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DCT: I wonder if they also nerfed the heart statues too since you can wire up a bunch of them with 1 second timers and get a ton of hearts to help you heal yourself while waiting for the cooldown on potions.
Changelog says you can only use one wire to a statue now.

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DCT: At some point either players or the devs are going to have to give here. This is what the third or fourth thing the devs had to nerf to keep players from cheesing the Moon Lord fight, the biggest was the nerfing of Specter Armor and Vampire Knives(due to their leeching ability) during the fight, followed by adding a debuff effect to the fight that kept players from healing with anything other then potions including the nurse..

At this rate either Players will have to stop trying to cheese the fight or the devs are just going to nerf just about everything in the game.
Personally, I'd be fine without the boss battles at all. The boss-unlock concept is just silly. Really? Few things have over 100 HP, and this guy has 50,000? And has armor to ignore pretty much all damage you can deal with weapons available at the time? And inflicts debuffs there's no way of dealing with at the time?

Why not have potions that duplicate the various immunities? Sure, you would trade out for the accessories when you get them, but this power escalation curve is what makes farming bosses a good idea in the first place. He's tough with what you have the first time, but an hour later, with new equipment, he's a pushover.
Post edited July 24, 2015 by Thorfinn
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WingedKagouti: Some people were (ab)using certain enemy spawning statues so they'd repeatedly take 1 point of damage and then be immune to damage for ~1 second. Instead of taking 200+ damage from the boss' attacks.
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DCT: Oh that old trick, I remember when people were doing that to tank the mechanical bosses with a block of metorite or hellstone. I wonder if they also nerfed the heart statues too since you can wire up a bunch of them with 1 second timers and get a ton of hearts to help you heal yourself while waiting for the cooldown on potions.
The fire blocks were hit back in 1.2.3 or 1.2.4, with both minimum damage increased and no immunity. The next step was using Dungeon Spikes (covered in Honey for the regeneration) which got fixed in 1.3.0.4. Statues in general got some nerfs with 1.3, but you can still get a bunch of hearts at the same time if you wire up a bunch of heart statues.

I do understand the leeching nerf, both of those trivialize every other boss fight you can involve them in. Though they generally don't do enough damage to progress very far in the Pumpkin/Frost Moon events. Immunity abuse was just about the cheesiest thing you could do, and people did set up afk farms for bosses using it.
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DCT: I wonder if they also nerfed the heart statues too since you can wire up a bunch of them with 1 second timers and get a ton of hearts to help you heal yourself while waiting for the cooldown on potions.
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Thorfinn: Changelog says you can only use one wire to a statue now.

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DCT: At some point either players or the devs are going to have to give here. This is what the third or fourth thing the devs had to nerf to keep players from cheesing the Moon Lord fight, the biggest was the nerfing of Specter Armor and Vampire Knives(due to their leeching ability) during the fight, followed by adding a debuff effect to the fight that kept players from healing with anything other then potions including the nurse..

At this rate either Players will have to stop trying to cheese the fight or the devs are just going to nerf just about everything in the game.
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Thorfinn: Personally, I'd be fine without the boss battles at all. The boss-unlock concept is just silly. Really? Few things have over 100 HP, and this guy has 50,000? And has armor to ignore pretty much all damage you can deal with weapons available at the time? And inflicts debuffs there's no way of dealing with at the time?

Why not have potions that duplicate the various immunities? Sure, you would trade out for the accessories when you get them, but this power escalation curve is what makes farming bosses a good idea in the first place. He's tough with what you have the first time, but an hour later, with new equipment, he's a pushover.
eh, bosses have always been apart of terraria and personally I'm glad they are their it makes the game more interesting and added another reason to go and craft higher tier gear and the like. But I do agree that at somepoint you run out of challenge as you always get the current best gear and are so OP that there is nothing left to take on. This was a problem the game had since 1.0 and I have yet to see either Red himself or anyone else making similar games to his(i.e. Starbound, Edge of Space, ect.) find a better solution to this. back in 1.0 to 1.1 once you got molten tier gear you were too op for everything, so 1.1 added the Wall of Flesh and Hardmode but again once you hit Hallowed tier you were too op, so 1.2 added more stuff harder events such as the solar eclipse, pirate invasion, three new hardmode bosses as well as one new pre-hardmode one, but again once you reached a certain tier you were too op, which lead them to add the two holiday moon events the Pumkin and Frost moons which consisted of 15 waves of increasingly difficult mobs till the last wave was nothing but mini-bosses.

