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high rated
Build 76038 (don't know if that's Nomad's or GOG's number), updated 1 March, 2021

Changelog from Steam (with some reformatting by yours truly):
Challenge Update Available Now!
The latest update for Talisman is now available, so it's time to face new challenges!

Hello Talisman fans!

We've got a bumper update for you today, as we're officially rolling the Challenge Update out onto Steam! The biggest feature of this update is the addition of Challenges! By completing challenges, you can earn exclusive avatars and titles to further customise your Talisman profile. Show off your skills or just express yourself to your Talisman buddies! You'll find your challenges under a new tab with all your other profile stuff!

We've got challenges that'll rotate daily, weekly and monthly along with permanent challenges that you can keep working towards - some of the permanent ones don't appear until you've made a certain amount of progress though!

Also included in this update are an absolute heap of other improvements, fixes and changes - many of which were requested by you (our awesome community!)

Below you'll find the full, detailed patch notes for this update:

Miscellaneous Changes

- Signing out keeps you signed out when relaunching
- The Game Speed option is now a house rule in online games - a much requested feature!
- Achievement: Don't Fear the Reaper now unlocks correctly
- Sudden Death (ending) now includes destinies, beast rewards and dragon scales
- 'Poison Cards' should be much easier to use now
- Info dialogs for profile sections
- Tooltips on Tokens in inventories have been fixed


Statistics Changes

- New stat 'Goblins killed'
- 'Demons Killed' stat includes 'unofficial demons' such as Lesser Demon (Spirit)
- Treasures & Relics weren't counting their other stats (Objects/Talismans)
- Eagle King (ending) now counts towards Eagle King defeat count
- Cards Burnt stat should work properly now
- Character wins/losses should now ignore Toads & Ghosts


Game Logic Changes

- Tapestry Rewoven is no longer able to show revealed endings
- Dragon Tokens are now processed in the correct order
- The Day and Night cycle should now only change once per turn
- Queen Mab should now have the correct bonus on subsequent encounters
- All other Enemy and Creature combat bonuses are correctly reset
- Doomsayer's taking of a Spell is now optional
- Life Tap (Spell) better handles players deaths
- Cursed Followers may no longer be ditched at the Ice Bridge
- Flail of Blood is no longer permanently in the Active Cards area
- Active Cards shouldn't show card backs any more
- Felclaw now has the correct stats
- Night Gaunt has the correct stats & faces the correct way
- Using St George is now optional
- The Legendary Horse and Cart hold the correct number of extra Objects
- Choosing Path cards should be more reliable
- Several Followers have been fixed where they could be used when they shouldn't have been (this fixes a few lock-ups)
- Ekor & Shiver Nymph should correctly flee when revealed (if their condition is met)
- You should now only gain gold once from character bounties
- Brood tokens effect now works correctly with the Queen Crest
- Pathfinder 'roll up to move' works during movement roll and not just before
- The One Talisman can no longer be lost
- Chest (Dungeon) now gives the correct amount of gold
- Chest (Dungeon) now also removes the correct amount of lives
- Improved Forge Destiny's check for valid targets before casting
- Six-Fates Inn no longer shows the Carnival when in use
- Player Graves are moved to expansion entrances in endings where they are locked out of the region
- Broken Spire now correctly handles results above 12
- NPCs can now teleport to the Deep Realms when reaching the end of an Expansion
- Movement in the Deep Realms fixed more generally for both players and NPCs
- Trophies with abilities should now work correctly
- 'Herald based effects' are no longer constrained to just combat dice
- 'View Board' option added to several cards
- Taking gold from the Treasure Hoard is now optional
- Taking multiple Tokens off cards at once should work correctly
- Handing in 'Character Bounties' can be delayed until the end of a turn
- You can now use Staff of Mastery through your inventory
- The game now displays the original square description when rolling for a Card effect that references it (e.g. Temple replaced by terrain when encountering Idol)
- Haversack loop has been fixed
- Merchant's Trade loop also fixed
- Clockwork Guardian loop is also fixed!


