Cubase: Hucklebarry,
Did you ask Louie about Chelsee in your first conversation with him? Did you ask Danwicz about Chelsee in your first conversation with him? Did you choose Chelsee every time you were tempted by one of the other women?
Yes to all.
Cubase: Are you checking the pause menu to see what path you are on (because it clearly shows you) throughout the game, so you may check when and where you change paths after a conversation or choice? If you have not done one of the above, you will find you would have been kicked off the Chelsee Path.
I most certainly disagree with "clearly". Its lists A path. what that path is called has no assigned value that the player has been provided with. For example, when I load a random save, it says "Current path - A double life". Well, if you don't tell me what "a double life" means, I have no way of discerning what path I'm actually on. Also, I shouldn't need to check my path after a conversation to see if I went down a different path... I should be able to tell by the options in the conversation. That right there is the point I'm making... if I can't tell from the options I have to click as to what path it will lead me on... the you didn't word the options correctly.
Cubase: When the game reaches a path determinate conversation choice, it is often made clear in that choice's contents (.i.e "Tell me about Chelsee" of "What happened to Chelsee" or "Go With Taylor, Go With Ariel, Stay True to your girl" etc). The guide somebody wrote does not reflect this, because it simply says "pick choice 2". In summary: the points where there are choices in which the game decides which path to put you on are far from being "unrelated", "illogical" or "random".
As mentioned above, when it was clear to choose chelsee, I did.
Cubase: Can I add a friendly suggestion you may want to take into consideration: allow yourself (and others) the time find the correct solution and reasoning behind these "issues" (in this case: the choices and pathing) before coming to the conclusion that the developers may have gotten something wrong? I started to see this trend from you on the BFG forums, so just a friendly heads up, that's all. Otherwise I am happy to help you out!
Thank you, and good luck sticking to the A path.
The issues on your forums were pretty straight forward in my book. You made a promise. You broke the promise. Then you fulfilled the promise while chastising the fans for reacting to the broken promise. Then, in at least one of the official responses, backed up that you planned on breaking the promise because you had no idea keys were even coming. Now you are continuing to correct the fan base for holding opinions about the game (as you did with me in another thread here). I'm not an avid griper. I spoke out on your forums because your company did something they shouldn't have. Just because you changed your mind doesn't mean that all of a sudden everyone who called you out was wrong.
As I said before in my friendly suggestion... you desperately need some PR work. If you can't afford it, you need to be able to take criticism for the product you sell and the actions that you take.
as for the topic at hand... I simply asked a question hoping that I was wrong in my interpretation. Did you not see that in my post? Why are assuming I didn't? THEN, when I received a confirming answer both here and in other forums, I made the claim that the paths as I understand are illogical. They may make sense to you as the developer, they may make sense to some who follow a walkthough... but that isn't good enough. As an adventure gamer I expect there to be clues and logic provided to help me make an educated decision. And unless you can help me understand which (non-chelsea) dialog caused me to get the ending I did, then I'm going to continue to believe and claim that your logic is disconnected from reality.
Your game is pretty good. But it has its flaws. This is its biggest in my opinion. The arbitrary dialogue was VERY frustrating when it affects the ending (or score). If you want to ignore my feedback that it is, that is within your right. I am certain others will disagree with me as well since this is the internet. But I'm also offering this friendly advice (and I do sincerely mean friendly) that you should just ignore my posts, rather than tell me my opinion is wrong. (or constructively tell me WHY you think it is logical that I chose all chelsea all the way, and still got the ending I did).
Just like the other issue you bring up... "stop jumping to conclusions" sounds very different from "we are working on this and will get back to you". Same here... instead of telling me I'm wrong for not agreeing with your game design, why don't show me how I picked Chelsea every time and still got the bad ending? I suspect, based on the ending's guide I've seen that its because some conversations that DON'T clearly mention chelsea also played a part... and if so, THAT is my gripe.