So it possible they are going to add another set of events for players who are too op and are bored of playing normal and expert mode.
All of these nerfs sound weird, especially since I never use potions as only one per fight is possible due to the debuff.

But I doubt that I will ever see this Boss anyway.
Did they get rid of the evidently short lived Gold Animals?
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Unkalibriert: All of these nerfs sound weird, especially since I never use potions as only one per fight is possible due to the debuff.

But I doubt that I will ever see this Boss anyway.
Expect to spend at least 2-3 minutes per gear apropriate boss, giving you time to use 2 or more healing potions. There's also a couple of hardmode accessories that help reduce healing potion cooldown time.

My first couple of tries with the Moon Lord were fairly disastrous. Once I did crack a strategy, he became doable with minimal preparation and I haven't lost after that if I used a bunch of buff potions*. Same with Duke Fishron. And the Pumpkin/Frost Moon events. And Plantera. And literally every other boss, except Golem which I never had any issues killing (except when distracted).

*Endurance, Lifeforce, Rage, Wrath, Ironskin, Regeneration, Swiftness, and Cooked Fish/other food being the main ones. Flask of Ichor when using melee weapons. See http://terraria.gamepedia.com/Potions#Buff_Potions
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tinyE: Did they get rid of the evidently short lived Gold Animals?
I saw one in 1.3.0.6 that I accidentially killed 0.5 seconds later. They are just very rare, with a 1 in 150 chance if the type of critter selected to spawn has a Gold version.
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Unkalibriert: All of these nerfs sound weird, especially since I never use potions as only one per fight is possible due to the debuff.

But I doubt that I will ever see this Boss anyway.
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WingedKagouti: Expect to spend at least 2-3 minutes per gear apropriate boss, giving you time to use 2 or more healing potions. There's also a couple of hardmode accessories that help reduce healing potion cooldown time.

My first couple of tries with the Moon Lord were fairly disastrous. Once I did crack a strategy, he became doable with minimal preparation and I haven't lost after that if I used a bunch of buff potions*. Same with Duke Fishron. And the Pumpkin/Frost Moon events. And Plantera. And literally every other boss, except Golem which I never had any issues killing (except when distracted).

*Endurance, Lifeforce, Rage, Wrath, Ironskin, Regeneration, Swiftness, and Cooked Fish/other food being the main ones. Flask of Ichor when using melee weapons. See http://terraria.gamepedia.com/Potions#Buff_Potions
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tinyE: Did they get rid of the evidently short lived Gold Animals?
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WingedKagouti: I saw one in 1.3.0.6 that I accidentially killed 0.5 seconds later. They are just very rare, with a 1 in 150 chance if the type of critter selected to spawn has a Gold version.
I used to see them all the time but now never. On the other hand the Strange Plants have definitely increased.
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WingedKagouti: snip
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tinyE: I used to see them all the time but now never. On the other hand the Strange Plants have definitely increased.
I suspect you simply don't have luck for gold critters. :P I've started a new game on an expert mode from scratch (now I know it was a very stupid idea...) and I don't have only a gold frog and a gold butterfly yet.
[url=http://terraria.gamepedia.com/File:Guides_Bases_treefarm.jpg]What are those pink things?[/url] What purpose do they serve?
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Starmaker: [url=http://terraria.gamepedia.com/File:Guides_Bases_treefarm.jpg]What are those pink things?[/url] What purpose do they serve?
Torches, purple ones as far as I can see. They're probably either there to provide lighting so the guy using that map can see the trees at night or as spacing markers for planting seeds.
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tinyE: Did they get rid of the evidently short lived Gold Animals?
not that I am aware of, they pop up in my world from time to time usually on my life form scanner. Now Truffle worms I been having a hard time coming across, found one once and accidentally killed it when my sphere minion was attacking one of those mush-turtle things.
Truffle worms have a few strange properties that make catching them somewhat tedious. They act like critters, so other monsters will kill them when they collide with them, but they spawn like monsters. This means that you can't use NPC housing to increase their spawn rate, but it means you CAN use water candles and/or battle potions... but those will also increase the chance they get killed. They burrow almost immediately whenever you get close, so unless you've managed to get the Golden Bug Net from the Angler, you have to be very quick to catch them.