AI Changes

- AI loop fixed when evaluating a Rusty Boomstick
- AI loop fixed when trying to stash a card with the Scavenger
- AI loop fixed with the Conman evaluating gold
- AI loop fixed with Artificer's Recycle ability
- AI loop fixed using fate to pay for gold to pay for fate
- AI should no longer overestimate its strength with a warhorse (we told them to be more realistic in future)
- AI improved when evaluating the Castle
- AI no longer gets stuck with the Monster Hunter Denizen
- AI is more conservative when using some 'disposable' combat cards
- AI no longer ignores Den of Thieves options
- AI now accounts for multiple Witch Hunters
- Fixed a nondeterminative AI issue with burning curiosity
- Resolved an issue where the AI wouldn't select cards because they thought it was still selected



Crash Fixes

- Fixed a crash with 'Gain Strength' Warlock Quest
- Fixed a crash whilst quitting during an 'interruption event'
- Fixed a crash when revealing the Fire Elemental
- Fixed a crash when exiting a battle
- Fixed a crash rendering an invalid texture in the dragon tower
- Fixed a crash related to inviting friends
- Fixed a crash with Clockwork Spellcrafter
- Fixed a crash with the 'Roll for Quest' Warlock Quest
- Fixed a crash at the Hydra Dragon (Dragon inner region)
- Fixed a crash when destroying terrain whilst playing their SFX
- Fixed a crash evaluating the Vagabond (Destiny)
- Fixed a crash evaluating the Ironscale Dragon
- Fixed a crash evaluating Spectre Collector's abilities
- Fixed a crash evaluating the Hand of Midas
- Fixed a crash as a result of encountering Havenville
- Fixed a crash when removing a square Hex was cast on
- Fixed a crash swapping from Judgement Day to the default ending
- Fixed a crash using certain spells combined with Hydra Spell
- Fixed a crash with the Devout Blacksmith
- Several other crashes fixed


Other minor changes

- Fixed some controller mappings, shortcuts & colours
- Board navigation improved
- Tooltip tweaks
- Minor text edits
- You are now able to use navigation shortcuts during an AI's turn
- Minor font changes to accommodate previously unprintable characters



Phew, that's a lot of changes!

If you want to stay up to date with the latest Talisman news, hear what we've got next or just chat with us, you can follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!
high rated
Build 76090 (again, not sure whose versioning that is), dated 17 March, 2021 on Steam

Steam update post follows:
Talisman: Digital Edition Update - 17/03/2021
A small update to Talisman to fix some known issues!


Hey Talisman fans!

We've got a small patch for you all today, just updating some things:

- Rework of stat syncing which should make it more reliable
- Movement of Ghost in the Deep Realms has been revisited and they should no longer be getting stuck there
- Nomad and Pathfinder's movement abilities should now be working correctly again
- Werewolf NPC can now enter shops (but because he doesn't have pockets, he sadly can't buy anything)
- Fixed a number of Challenges
- Fixed an issue with Challenges not registering as completed until the next turn
- Stashed items are now un-stashed when a player stops being the Scavenger
- The Cloak of Shadows Spell can finally be claimed and used by the Gypsy


We hope you're all enjoying the Challenge Update still, and we're going to keep working on more fixes and updates as always!
Another update from 30/03/2021, Nomad Build 76239

Hi Talisman fans!

First of all, we're pleased to confirm that we've addressed a startup-crash problem that some players have. Talisman: Digital Edition now attempts to continue if a crash occurs when initialising the graphics system and will attempt to use the following APIs:-

dx11
dx12
opengl
If you still have problems with the game crashing when you start it up, or you know which one you want to use, you can add one of these launch option to Talisman:

--dx11
--dx12
--opengl

Now, onto the patch notes for todays update!

Several missing Space SFX added in
Fixed a few places where translations were missing
The stat 'Denizens Visited' wasn't triggering correctly
Astrolabe Challenge fixed
Challenges now show their Expiry date even when completed
Challenges Expiry times should be much more reliable
Challenges no longer determined by local times
We've also made a change to the challenge system which means that the time-based challenges now pull information from our own servers instead of the local computer. This should make it fairer to everyone competing to get those tasty challenge points!
At the time of writing, on GOG only Mac build has new offline installer. Windows is still 76090.
Post edited April 02, 2021 by JamesBond007
avatar
JamesBond007: Another update from 30/03/2021, Nomad Build 76239
[...]
At the time of writing, on GOG only Mac build has new offline installer. Windows is still 76090.
Offline installers for Windows have now been updated to build 76239.
Post edited April 25, 2021 by HunchBluntley
New version 76842 is available. Changelog below:

Hi Talisman fans!

Today we've rolled out the latest patch for Talisman: Digital Edition. Check out the official patch notes below, and don't forget to download the update if you want to play with your friends!

