Posted August 12, 2011
I've owned Temple of Elemental Evil since GoG released it. I've even participated on this forum quite a bit. Despite that, I've never made it far into the game. Specifically, the battle with Lareth and his fifty million gazillion followers was always a major roadblock. I never knew enough to really figure out a good strategy.
Three days ago I started a new game, and with some careful consideration and blind luck I'm the furthest into the game yet. So I figure why not lay out my party so people can see what I've done, and offer some tips. A lot of what I've done was aimed in the "here in now" of actually making the first few levels bearable. I'm not exactly optimized for higher level.
#1: Lord Halidur (Human - 6th Level Paladin)
I'd tried Paladins before in TOEE, but I really tried to figure this out with Halidur. First off, I gave him weapon focus on Longswords, so that he would pack an extra punch in melee. At the time I didn't know that in Hommlett you could get the Holy Longsword, and if I really need it I have a plain old +2 Longsword he can switch to. Enemies like to swarm Halidur, so I gave him Cleave. This should allow him to kill things even more efficiently.
#2 Vandal (Human - 3rd Level Fighter/3rd Level Cleric)
Vandal is the "striker" of the group. I bucked my own trends and instead of a generic weapon I gave Vandal a Glaive with weapon focus. I also gave Vandal unlimited AoO attacks. Since Vandal can attack at ten feet he's usually put in a position to attack anyone who passes by. I turned Vandal into a Cleric to continue what I called “Heal Spam" that helped me through the early levels. But I've now diversified Vandal into more buffs then healing. When I actually remember to use his spells, anyway.
#3 Motaron Thunderfoot (Human - 6th Level Monk)
The Monk seemed like a great idea at first, but I'm starting to wonder about him. His AC is falling behind everyone else, he doesn't hit all that often, and he does less damage when he does hit. But he still has his uses. Motaron can run across the battlefield much quicker then anyone else, and I've given him several feats that make getting AoO's on him virtually impossible along with an exceptionally high tumble skill. Motaron can dart around the battlefield doing a variety of odd jobs. But I'm wondering about his long term viability. If his AC doesn't pick up, or his ATK doesn't pick up pretty soon he won't be able to kill anything or survive battles long.
#4 Tar'yel Shadowstalker (Elf - 4th Level Rogue/1st Level Druid)
Her XP has really fallen behind, and I'm not entirely sure why. I initially was only going to go 3rd level Rogue, but then I found she couldn't pick locks I needed forcing me to give her another level in Rogue. I'm not sure if I'm going to continue on Druid, which may make that a waste of a level. Her level in Druid comes in handy for two reasons (particularly a few levels ago): She can cast cure magic (continuing my "Heal Spam" trend), and she can summon an animal companion. As a Rogue, she has two weapon abilities for a crutch, but she's mostly ranged due to her lower AC. She can't hit the broadside of a barn with her bow due to me forgetting to pick up Precise Shot but every so often she'll pull out a headshot critical.
#5 Lesias Farseeker (Half Elf - 6th Level Sorcerer)
Lesias is split between offensive and defensive magic that I use when situation demands it. Spells like Mage Armor & Blur have really saved my butt when I needed it. I haven't decided on what 3rd level spell to give him. I like Fireball, but I also know how powerful a spell like Haste can be. Lesias also has Lareth's staff which makes him moderately useful in melee.
#6 Catherine (Human - 6th Level Druid)
My first healer, which made me quickly learn the power of healing spells. Due to party arrangement she's been able to diversify a little more with barkskin, call lightning, and other non-heal magics. As a fighter she was once on equal par but is starting to fall off. Her +6 to hit has nothing on Halidur's (+12) or Vandal's (+10) and she does measly damage when she does hit. But her job is to tank when needed, and provide support & healing.
#7 Meleny (Human - 5th Level Druid)
Picking up Meleny was a stupid decision for two reasons: She's not that good and it greatly dilutes my XP. I brought her into the party due to not thinking it was very "Paladin like" to agree to marry a girl and then abandon her just to get that sword. That being said, I would not be where I'm at in the game had I not picked her up. I immediately turned her skills into what I consider a "Combat Medic". She has very little offensive skills, and she has only one non-healing spell she casts (Call Lightning). Everything else she actually uses is healing. She sits far out of danger, and spams healing on anyone who might need it. This allows all my melee characters to tank without fear. Meleny's nearby with a Cure Light Wounds prepared. If she gets in danger and no one is available to assist, I simply have her run away. She is not built for combat, and to try would get her killed.
And on top of my seven, I have three animal companions. a Jackal, a Giant Lizard & a Panda. If nothing else, they keep the enemies busy.
