Posted July 26, 2015
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
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WingedKagouti
Old User
Registered: Oct 2008
From Denmark
Posted July 27, 2015
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Defeating the Wall of Flesh will now activate hardmode. Harder enemies will spawn, and the Corruption's rate of spread will be greatly increased. It will also be able to spread through everything, apart from the Hallow.
![Unkalibriert](https://images.gog.com/40dfa99cc435607a35b61c3287180110e522e46b2a2e2ad05c84cd15c1e186b7_forum_avatar.jpg)
Unkalibriert
New User
Registered: Feb 2014
From Germany
Posted July 27, 2015
As WingedKagouti has said, fighting the WoF takes considerable time, especially the first time you try it.
This here is a picture of my first world. You can clearly see the two stripes of Hallow and Crimson which where sprouted on the verge of death of the Wall of Flesh. It seems I finally got the Boss directly left of this one obsidian tower between those stripes. And as you can also see, this took me about half of the span of this world. I've started the fight on the westernmost part of the Underworld.
This world was spawned in version 1.2.0.3 iirc, it is medium sized. The picture was taken with TerraMap.
This here is a picture of my first world. You can clearly see the two stripes of Hallow and Crimson which where sprouted on the verge of death of the Wall of Flesh. It seems I finally got the Boss directly left of this one obsidian tower between those stripes. And as you can also see, this took me about half of the span of this world. I've started the fight on the westernmost part of the Underworld.
This world was spawned in version 1.2.0.3 iirc, it is medium sized. The picture was taken with TerraMap.
Post edited July 27, 2015 by Unkalibriert
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InkPanther
Registered: Sep 2008
From Poland
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted July 27, 2015
Thanks so much, and since you are here, one more really minor preferential question. I look at everyone's creations and don't see any prep for the NPCs that arrive in hardmode. Am I missing something but wouldn't it be wise to build for more that the (15 I think it is) pre-Hardmode characters?
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WingedKagouti
Old User
Registered: Oct 2008
From Denmark
Posted July 27, 2015
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted July 27, 2015
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted July 27, 2015
Just a thought; given how the developers keep nerfing methods of killing the new final boss, I suspect that speedrunners who want to kill it will prefer using earlier 1.3 versions.
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WingedKagouti
Old User
Registered: Oct 2008
From Denmark
Posted July 27, 2015
![avatar](http://images.gog.com/f3d51f63f3a3ac710d93263dc37481294e26e4b66e830e5a445708ae99f3af9e_avm.jpg)
* Leeching (Vampire Knives/Spectre armor using Hood, 1.3.0.3) - Not used for speed, but for safety. Also, both of those do fare poorly against the Moon Lord's own leeching ability due to their lower damage.
* Damage Immunity (1.3.0.5 & 1.3.0.6) - I don't think anyone caring about speed runs is going to accept immunity cheesing as a legit tactic. You might as well be using an infinite life hack at that point, because that's what those tactics basically achieved.
* Teleportation (1.3.0.4) - People were using teleportation to get to the Nurse to heal up and then rush back to the Moon Lord before it got close enough to endanger their NPCs. Any pre-1.3 boss (except Wall of Flesh) would despawn if you attempted that. Now the Moon Lord can teleport to any living player if it is not engaged in battle. Instead people relying on that tactic are just using an arena with small safe houses for the Dryad (+8 armor buff) and the Nurse.
And that's it. So, they've shut down what essentially boils down to a cheat, made people not rely on the safety net of leeching and forced people to stay at the fight.
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted July 27, 2015
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![avatar](http://images.gog.com/ee9c39c328e722f5db2b45d48ed15d35d1708c7842e762deef19dd9827b055cf_avm.jpg)
* Leeching (Vampire Knives/Spectre armor using Hood, 1.3.0.3) - Not used for speed, but for safety. Also, both of those do fare poorly against the Moon Lord's own leeching ability due to their lower damage.
![avatar](http://images.gog.com/ee9c39c328e722f5db2b45d48ed15d35d1708c7842e762deef19dd9827b055cf_avm.jpg)
Some speedrunners of console games have gone as far as tricking games into executing arbitrary code in order to trigger the ending as fast as possible. (Try searching for "Super Mario World credits warp" for one example.)
![avatar](http://images.gog.com/ee9c39c328e722f5db2b45d48ed15d35d1708c7842e762deef19dd9827b055cf_avm.jpg)
Of course, there is one interesting question: could you trick the Moon Lord into teleporting somewhere dangerous? (Does Lava hurt the Moon Lord?)
![avatar](http://images.gog.com/ee9c39c328e722f5db2b45d48ed15d35d1708c7842e762deef19dd9827b055cf_avm.jpg)
By the way, some speedruns are very different than non-speedrunning (what the speedrunning community calls "casual") play of that game, such as Baldur's Gate 1 and 2 speedruns.
![WingedKagouti](https://images.gog.com/ee9c39c328e722f5db2b45d48ed15d35d1708c7842e762deef19dd9827b055cf_forum_avatar.jpg)
WingedKagouti
Old User
Registered: Oct 2008
From Denmark
Posted July 27, 2015
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And there are no locations you can get to faster with non-standard means (ie. not walking/flying/digging) in Terraria that will have much meaning. If you attempt to enter the Dungeon before defeating Skeletron you'll face Dungeon Guardians who are likely to kill you instantly if you aren't specifically prepared to fight them (and Dungeon Guardians are the currently toughest entities in the game). While you can access the Jungle Temple through various means before defeating Plantera, that won't do you much good as the Golem can not be summoned until after Plantera has been killed.
Some speedrunners of console games have gone as far as tricking games into executing arbitrary code in order to trigger the ending as fast as possible. (Try searching for "Super Mario World credits warp" for one example.)
To me that is no different from just running the ending cutscene via a media player (or watching it on Youtube) and claiming that means you did a super fast speedrun. Seriously, injecting code to skip (gameplay) sections of the game is not the same as actually completing the game. Sure, it's not that trivial for the first person to make that kind of code, but that doesn't mean much in the way of an actual speedrun. Different types of accomplishment.
Of course, there is one interesting question: could you trick the Moon Lord into teleporting somewhere dangerous? (Does Lava hurt the Moon Lord?)
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OneFiercePuppy
Old and Cranky
Registered: May 2010
From United States
Posted July 27, 2015
There are plenty of ways to leave a dungeon and get back to your spawn point. Are there any ways to go directly from your spawn point to where you previously were? I'm getting a little weary of running all the way back to where I was looting when my inventory filled up. It would be great to be able to, say, drop a marking token and recall to it.
I know that in Hardmode there's an NPC that sells two-way teleporters. I'm wondering if there's a non-hardmode alternative.
I know that in Hardmode there's an NPC that sells two-way teleporters. I'm wondering if there's a non-hardmode alternative.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted July 27, 2015
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I know that in Hardmode there's an NPC that sells two-way teleporters. I'm wondering if there's a non-hardmode alternative.
On another note, to anyone who might know, now that banners come with a specific number of kills, does that apply for the user or each character. What I mean is, if I get a Blue Slime Banner with one character, and then start over with a different character, does it give me another banner with I hit 50 with that?
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Unkalibriert
New User
Registered: Feb 2014
From Germany
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted July 27, 2015
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