Your best bet is to make a large high-efficiency mushroom farm with multiple layers, place a couple of water candles, turn off your minions, and run around like a madman with the Golden Bug Net. If your farm is at least two screens wide, you should be able to get a worm every 2-3 minutes.
If this HOIK-thingy still works with 1.3 (look it up on YouTube), there should be an easy-to-use farming method for those.

beware the randomness
Post edited July 25, 2015 by Unkalibriert
Do you have to fight the Wall of Flesh in Hell? I lasted 3 seconds because of down there you can barely move around AND you are surrounded by a million other baddies.
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tinyE: Do you have to fight the Wall of Flesh in Hell? I lasted 3 seconds because of down there you can barely move around AND you are surrounded by a million other baddies.
Yes. Trying to flee will get you dragged back (or killed if you use a Mirror).

This is one fight you simply can not handle without proper preparation (or a ton of luck).

Step 1: Ensure that you have either a long (700+ blocks at least for your first couple of tries) bridge or Lava Waders (Water Walking Boots + Obidian Skull + Lava Charm) and room to dodge/shoot. If using Waders make sure that you don't need to jump to retreat during the fight.

In any case, you really need to prepare the terrain for the fight as you will be doing a retreating battle and it will take a while. The only way you're not going to do a retreating battle is by using weapons from late hardmode (Frost Moon, Duke Fishron, Martian Invasion or Moon Lord).

Step 2: Get a good weapon. Some useful options:

Yoyo: Cascade or Valor
Flail: Sunfury,
Boomerang: Flamarang
Sword: Not really any good ones pre-Hardmode for the Wall. But if you absolutely have to use one Night's Edge
Spear: The options are even worse than for swords.
Bow: Molten Fury or Hellwing Bow
Gun: Minishark or Phoenix Blaster
Magic: Demon Scythe, Book of Skulls or if you're using Meteor Armor: Space Gun (but only due to the combination being a ranged option with no ammo/mana cost)
Other: Star Cannon, if you've got a stack or two worth of Fallen Stars.

Personally I go for a Demon Scythe, as that deals solid damage and pierces enemies, effectively dealing a good deal of area damage in that fight. The downside is that the Scythe is a fairly rare drop from (non-Voodoo) Demons, but it's also a good spell for early/mid-hardmode, once you learn how to deal with the way the projectile works.

Do not forget to reforge to a decent modifier if you have the money.

Step 3: Get a good armor. Molten, Jungle (if using spells) or if you have Crimson in your world, Crimson Armor.

Step 4: Get a decent mix of accessories. And reforge them, with Warding or Menacing being the most overall useful options.

* A pair of speed boots, Lightning or Frostspark would be the best.
* If using Lava Waders, they can be equipped at the same time as another pair of boots. They're still good if you use a bridge as you may find that it was too short for your damage output.
* Obsidian Shield is massively useful if you're using Lava Waders as knockback can potentially put you in a bad spot. Still a solid pick if using a bridge.
* Band of Regeneration will help.
* Band of Starpower, Mana Regeneration Band and Mana Cuffs are all useful for a mage build
* Horseshoe if you're using a hellevator to get to the underworld quickly, otherwise anything else can take the spot with no issues.

Step 5: While not really that important, buff potions can help out a lot. Ironskin and Regeneration are the two easiest to get (Bottled Water and either Daybloom + Iron/Lead ore or Daybloom + Mushroom) and they're very effective in keeping you in the battle. Fishing can provide you with ingredients for some even more useful potions like Endurance, Rage and Wrath.

And don't forget to bring some Healing Potions. Lesser Healing are not good enough, but you can try to fish in the honey pools in the jungle for some Honeyfins (120 healing) if you don't want to convert your Lessers to normal.

After all that it's basically just down to making sure you know which way the Wall is going to come from when you throw in the doll. If you're to the left of the centre WoF will come from the left and if you're to the right it will come from there.

Happy hunting.