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Hello,

I have a few questions about the damage calculation of SS:EE. In the I.C.E. Breaker I could already read out a lot, but there are still unclear points about the damage calculation.

Example: security-2-bot (50 armor, 300 hp) vs lead pipe (40 armor penetration, 15 damage per hit).

1. when is the "random factor" of 10% applied?
Already when armor absorption is applied or only on the total damage calculated afterwards or both?

2. is the damage calculation done with rounded numbers (3.5 = 4; 3.4 = 3), or with rounded down numbers (3.5 = 3), or with decimal numbers (3.5 = 3.5)?

3. at combat difficulty 3 there is a deduction of 33%. Does this also apply to armor absorption (Lead Pipe 40 on normal = 26.8 on hard), just the base damage (15 dph on normal = 10.05 on hard) before armor absorption, or to the total damage after armor absorption is taken into account (50 - 40 = 10 dph is subtracted = 5 remain (on normal) = 3.35 dph on hard)?

And last but not least: There is a linked quote (zombe, post no. 2) in the ttlg forum in which someone had probably already calculated the values, even in dps. Thread is named "Best Weapons for what enemies"

Unfortunately the link to the pdf doesn't work anymore and based on the quotes I couldn't find anything else on the internet. Was this possibly preserved somewhere?
Post edited November 23, 2022 by Drosselbusch
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No one has a clue?
avatar
Drosselbusch: I have a few questions about the damage calculation of SS:EE. In the I.C.E. Breaker I could already read out a lot, but there are still unclear points about the damage calculation.
If on the web there are still no answers for such too detailed questions, best chance is to look into its source code instead. And yes, it was officially released for original version on Github (not sure though, if enhanced edition modified this area in any way).

Damage calculation, I believe, is done here, where its main entry point is compute_damage() function.
Quick looking at it tells me that the answer for your 2nd question will be your second guess (rounded down numbers), as the game stores damage values using int type, which deals only with whole numbers.
avatar
Drosselbusch: And last but not least: There is a linked quote (zombe, post no. 2) in the ttlg forum in which someone had probably already calculated the values, even in dps. Thread is named "Best Weapons for what enemies"

Unfortunately the link to the pdf doesn't work anymore and based on the quotes I couldn't find anything else on the internet. Was this possibly preserved somewhere?
Looks like Archive.org does have a preserved snapshot of this file here.
I've also attached this file as a picture to this post.
Attachments:
ss1.jpg (392 Kb)
Post edited May 11, 2023 by DawEdhel
avatar
Drosselbusch: I have a few questions about the damage calculation of SS:EE. In the I.C.E. Breaker I could already read out a lot, but there are still unclear points about the damage calculation.
avatar
DawEdhel: If on the web there are still no answers for such too detailed questions, best chance is to look into its source code instead. And yes, it was officially released for original version on Github (not sure though, if enhanced edition modified this area in any way).

Damage calculation, I believe, is done here, where its main entry point is compute_damage() function.
Quick looking at it tells me that the answer for your 2nd question will be your second guess (rounded down numbers), as the game stores damage values using int type, which deals only with whole numbers.
avatar
Drosselbusch: And last but not least: There is a linked quote (zombe, post no. 2) in the ttlg forum in which someone had probably already calculated the values, even in dps. Thread is named "Best Weapons for what enemies"

Unfortunately the link to the pdf doesn't work anymore and based on the quotes I couldn't find anything else on the internet. Was this possibly preserved somewhere?
avatar
DawEdhel: Looks like Archive.org does have a preserved snapshot of this file here.
I've also attached this file as a picture to this post.
Thank you so much!