Posted April 25, 2021
Hi, I am just wondering if anyone has played the Keep on the Borderlands mod and, if so, what your impressions of it are?
I have always really liked the excellent ToEE engine and combat system; however, I find it difficult to enjoy the ToEE campaign (even with Co8/Temple+), as it seems to be fundamentally quite poorly-designed. I have tried to play it several times and just can't get through it. I have often thought it would be great to see the engine being used for a different, better-designed campaign. So, KotB seems like it would be worth a try.
Criticisms of the ToEE campaign have been listed in many places, but the main issues I have with it are:
- the plot is very weak and the game seems generally quite lacking in direction.
- many of the areas are quite lacking in terms of things the PCs can interact with (very few containers to explore). There seems to be not much in the way of loot to find and relatively few traps and locked doors/containers. Not much in general for a rogue-class character to do.
- the game seems to love springing somewhat unreasonable ambushes on the player, with multiple enemies appearing out of nowhere, and often somewhat overpowered.
I don't know if you would agree with those criticisms or not, but I am curious as to whether KotB improves in any of those areas? I am also curious as to whether anyone can give an idea of hours to complete? How much content is there? I know it is for level 1 starting characters.
I have always really liked the excellent ToEE engine and combat system; however, I find it difficult to enjoy the ToEE campaign (even with Co8/Temple+), as it seems to be fundamentally quite poorly-designed. I have tried to play it several times and just can't get through it. I have often thought it would be great to see the engine being used for a different, better-designed campaign. So, KotB seems like it would be worth a try.
Criticisms of the ToEE campaign have been listed in many places, but the main issues I have with it are:
- the plot is very weak and the game seems generally quite lacking in direction.
- many of the areas are quite lacking in terms of things the PCs can interact with (very few containers to explore). There seems to be not much in the way of loot to find and relatively few traps and locked doors/containers. Not much in general for a rogue-class character to do.
- the game seems to love springing somewhat unreasonable ambushes on the player, with multiple enemies appearing out of nowhere, and often somewhat overpowered.
I don't know if you would agree with those criticisms or not, but I am curious as to whether KotB improves in any of those areas? I am also curious as to whether anyone can give an idea of hours to complete? How much content is there? I know it is for level 1 starting characters.
Post edited April 25, 2021 by Time4Tea