I haven't gotten this far with much "strategy". It's mostly been healing spam & sheer bodies. But damnit, I killed Lareth in the middle of his monologue without even getting the option to spare him. That was so satisfying.
Three days ago I started a new game, and with some careful consideration and blind luck I'm the furthest into the game yet. So I figure why not lay out my party so people can see what I've done, and offer some tips. A lot of what I've done was aimed in the "here in now" of actually making the first few levels bearable. I'm not exactly optimized for higher level.
#1: Lord Halidur (Human - 6th Level Paladin)
I'd tried Paladins before in TOEE, but I really tried to figure this out with Halidur. First off, I gave him weapon focus on Longswords, so that he would pack an extra punch in melee. At the time I didn't know that in Hommlett you could get the Holy Longsword, and if I really need it I have a plain old +2 Longsword he can switch to. Enemies like to swarm Halidur, so I gave him Cleave. This should allow him to kill things even more efficiently.
#2 Vandal (Human - 3rd Level Fighter/3rd Level Cleric)
Vandal is the "striker" of the group. I bucked my own trends and instead of a generic weapon I gave Vandal a Glaive with weapon focus. I also gave Vandal unlimited AoO attacks. Since Vandal can attack at ten feet he's usually put in a position to attack anyone who passes by. I turned Vandal into a Cleric to continue what I called “Heal Spam" that helped me through the early levels. But I've now diversified Vandal into more buffs then healing. When I actually remember to use his spells, anyway.
#3 Motaron Thunderfoot (Human - 6th Level Monk)
The Monk seemed like a great idea at first, but I'm starting to wonder about him. His AC is falling behind everyone else, he doesn't hit all that often, and he does less damage when he does hit. But he still has his uses. Motaron can run across the battlefield much quicker then anyone else, and I've given him several feats that make getting AoO's on him virtually impossible along with an exceptionally high tumble skill. Motaron can dart around the battlefield doing a variety of odd jobs. But I'm wondering about his long term viability. If his AC doesn't pick up, or his ATK doesn't pick up pretty soon he won't be able to kill anything or survive battles long.
#4 Tar'yel Shadowstalker (Elf - 4th Level Rogue/1st Level Druid)
Her XP has really fallen behind, and I'm not entirely sure why. I initially was only going to go 3rd level Rogue, but then I found she couldn't pick locks I needed forcing me to give her another level in Rogue. I'm not sure if I'm going to continue on Druid, which may make that a waste of a level. Her level in Druid comes in handy for two reasons (particularly a few levels ago): She can cast cure magic (continuing my "Heal Spam" trend), and she can summon an animal companion. As a Rogue, she has two weapon abilities for a crutch, but she's mostly ranged due to her lower AC. She can't hit the broadside of a barn with her bow due to me forgetting to pick up Precise Shot but every so often she'll pull out a headshot critical.
#5 Lesias Farseeker (Half Elf - 6th Level Sorcerer)
Lesias is split between offensive and defensive magic that I use when situation demands it. Spells like Mage Armor & Blur have really saved my butt when I needed it. I haven't decided on what 3rd level spell to give him. I like Fireball, but I also know how powerful a spell like Haste can be. Lesias also has Lareth's staff which makes him moderately useful in melee.
#6 Catherine (Human - 6th Level Druid)
My first healer, which made me quickly learn the power of healing spells. Due to party arrangement she's been able to diversify a little more with barkskin, call lightning, and other non-heal magics. As a fighter she was once on equal par but is starting to fall off. Her +6 to hit has nothing on Halidur's (+12) or Vandal's (+10) and she does measly damage when she does hit. But her job is to tank when needed, and provide support & healing.
#7 Meleny (Human - 5th Level Druid)
Picking up Meleny was a stupid decision for two reasons: She's not that good and it greatly dilutes my XP. I brought her into the party due to not thinking it was very "Paladin like" to agree to marry a girl and then abandon her just to get that sword. That being said, I would not be where I'm at in the game had I not picked her up. I immediately turned her skills into what I consider a "Combat Medic". She has very little offensive skills, and she has only one non-healing spell she casts (Call Lightning). Everything else she actually uses is healing. She sits far out of danger, and spams healing on anyone who might need it. This allows all my melee characters to tank without fear. Meleny's nearby with a Cure Light Wounds prepared. If she gets in danger and no one is available to assist, I simply have her run away. She is not built for combat, and to try would get her killed.
And on top of my seven, I have three animal companions. a Jackal, a Giant Lizard & a Panda. If nothing else, they keep the enemies busy.
I haven't gotten this far with much "strategy". It's mostly been healing spam & sheer bodies. But damnit, I killed Lareth in the middle of his monologue without even getting the option to spare him. That was so satisfying.