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robobrien: The ToEE front-end shows how many npc's you will be able to recruit as you add extra party members.

A party of six and two npc's is a good starting combo if you have never played ToEE before, that way you will get to see the extra content (comments they make, reactions etc) they provide. Plus it is always nice to have a couple of 'red shirts' in the party.
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Landeril: It says you can only have five PC's and three NPC's. o.o
In the Co8 front-end launcher? You can change party size.
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Landeril: It says you can only have five PC's and three NPC's. o.o
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robobrien: In the Co8 front-end launcher? You can change party size.
Ah I didn't have that downloaded yet
I have played through this game a few times as different alignments and I found the following to be the best starting 5 (I never really add NPCs and stick with 5 PC for the whole game):

Dwarf Fighter- (The Parties tank) You could go with a Half-Orc barbarian but there are quite a few giant types in this game that are quest related and I find the Dwarf to be just the better overall front-liner in this game.

Human Cleric- (Healer and 2nd sword) I build this cleric to purely heal and deal damage. I add power attack and the cleave feats as soon as I can and a high starting Strength and this Cleric build is only slightly less then a Paladin in melee, but has way more spell casting.

Elf Sorcerer- (3rd option for melee and caster) I really love the sorcerer class in that they can be armed with a longsword and can sneak in and deal a finishing blow in melee comabt. Also, you need 2 casters if you ask me. Having 2 PCs that can both cast Fireball is amazing.

Elf Rogue- (Arrow slinger and scout) I pick the Elf over the Halfling for their abilities to Listen, Search, and Spot, and their skill with the longbow which is a great weapon in this game. Pick up the Precise Shot, Many Shot, Point Blank Shot, and Rapid Reload Feats and you have a killer in the shadows.

Human Wizard- (Main Caster) I have always liked the Wizard as the main caster in a party. The Sorcerer can do more things, but the Wizard is the best pure caster. Arm him with a crossbow and all is well.

Another starting five I liked but was a bit harder to play was:

Half-Orc Barbarian- Half-Elf Druid- Gnome Bard- Elf Rogue- Human Wizard
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Moliclan: Elf Sorcerer- (3rd option for melee and caster) I really love the sorcerer class in that they can be armed with a longsword and can sneak in and deal a finishing blow in melee comabt. Also, you need 2 casters if you ask me. Having 2 PCs that can both cast Fireball is amazing.
Longsword and Longbow skills come from being an Elf, not from sorcererness. Besides that, having two fireballists is amazingly sweet!

The next time I play, I'll definitely make an effort to purpose build a melee character with a long reach weapon (probably glaive) and whirlwind attack. Will take a bit of planning, but I really want to wind half a dozen opponents on one big whirl!