Posted December 13, 2015
Okay, I admit I haven't played System Shock for a long time, so maybe it's just my memory... but is the monster respawning in SS1:EE really supposed to be this frequent?
I mean, I know System Shock uses respawning enemies so you never feel totally safe, but this is ridiculous. It seems to spawn a new monster every 30 seconds or so. For instance, on level 3 (which is a basically a small loop), if I kill an invisible mutant and then go around the whole level, by the time I get back to where I've started there is a new mutant spawned. Reactor level is as bad (the loop is bigger so by the time I go around there will be two hoppers).
The floors have literally been coated with monster corpses. It's less horrific and more comedic at this point.
I don't remember the spawning being so bad - or predictable. I gotta wonder if the spawn timer is maybe linked to CPU cycles or something, and my faster-than-expected computer is causing the respawner to spaz out.
So is this a bug or am I really misrembering how awful spawning was in this game?
I mean, I know System Shock uses respawning enemies so you never feel totally safe, but this is ridiculous. It seems to spawn a new monster every 30 seconds or so. For instance, on level 3 (which is a basically a small loop), if I kill an invisible mutant and then go around the whole level, by the time I get back to where I've started there is a new mutant spawned. Reactor level is as bad (the loop is bigger so by the time I go around there will be two hoppers).
The floors have literally been coated with monster corpses. It's less horrific and more comedic at this point.
I don't remember the spawning being so bad - or predictable. I gotta wonder if the spawn timer is maybe linked to CPU cycles or something, and my faster-than-expected computer is causing the respawner to spaz out.
So is this a bug or am I really misrembering how awful spawning was in this game?