Posted April 08, 2013
I'm aware it isn't Skyrim (A game I didn't enjoy, btw).
However, when the game itself offers you multiple paths (psy/hacker/marine) with further perks/specialities within the classes and the game at large, and then the game is infinitely more challenging on some of those paths, that is a design flaw that impacts how fun the game is. It's pretty clear that Marine=warrior, psy=mage, hacker=thief/rogue or whatever. However, where the game fails is that each of those paths does not offer a remotely comparable gaming experience. The game isn't balanced around class choice. It's clear that there is a definitive "best" path. While this might be fun for people who REALLY like the game and have played it through numerous times, this is terrible design for new players who don't want to spoil the experience by reading up on how to best design the character/choose skills/spend modules.
I didn't read up on what "the best" strategy was for playing the game. I chose my character based on what sounded fun, and I was punished for this decision with an incredibly hard SS2 experience. Reloading the game dozens of times, lowering the difficulty setting, and then finding out that, yes, you are really expected to run around bashing enemies/monkeys/robots with a WRENCH was something that isn't apparent if you don't come in with prior knowledge of the game.
I've just never played a game that offers character classes and then doesn't offer an equal gameplay experience for the character classes it offers. It's not balanced and that's poor game design that affected my enjoyment of the game.
However, when the game itself offers you multiple paths (psy/hacker/marine) with further perks/specialities within the classes and the game at large, and then the game is infinitely more challenging on some of those paths, that is a design flaw that impacts how fun the game is. It's pretty clear that Marine=warrior, psy=mage, hacker=thief/rogue or whatever. However, where the game fails is that each of those paths does not offer a remotely comparable gaming experience. The game isn't balanced around class choice. It's clear that there is a definitive "best" path. While this might be fun for people who REALLY like the game and have played it through numerous times, this is terrible design for new players who don't want to spoil the experience by reading up on how to best design the character/choose skills/spend modules.
I didn't read up on what "the best" strategy was for playing the game. I chose my character based on what sounded fun, and I was punished for this decision with an incredibly hard SS2 experience. Reloading the game dozens of times, lowering the difficulty setting, and then finding out that, yes, you are really expected to run around bashing enemies/monkeys/robots with a WRENCH was something that isn't apparent if you don't come in with prior knowledge of the game.
I've just never played a game that offers character classes and then doesn't offer an equal gameplay experience for the character classes it offers. It's not balanced and that's poor game design that affected my enjoyment of the game.