General Fixes:
Fixed the missing SFX for players joining & leaving lobbies
Cross-Region invites should be fixed
Invites should no longer stop working after accepting one
Fixed an issue that happened when 2 players joined lobbies simultaneously
'Player-Left' message reinstated
Save new lobby preferences after adding/removing players
Fixed space selection sometimes causing a disconnect

In-Game Fixes and Changes:
Bog (terrain) - No longer draws 2x cards on the space
Cathedral - Correctly draws denizens if drawn on the Cataclysm board
Chapel & Graveyard (Cataclysm) - No longer unable to draw a denizen if your alignment triggered a life to be lost
Glimmer Cloth - No longer works in psychic combat, or when attacked
Holy Blood - fixed synergy with Demons
Shard of the Wild - No longer works for both players in PvP
The Wealthy - fixed being able to choose which fate is gained
The Wealthy - fixed getting a second fate if it's you that gained gold
Undead Hordes - No longer prompted to ignore the effects
Warlock Quests - Should no longer be possible to complete other players Quests
Warlock Quests - Should no longer be possible to complete a quest you've just drawn (and are still choosing which one to replace)

Crash Fixes:
Crash fixed when rejoining games after choosing alternate endings
Crash fixed on player death via PvP
Crash fixed when selecting cards on the board with a controller

Fixed several AI 'Lock-ups' in the following places:
The Shrine of Kernos
Whilst concealing (with the Living Doll)
Whilst concealing (with the Lodestone)
At Dice with Death (cataclysm version) as the Vampiress

As always, thanks for the support everyone!
Standalone installer updated: [Windows] 76842 ⇒ 77644.
Talisman: Digital Edition Patch Notes - 21/02/2022

Hi all,

Today we're dropping the latest update for Talisman: Digital Edition. Here’s what is included in this release:

Bug fixes
• Legendary Deck UI and translation fixes
• The six achievements for the latest DLC characters should work now! (thanks for your patience on this one)
• Fix missing processing for Domain of Dragons
• Fix Burnt cards not triggering sometimes
• Fix some Warlock’s Quests not completing
• Fix Time Of Day card sometimes not initialising
• Fix Cursed Glade cancelling owning a Talisman for the Battle Royale ending
• Fix avatars not downloading correctly on some platforms
• Fix saves not appearing after update
• Update internal engine renderer to support new platforms

If you encounter any issues or have any feedback, as always let us know!
New update 77806 just showed up.

I don't have the full changelog, but two changes that I found are:
1. It is no longer possible to access the game's debug menu. At least in build 77644, it was possible to do this with the ALT key.
2. The title screen mentions The Frostmarch Legendary Deck (this deck, alongside Sacred Pool, City and Blood Moon) are four new DLCs). They should be available to purchase soon.
avatar
JamesBond007: New update 77806 just showed up.

I don't have the full changelog, but two changes that I found are:
1. It is no longer possible to access the game's debug menu. At least in build 77644, it was possible to do this with the ALT key.
2. The title screen mentions The Frostmarch Legendary Deck (this deck, alongside Sacred Pool, City and Blood Moon) are four new DLCs). They should be available to purchase soon.
Steam also has a Legendary Deck Collection BUNDLE with 8 items, that should be added on GOG too possibly.
Standalone installer updated: [Windows] 77806 ⇒ 77806 .

[According to WinMerge Talisman.exe has changed.]
Standalone installer updated: [Windows] 77806 ⇒ 77806.

[This time these files in the installer have been changed:
- app\webcache.zip
- tmp (a lot of jpegs)
- goggame-1557744677.hashdb
- goggame-1557744677.info]
Standalone installer updated: [Windows] 77806 ⇒ 78271.
Talisman: Digital Edition Patch Notes - 12/09/2022

Hi Talisman fans!

Today we've rolled out the latest patch for Talisman: Digital Edition. A good number of these fixes came about because you reported them either on our Discord or on the Steam/Gog forums. So from everyone working on Talisman here at Nomad Games, thanks for your help and support!

Check out the official patch notes below, and don't forget to download the update if you want to play with your friends - you all need to be on the same version to play together (including cross-platform play!)

General Fixes:
• We’ve made it so that you can’t use the ‘No More Lives’ house rule while The Dancing Skulls ending is active. This is because during this ending, You can only resurrect if you have at least 1 life point which you can gain from defeating enemies (or trading in trophies depending on rule choice) or other card encounters. If you have the No More Lives rule switched on, you've basically made it incredibly difficult to get resurrected, to the point you're limited to 2 cards from the realm region's deck. So it could also become impossible to do so. So in order to avoid people getting stuck in this situation, we’ve made this change.
• Certain Legendary versions of cards weren’t causing challenges to trigger as they should, so we’ve gone ahead and fixed those cards. The Legendary Deck versions of Self Portrait, Wraith and Giant will now add to challenges when encountered.
• The Devil's Minion was previously unable to use weapon inventions during psychic combat despite the fact they can use regular weapons that are meant for psychic combat. We’ve fixed this, so now all you Devil’s Minion players can use invented weapons to your evil hearts content.
• We discovered and fixed an issue with the Witch Doctor's Evil Eye ability. If you land on a character in the centre space for the first time and there is someone already there, it's ok to use his ability. However, the game was allowing you to keep using his ability on the following turns despite not moving to land on the other character. We’ve fixed this now, so he can only use his ability when he lands on someone.
• A minor fix, but sometimes the Werewolf card wouldn’t appear properly when you encountered it - it should now be visible.
• We fixed an issue where the use of the Horn of Dread could lead to locking the game if the owner dies and then the new owner who uses it straight away loses a life.
• We fixed a bug with the Enlightened destiny card, where it would not give the player a chance to trade in 1 light fate to gain a spell. Even if the player had room for a spell in their inventory and there are no anti-spell/magic effects in play, the game still wouldn’t let them use it. This has now been fixed, and the Destiny should function properly.
• When the Ifrit Invasion card from the Fireland expansion was drawn while the Cataclysm version of the board was in use, the card wouldn’t let you roll for its effect. We’ve fixed this issue, so now the card should function as expected even when using the Cataclysm board.
• We’ve added some more localisation fixed based on feedback from the community - thanks to everyone who pointed out text that needed updating!

