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low rated
I don't suffer from nostalgia, but this game rocks! I'm fairly just gamer, I have just 23 years. but I'm having a blast playing it. Money well spent.
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BeatriceElysia: I don't suffer from nostalgia, but this game rocks! I'm fairly just gamer, I have just 23 years. but I'm having a blast playing it. Money well spent.
It's pretty good! Kudos to the developers for the constant patching and clear roadmap. Lots of games like this gets lost in feature creep, but Tangledeep is keeping its eye on the price.
low rated
I just hope it gets some quality guides on Steam now that's it's in release state. I can't play Hunter at all to save my life, and I get sloppy and die a while after the first boss regardless...

Open multiclassing is often shunned by developers these days, but there's no reason to be super-paranoid about that kind of thing outside of competitive multiplayer. Balancing away from extremely dominant synergies is a plus when they can pull it off, though.

This game borrows and modifies some character building ideas from Final Fantasy Tactics, a great game that didn't bother balancing just about anything at all after somewhere around what you'd have by the end of Act 2...
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mothwentbad: I just hope it gets some quality guides on Steam now that's it's in release state. I can't play Hunter at all to save my life, and I get sloppy and die a while after the first boss regardless...
My computer can't handle it. I'd love to play it, though, as i've played the nintendo MHs.
Open multiclassing is often shunned by developers these days, but there's no reason to be super-paranoid about that kind of thing outside of competitive multiplayer. Balancing away from extremely dominant synergies is a plus when they can pull it off, though.

This game borrows and modifies some character building ideas from Final Fantasy Tactics, a great game that didn't bother balancing just about anything at all after somewhere around what you'd have by the end of Act 2...
How does it work, actually? The first boss is making me his whipping girl (that's weird as a guy to say), and i'm reading that cross-class play is the way to go, not grinding.

And, that is one thing i loved about FFT: it's dark, mature (not in a constant sex scenes or unnecessary fowl language kind of way, which is rare anymore), and it didn't care that it was unbalanced and broken. That said, if you wanted a hardcore challenge, it was always available, especially in the form of random encounters as they leveled up with you.
low rated
I'm not that great at this game, and only finished the beta once with an Adventurer mode Paladin. But I can do the first boss fairly reliably with half of the job classes, I think.
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kohlrak: The first boss is making me his whipping girl (that's weird as a guy to say), and i'm reading that cross-class play is the way to go, not grinding.
Grinding is useful up to a certain point. Some classes I'm just bad at, and it gets harder after the 8th floor or so, but the first boss isn't too much trouble when I'm on a class I'm better at.

You might want to be level 6 for the first boss. Level 5 with only a few XP to go for the level-up heal would be even better, but 6 is fine, and 5 is probably doable.

When you get to the first boss, your first class might be job-maxed already, or close to it. If you switch jobs, you lose your higher-tier perks and don't get anything back for it right away, so wait; get weapon skills if you have extra JP. Immediately after Boss 1, you can grind the next two floors to get your second job running; 1000jp needed to activate 2nd tier perk.

Boss fight 1:
For the first boss, you can throw traps and other consumable items around. Caltrops and kiting can keep stuff away, and other long-range damage stuff. It really depends on your class, and I'm bad at some of them, but for example Phoenix Wing gives you a few turns to do free attacks while running in circles. Anything that does damage repeatedly to multiple enemies will blow up the underlings. A flask and a meat kebab will give you a lot of health to work with, but you want to be at maybe 50% when you take a whole turn to eat. (It doesn't have to be a meat kebab, but that's one example of a higher-tier healing food).

Grinding:
Up until this point, you should be able to conserve a lot of flask charges, and cap your bars with bananas and apples between fights if it seems necessary. Remember that your first heal per XP level at the town priest is fairly cheap, and the food vendor will restock as well; keep harvesting your trees too.

The lead-up to the second boss fight consists of many more powerful monsters, and I often find it hard to earn flasks and food faster than I use them around this part of the game. Grinding might be an important part of the equation. You can't grind Worthless monsters for XP or JP, but even Average groups can have dangerous Champions show up here and there.
low rated
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mothwentbad: I'm not that great at this game, and only finished the beta once with an Adventurer mode Paladin. But I can do the first boss fairly reliably with half of the job classes, I think.
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kohlrak: The first boss is making me his whipping girl (that's weird as a guy to say), and i'm reading that cross-class play is the way to go, not grinding.
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mothwentbad: Grinding is useful up to a certain point. Some classes I'm just bad at, and it gets harder after the 8th floor or so, but the first boss isn't too much trouble when I'm on a class I'm better at.

You might want to be level 6 for the first boss. Level 5 with only a few XP to go for the level-up heal would be even better, but 6 is fine, and 5 is probably doable.

When you get to the first boss, your first class might be job-maxed already, or close to it. If you switch jobs, you lose your higher-tier perks and don't get anything back for it right away, so wait; get weapon skills if you have extra JP. Immediately after Boss 1, you can grind the next two floors to get your second job running; 1000jp needed to activate 2nd tier perk.

Boss fight 1:
For the first boss, you can throw traps and other consumable items around. Caltrops and kiting can keep stuff away, and other long-range damage stuff. It really depends on your class, and I'm bad at some of them, but for example Phoenix Wing gives you a few turns to do free attacks while running in circles. Anything that does damage repeatedly to multiple enemies will blow up the underlings. A flask and a meat kebab will give you a lot of health to work with, but you want to be at maybe 50% when you take a whole turn to eat. (It doesn't have to be a meat kebab, but that's one example of a higher-tier healing food).

