Fenixp: 1) System Shock 2 is an RPG
Nope. No way. SS2 has stats and skills, but building your character correctly is not crucial to your success
So that's how you define RPG? By having stats and skills that are crucial to success? There's first misconception right there: you have no idea what RPG stands for. It's Role Playing Game. RPG =/= stats and levels. There are games with stats that aren't RPG and there are RPGs with no stats or levels. Shocking, I know. There's A LOT of role playing in SS2: when you're scared and move slowly carefully leaning from behind corners to scout area ahead you're pretty much role playing lonely survivor. Increasing ability level from 3 to 4 is NOT role playing. Acting like a character would is.
There are also absolutely no story-based decisions that would be important for the game in any way, shape or form
The same is true for almost every cRPG. No matter what you do you're destined to be good guy who saves the world and evil choice are usually insignificant or plain impossible. You want true RPGs, grab pen and some paper.
at best SS2 is a game with some RPG elements.
And that's how it is advertised: FPS/RPG hybrid. Survival horror would be pretty good description too, I guess.
I'm not willing to discuss it
Nitpicking: this is forum, not your personal blog. If you're not willing to discuss your viewa, why are you even here?
2) System Shock 2 is the best horror game evah, and so difficult!
First bit is very subjective. Some people are very afraid while playing SS, some aren't - most of the horror and difficulty are tightly tied together however, and the moment you get more powerful arsenal, you won't be quite as scared.
Wrong again. Horror comes from setting and stories you read from PDAs and logs. Even biggest cannon won't help you against annenid flies, and having fully maxed grenade launcher won't raise your confidence when you hear spider but can't see it. If anything, having powerful weapons gives you false sense of security that can (and will be) easily shattered. If you think replays aren't scary enough, try harder difficulty mode.
1) Skill 'tree'
Wow. This is so stupid I literally had to stop and ponder for a while about average gamer's intelligence. Tree? TREE? There is no tree, skills DO NOT BRANCH. If your analysis had any credibility, it lost it right there. You're using terms you don't even understand. And no, putting it in quotation marks doesn't make it any less stupid. The word you're looking for is simply "skills".
There are skills which are flatout better than others
Better? Since when apples are better than oranges? Different skills might be more or less useful for different playstyles and some can make game easier, but that doesn't make them better.
weapons which will easily outperform others etc.
The only one that comes to mind is assault rifle. Just think about it as SS2 "easy mode". What other weapons lack in pure power, they more than make up in coolness.
just - don't look for a Diablo 2 experience here
Are you seriously implying that D2 had balanced skills? ARE YOU KIDDING ME? Frozen orb. Blessed hammer. Need I go on?
3) Inventory tetris
4) Respawning enemies
This is survival game. Not yet another boring FPS where you can hoard tons of ammo and all the guns and can clear area and call it a day. Expecting to kill 3 dudes and thus clear
entire spaceship is just ridiculous. Spaceship with QRD machines and enemy who can create more monsters. Having NOT respawning enemies would break suspension of disbelief for me.
ZylonBane: That's what makes it an
action-RPG.
Huh, this has to be the very first time somebody used term ARPG where it actually makes sense. For those who don't get it: Diablo (and its clones) is not ARPG, it's hack&slash. There is literally no role playing in Diablo and similar games.
Dave3d: Swinging a pipe wrench takes forever
Yeah, they should totally add Zeal from Diablo 2. That would solve all the problems. Mindless clicking is what makes games great. Every time I read post made by kid from Failbook generation, I weep for humanity.
WChrisMullen: Additionally, once you exhaust a certain kind of ammo, hitting R should reload another type of compatible ammo, so you don't have to open up the inventory and change ammo types in the middle of a fire fight.
ZylonBane: There's a keyboard shortcut for switching ammo types.
It's B.
And it scares me that I remember that.