Crash Fixes:
We’ve rolled out a ton of crash bug fixes in this patch, including fixes for:
• An occasional crash downloading Avatar and Challenge textures
• An occasional crash when selecting cards in a network game
• An occasional crash in CURL on Android
• A very infrequent crash when saving the game
• And more!

Nomad Account Updates:
We’ve now added a ‘delete account’ button to the game, so that you can delete your Nomad Account directly through Talisman: Digital Edition. Be careful with this feature however, as you won’t be able to get your account back!

We’ve also updated the email that we send when you sign up for a Nomad Account to enable email account verification. Previously you could enter any old email address and have a valid email address without needing to confirm that email was actually you. So now we’ve added a ‘confirm email address’ button to your email, so we can just confirm you are who you claim to be.

As always, thanks for the support everyone!
Standalone installer updated:
[Windows] 77271 ⇒ 78380
[Mac] 77806 ⇒ 78380
Talisman: Digital Edition Patch - 13/10/2022

Howdy Talisman fans!

Today we released a small patch for Talisman: Digital Edition, which fixed the following:

• Fix for Pit Fiends battle crash
• Fix for Settings not reloading properly

If you notice any bugs or issues, feel free to either report them in the Bug Report forums or email them to support@nomadgames.co.uk so we can ensure they're tracked in our internal database and can be fixed!

As always, thanks for the support, and may the rolls always be in your favour ☘️ ♥️
Standalone installer updated: [Windows] 78380 ⇒ 78818.

Talisman: Digital Edition Patch - 05/06/2023

Hi Talisman fans!

Today we rolled out another patch for Talisman: Digital Edition across all platforms.

➊ General Fixes:
---• If you quit and resumed the game, you were prevented from using spells against the Lord of Darkness on the Treasure Chamber space. As much as the Lord of Darkness would have liked to keep this bug in, we’ve now fixed it so you can properly cast spells on him.
---• Occasionally, the game would hang and get stuck when there was a Stand Off during the Battle Royale ending. This has now been fixed, so your battle royales can continue with no interruptions.
---• We fixed an issue where finishing an online game would cause a “Lost Connection to Server” message to pop up.
---• We’ve also fixed Steam Cloud saves not syncing correctly - your saves should all now save to the cloud properly, so you can continue your games on a different PC.
---• Previously, the reward for the 'Defeat 100 Demons' challenge was giving people the wrong title. It has been fixed to be the correct title, so demons will now be appropriately intimidated by you.

➋ Crash Fixes:

We’ve rolled out some more crash bug fixes in this patch, including:
---• A crash caused by using immobility and spell call when playing with the Sprite character.
---• A crash that happened when you pressed the ‘Delete Account’ button when you didn’t have a Nomad Account.
---• An occasional crash when reloading player account avatar images.

If you notice any issues or would like to report a bug, you can do so either through our official Nomad Games Discord. If you’d like to keep up with everything happening with Talisman: Digital Edition and us here at Nomad Games, check out our full list of social media channels. ♥️
Post edited June 06, 2023 by surfer1260
Standalone installer updated: [Windows, Mac] 78380 ⇒ 78899.
Talisman: Digital Edition Patch - 15/06/2023

Hi Talisman fans!⚜️

A very small update for you all today - the patch we've just released includes a fix for players who weren't able to play their game on Windows 7 / 8.

Also included in this patch are some minor crash fixes and removed some exploits we noticed.

Thanks for your patience while we worked on this patch, and for supporting Talisman! ♥️
Standalone installer updated: [Windows, Mac] 78899 ⇒ 78930.
Small update

Fix errors handling directory names with accented characters, eg è.
Unify network libraries across all platforms to address odd crashes since last win7-compat release.