It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Wow, no kidding. I remember people getting upset years back when they (Red & the original dev team) announced they were finished updating. Pretty sure that was just after adding Hard mode, but last time I played this there was an unbelievable amount of new stuff in there! I thought it had plenty of content even before Hard mode and certainly got my money's worth back then. Even though I've barely played since, I'm glad I bought a second copy here on GOG, if just to support a team that truly cares about what they are making years after the "full" release.
Is renaming chests with autopause possible again? That stopped me from updating quite a while back, haven't seen it mentioned in the patch notes but here is hoping I missed it.
high rated
Changelog for Patch 1.3.3.1 / GOG-15 (Windows) / GOG-9 (Linux) / GOG-7 (Mac) /(added 12 September 2016):

- Fixed many cases of net disconnect/multiplayer bugs
- Fixed inventory items "getting stuck" in multiplayer
- Fixed death messages only showing player names under certain circumstances
- Fixed Sky Fracture's sell & reforge costs
- Fixed stopwatch not showing proper speed when in liquids
high rated
Changelog for Patch 1.3.3.2 / GOG-10 (Linux) / GOG-7 (Mac) / GOG-16 (Windows) (All versions added 14 September 2016):

Changes:
- Gamepad keybindings menu now has a slider that lets you adjust inventory navigation speed
- Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap to go faster
- Miner's Wobble, the new visual effect when mining blocks, now has an options toggle
- Sandstorm spawns are somewhat less dangerous pre-EoC, with a slightly different spawn set
- Mandible Blade has received a buff to knockback

Bug Fixes:
- Patches of sand significantly below ground no longer give off desert heat haze

Edit: Fixed third point in the "Changes" section as Unkalibriert pointed out an error.
Post edited September 15, 2016 by Lillesort131
I noticed this earlier, there seems to be a typo in the third point, it should make a line break after "toggle", because the rest seems to be another point altogether.
avatar
Unkalibriert: I noticed this earlier, there seems to be a typo in the third point, it should make a line break after "toggle", because the rest seems to be another point altogether.
Fixed. The change should show up soon, thanks! :)
high rated
Changelog for update 1.3.3.3 / GOG-17 (Windows) / GOG-8 (Mac) / GOG-11 (Linux) (added 04 October 2016):

- Improved performance during blizzards and sandstorms on some machines
high rated
Changelog for update 1.3.4 / GOG-18 (Windows) / GOG-10 (Mac) / GOG-12 (Linux) (added 15 November 2016):

Features:
- Dungeon Defenders 2 Cross-Over Invasion
- Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
- This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
- Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
- Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active.
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

Items:
- Added four new sentry summons, each of which has three tiers of potency
- Added ten new weapons
- Eight new armor sets
- Added five new accessories
- Added two new pets
- Added one new light pet
- Added three new boss masks and trophies
- Added two new decorate furniture items
- Added one brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
- Added a brand new currency which can be spent with the Tavernkeep for much of the above

Enemies:
- Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Added two new invasion style mini-bosses
- Added one new boss

Other:
- Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box

Changes:
- It no longer rains in the space biome.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random. The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time. Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
Open the config file with a basic text editing program, such as Notepad.
The 12th line in the config file is labeled “"UseExperimentalFeatures" and will be set to “false”.
Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there.
Dungeon Defenders? In Terraria? How did THAT idea come about? As a former player of the orginal Dungeon Defenders I can't put my head around how that scenario would play out in 2D. This is what I get for cutting off all of my news feeds during and after the election :/.

The changelog doesn't say whether this event would take place endgame or would "just happen". But mission accomplished in getting Terraria owners to boot the game up! After finishing some Federal Tax homework I'm taking another look.

Thanks for the update!
avatar
TodaysLoneWolf: The changelog doesn't say whether this event would take place endgame or would "just happen".
The strength of the enemies and of the rewards depends on which bosses have already been defeated, so the Etherian invasion can take place whenever you want, regardless of whether you're early game or end game or some point in-between.


Notice these lines in the changelog:

- Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
- Added four new sentry summons, each of which has three tiers of potency
- Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
Post edited November 15, 2016 by Gaerzi
This game has become ginormous! I love it!
avatar
TodaysLoneWolf: The changelog doesn't say whether this event would take place endgame or would "just happen".
avatar
Gaerzi: The strength of the enemies and of the rewards depends on which bosses have already been defeated, so the Etherian invasion can take place whenever you want, regardless of whether you're early game or end game or some point in-between.

Notice these lines in the changelog:

- Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
- Added four new sentry summons, each of which has three tiers of potency
- Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
I missed those; I was in the middle of homework while I saw the file start updating. Thanks.
high rated
Changelog for patch 1.3.4.1 / GOG-19 (Windows) / GOG-11 (Mac) / GOG-13 (Linux) (added 16 November 2016):

Changes:

- Made tavernkeep slightly easier to find

Fixes:

- Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
- Hopefully fixed some enemies being invisible on spawn during the old one's army event when in multiplayer
- Fixed Eternia crystals using their internal name elder crystals
- Fixed Striking Moment buff's tooltip
- Fixed tavernkeep not reacting to the king statue
- Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
- Fixed an exploit
- Fixed certain new weapons staying in use during the player's death
- Fixed silent crash when trying to place defenses in dedicated servers
- Fixed silent crash when using last prism in multiplayer
Post edited November 16, 2016 by DeMignon
high rated
Changelog for Patch 1.3.4.2 / GOG-20 (Windows) / GOG-12 (Mac) / GOG-14 (Linux) (added 17 November 2016):

Changes:

- Added experimental feature: texture pack support!
- Following the same rules as the seeds experimental feature, first you must set the "UseExperimentalFeatures" to true in the config.json file.
- Texture pack files use a password-less .zip format, and are loaded from the "My Documents/My Games/Terraria" folder.
- For a texture pack to be detected and used it must be named "Texture Pack.zip" and be in that folder.
- The texture pack needs to contain only an "Images" folder, in that folder any texture you include will replace Terraria's texture of the same path.
- Check out the simple example if you're unsure how to use it! :D

Fixes:

- Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
- Fixed town npcs potentially disappearing if you load a map using a non-english language
- Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
- Fixed Drill Containment Unit being usable during creative shock
- Fixed unconscious tavernkeep & sleeping angler not showing up on the lifeform analyzer
- Fixed tavernkeep accidentally spawning in water
- Fixed stardust armor's excess lighting brightness
- Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
- Fixed numerous input issues
- Fixed item linking in chat!
- Fixed stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
- Fixed old one's lane portals not emitting light
- Fixed weapons not being usable while chatting!!!
- Fixed Defender's Forge name missing when open
- Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
- Fixed the tavernkeep still calling Eternia crystals "Elder" crystals
Post edited November 18, 2016 by ElTerprise
high rated
Changelog for Patch 1.3.4.3 / GOG-21 (Windows) (18 November 2016)

Changes:

- All of the DD2 defenses can now have prefixes!

Fixes:

- Hopefully fixed chat not properly blocking player movement and misc functions
- Fixed smart-cursor not placing pumpkin seeds properly
- Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
- Fixed betsy's wings emitting faint amount of lights when descending (this was not ever intended)
- Fixed pumpkin seeds not being placable on each other (by cutting the old one first)
- Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
- Fixed self-harming exploit when using the eternia crystal stand at certain heights acting inconsistently
- Fixed two exploits
- Fixed Luminite bullets emitting lights through town npcs as they travel
- Fixed Love & Stink potions not properly applying to other players in multiplayer
- Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
- Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
- Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
- Fixed a certain Linux/Mac server crash
Post edited November 21, 2016 by ElTerprise