waltc: Does the enhanced version already have these integrated? I ask because I cannot get the mod to work following the internal readme instructions--keeps telling me the citmat.res can't be found and yet the file is right there in the same directory...;) I actually get two different results in verbal feed back in the pop-upcli Window that runs...one result when I run the bat file w/o admin; another when I run it as admin...;) But both amount to same thing: doing nothing to citmap.res... Just wondering...
korell: If you mean the high res objects, I had some difficulty too. Firstly, you need both the files as the smaller one is just a newer executable version. As for the issue I had, the install.bat file calls the executable but doesn't specify the parameters, those being the citmat.res file and the location of the new BMP files. That line in the install.bat should be:
hi-res3DSS.exe CITMAT.RES newBMPs
But then whilst it does run and does create a new (and larger) citmat.res file, it does have a few output messages for some missing BMPs. In game I haven't really noticed anything, though. Not sure it's worth it yet. Will need to do some tests with screenshots. There is a replacement texture for the surgery station, which you see at the start of the game, so that might be an ideal object to test it out on by comparing some screenshots.
Edit: Been playing for the last couple of hours straight...no crashes whatever...(Win10x64) ...Most stable for me is 1024x768 hardware rendering...seems rock solid...even more solid than the software modes @1920x1080/1200. That's where I'll stay...selecting "custom res" for 3d acceleration seem only to scale the image up beyond 1024x768, anyway, so really there is no IQ benefit to running > 1024x768 that I can readily see. Great game...like it better now than I ever did...!