new Chronomancers (who don't get any attack spells at 1st level and lose the ones they used to know)..
Anyway, the order, in terms of power, is:
BT1: MIBL < Fire Horn = REDE (on undead) < Dragonwand < FLCO < Dragonshield = Frost Horn < FOFO (but note range) < DMST (on demons) < Flame Horn
BT2: Frost Horn < Dragonshield << Dragonwand < NILA < Flame Horn < MAMA < [spoiler you don't get until the end[
Since we're speaking about inventory, in Bard's Tale 3:
* There are no stores. The only way to store items is to give them to characters who stay at the Refugee Camp; the shared inventory would interfere with that. (There's a storehouse, but you can't put items in; maybe letting the player store items there could fix this issue?)
* Harmonic Gems. Harmonic gems are a common item that, when used, restore all of the user's Spell Points. Needless to say, these are very useful, and you are going to want to carry a lot of them at all times. In fact, I remember giving multiple Harmonic Gems to the same character so I can get more refills if needed. I also remember having to discard or waste some because my inventory filled up. (One QoL improvement that might help; allow using Harmonic Gems directly from the party inventory without having to equip them first; this would be more convenient than having to keep equipping them. (For Legacy Mode, how about allowing them to be used by anyone outside of combat, and allowing the player to choose the target in that instance.)