Posted June 18, 2010
i am new to adventure games and got the demo for this game and would like to ask "you experts" some questions. i pretty much found my way around the hotel lobby and got to my room and after seeing the letter she wonders out loud about informing the office so there's a clue. she has a phone and the office is on speed dial, bingo! i call and get fax 2. wasn't totally obvious, but wasn't extremely arcane either.
this is my concern about clues in this game:
1. was i told somewhere to go visit this Alfolter fellow, the guy mentioned in fax 2 or am i to assume i was to find him since he is now in charge of her affairs? was i given a clue that i was to see him or did i need to deduce that?
2. was i given a clue as to where to look for him or am i supposed to wander around aimlessly until i found him?
3. why didn't the baker tell me he was "two doors down"?
4. why wasn't there a sign over his door that indicated or hinted that a notary might be inside?
5. how in God's name was i supposed to "know" to put fax 2 in the hand of the doorbell? was i just to guess as in try everything in my inventory "to see if it worked"?
so this is my concern. i don't want the puzzle solutions handed to me but i want a few clues or hints like the baker telling the the notary is 2 doors down or the building having a sign on it...something. IF I KNEW i was at the doorbell of the notary, i might have eventually guessed that with those eyes on the doorbell, maybe it wanted to examine my credentials first so i might have plopped the fax in it's hand.
i'm asking you experienced players if this is what i can expect throughout this game. are all adventure games like this? again, if i had known i was at the notary's doorbell i might have guessed to put the fax in its hand. was i to assume he was there because i'd checked everywhere else? i don't want it real easy but i need at least a couple of clues. first, thanks for reading all this :-) (sorry) and also thanks for any insight you can provide.
ehh, i came back to add one more thing. which would you choose, syberia or the longest journey? thanks!
this is my concern about clues in this game:
1. was i told somewhere to go visit this Alfolter fellow, the guy mentioned in fax 2 or am i to assume i was to find him since he is now in charge of her affairs? was i given a clue that i was to see him or did i need to deduce that?
2. was i given a clue as to where to look for him or am i supposed to wander around aimlessly until i found him?
3. why didn't the baker tell me he was "two doors down"?
4. why wasn't there a sign over his door that indicated or hinted that a notary might be inside?
5. how in God's name was i supposed to "know" to put fax 2 in the hand of the doorbell? was i just to guess as in try everything in my inventory "to see if it worked"?
so this is my concern. i don't want the puzzle solutions handed to me but i want a few clues or hints like the baker telling the the notary is 2 doors down or the building having a sign on it...something. IF I KNEW i was at the doorbell of the notary, i might have eventually guessed that with those eyes on the doorbell, maybe it wanted to examine my credentials first so i might have plopped the fax in it's hand.
i'm asking you experienced players if this is what i can expect throughout this game. are all adventure games like this? again, if i had known i was at the notary's doorbell i might have guessed to put the fax in its hand. was i to assume he was there because i'd checked everywhere else? i don't want it real easy but i need at least a couple of clues. first, thanks for reading all this :-) (sorry) and also thanks for any insight you can provide.
ehh, i came back to add one more thing. which would you choose, syberia or the longest journey? thanks!
Post edited June 18, 2010 by devxx