Posted August 15, 2018
To clarify, I meant this about the Bard's Tale Trilogy. I view "Bard's Tale (2004)" as a foolishly named game.
Bugs:
* Initial range of attributes are incorrect. Example: Dwarves can't start with 18 constitution. (still unfixed)
* Application of saving throw to running away is incorrect. Paladin in first slot with max luck still can't run away from fights easily. (From the changelog, this looks to be changed to be even more inaccurate)
* Hunter crit chance increase on level up is incorrectly randomized. (unfixed)
* Party attack doesn't work. (There is a reason you can do this in the original game, even when no one is hostile!) (unfixed)
* Game incorrectly refuses to allow non-rogues to disarm traps. Non-rogues disarming traps is a legitimately useful action in low levels. It falls off later. The game design was fine without this bug. (unfixed)
* Bard song count tracking doesn't work correctly. You can sing infinite songs during a combat after running out of songs. -- This appears to be more spectific. I suspect it's when reusing the same song that's already in place.
UI problems:
* Ranged weapon use is super clunky as it interacts with the pooled inventory. How do I manage the bows and arrows for my party members? (Fixed in 1.0.7)
* Game autosaves, suggesting easily rolling back of bad outcomes, until your party takes a death and it autosaves before you can load. More consistency needed here (either way!) (unifxed)
* You can't get back to the list of monsters and distances while you're choosing your actions for the turn. You could do this in Bard's Tale 2 and 3 when distances existed.
Bugs:
* Cost of healing damage is halved, but cost of healing poison is quadrupled (!!!).
UI problems:
* You have to equip arrows to shoot them. But you can't equip more than one bunch of arrows. So you have to manually re-equip arrows after every 8 shots. In Bard's Tale 2 or 3 you just said which arrows to shoot at the time and could have as many as you wanted. This may make it impossible to fire more than 8 times in one combat. (Fixed in 1.0.7)
Bugs:
* Initial range of attributes are incorrect. Example: Dwarves can't start with 18 constitution. (still unfixed)
* Application of saving throw to running away is incorrect. Paladin in first slot with max luck still can't run away from fights easily. (From the changelog, this looks to be changed to be even more inaccurate)
* Hunter crit chance increase on level up is incorrectly randomized. (unfixed)
* Party attack doesn't work. (There is a reason you can do this in the original game, even when no one is hostile!) (unfixed)
* Game incorrectly refuses to allow non-rogues to disarm traps. Non-rogues disarming traps is a legitimately useful action in low levels. It falls off later. The game design was fine without this bug. (unfixed)
* Bard song count tracking doesn't work correctly. You can sing infinite songs during a combat after running out of songs. -- This appears to be more spectific. I suspect it's when reusing the same song that's already in place.
UI problems:
* Ranged weapon use is super clunky as it interacts with the pooled inventory. How do I manage the bows and arrows for my party members? (Fixed in 1.0.7)
* Game autosaves, suggesting easily rolling back of bad outcomes, until your party takes a death and it autosaves before you can load. More consistency needed here (either way!) (unifxed)
* You can't get back to the list of monsters and distances while you're choosing your actions for the turn. You could do this in Bard's Tale 2 and 3 when distances existed.
Bugs:
* Cost of healing damage is halved, but cost of healing poison is quadrupled (!!!).
UI problems:
* You have to equip arrows to shoot them. But you can't equip more than one bunch of arrows. So you have to manually re-equip arrows after every 8 shots. In Bard's Tale 2 or 3 you just said which arrows to shoot at the time and could have as many as you wanted. This may make it impossible to fire more than 8 times in one combat. (Fixed in 1.0.7)
Post edited August 24, 2018 by jsjrodman