Grinding:
Up until this point, you should be able to conserve a lot of flask charges, and cap your bars with bananas and apples between fights if it seems necessary. Remember that your first heal per XP level at the town priest is fairly cheap, and the food vendor will restock as well; keep harvesting your trees too.

The lead-up to the second boss fight consists of many more powerful monsters, and I often find it hard to earn flasks and food faster than I use them around this part of the game. Grinding might be an important part of the equation. You can't grind Worthless monsters for XP or JP, but even Average groups can have dangerous Champions show up here and there.
Right now, the boss is camping at the stairs, i'm a floramancer, and i legit die within 2 turns, because i'm also getting hit by the minions.
low rated
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kohlrak: Right now, the boss is camping at the stairs, i'm a floramancer, and i legit die within 2 turns, because i'm also getting hit by the minions.
Hmmm, adventure mode? So even if you crawl back, you're surrounded upon entering the room? idk if grinding another level first would help, or if you just want to restart the whole character. It's 1/4 of the way through the game at this point, maybe less.
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kohlrak: Right now, the boss is camping at the stairs, i'm a floramancer, and i legit die within 2 turns, because i'm also getting hit by the minions.
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mothwentbad: Hmmm, adventure mode? So even if you crawl back, you're surrounded upon entering the room? idk if grinding another level first would help, or if you just want to restart the whole character. It's 1/4 of the way through the game at this point, maybe less.
Yeah, I wanted the game as a more relaxed roguelike for when i'm upset at NetHack. Unfortunately, even the Flowey Rockeyes (flower CBUs) doesn't seem to be enough to kill anything before I die. I don't think i'm supposed to floramancer this one. XD

EDIT: Creeping Death


EDIT2: I only loose my innate traits when switching classes? Oh boy. The necromancer class has the perfect ability to save my bottom. This is going to be cakewalk, actually, since there's apparently an invulnerability move (does it seriously stay up if I don't attack?). That extra turn or two may just knock out some of those minions before he kills me, which should get me out of this hole.
Post edited February 04, 2018 by kohlrak
low rated
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mothwentbad: Hmmm, adventure mode? So even if you crawl back, you're surrounded upon entering the room? idk if grinding another level first would help, or if you just want to restart the whole character. It's 1/4 of the way through the game at this point, maybe less.
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kohlrak: Yeah, I wanted the game as a more relaxed roguelike for when i'm upset at NetHack. Unfortunately, even the Flowey Rockeyes (flower CBUs) doesn't seem to be enough to kill anything before I die. I don't think i'm supposed to floramancer this one. XD

EDIT: Creeping Death

EDIT2: I only loose my innate traits when switching classes? Oh boy. The necromancer class has the perfect ability to save my bottom. This is going to be cakewalk, actually, since there's apparently an invulnerability move (does it seriously stay up if I don't attack?). That extra turn or two may just knock out some of those minions before he kills me, which should get me out of this hole.
Let me know how it goes. That early on in the game, I would probably just start a new character, but you might make it over the hurdle.
low rated
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kohlrak: Yeah, I wanted the game as a more relaxed roguelike for when i'm upset at NetHack. Unfortunately, even the Flowey Rockeyes (flower CBUs) doesn't seem to be enough to kill anything before I die. I don't think i'm supposed to floramancer this one. XD

EDIT: Creeping Death

EDIT2: I only loose my innate traits when switching classes? Oh boy. The necromancer class has the perfect ability to save my bottom. This is going to be cakewalk, actually, since there's apparently an invulnerability move (does it seriously stay up if I don't attack?). That extra turn or two may just knock out some of those minions before he kills me, which should get me out of this hole.
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mothwentbad: Let me know how it goes. That early on in the game, I would probably just start a new character, but you might make it over the hurdle.
I found a scroll of teleportation, decided to use it, had already switched classes but didn't buy a single skill yet, so i was nerfed. Going backwards like that was plenty enough. Since the characters heal, anyway, it would make alot of sense id the dev just reset their position on the map, too.
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mothwentbad: Let me know how it goes. That early on in the game, I would probably just start a new character, but you might make it over the hurdle.
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kohlrak: I found a scroll of teleportation, decided to use it, had already switched classes but didn't buy a single skill yet, so i was nerfed. Going backwards like that was plenty enough. Since the characters heal, anyway, it would make alot of sense id the dev just reset their position on the map, too.
In theory, having damage stick should help, but having them camp the stairs can wreck you. It's only fair that they reset their damage and you have to do it again. But it can be difficult to get your consumables and flask back up if you get wiped out a bunch, so you can get stuck even without permadeath.
low rated
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kohlrak: I found a scroll of teleportation, decided to use it, had already switched classes but didn't buy a single skill yet, so i was nerfed. Going backwards like that was plenty enough. Since the characters heal, anyway, it would make alot of sense id the dev just reset their position on the map, too.
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mothwentbad: In theory, having damage stick should help, but having them camp the stairs can wreck you. It's only fair that they reset their damage and you have to do it again. But it can be difficult to get your consumables and flask back up if you get wiped out a bunch, so you can get stuck even without permadeath.
Right. The big thing at the end of the day is, if their damage sticks, it's ok, but if their damage doesn't stick, that part of the map needs completely reset (which could also lead to cheating by exploiting containers, but it's much better than getting stuck). those 3 turns that would've been afforded to me by the spirit walk probably would not have been enough to get me unstuck.