Posted July 08, 2013
Taking a break on level 21 to log my starters tips. This is all assuming the base version of the game.
First play on easy:
– The game is hard, but somethings get easier when you play it. Recipes transfer between plays, and messages can be incrementally decrypted over time. Playing on easy lets you get a feel for the game, identify recipes, learn what items do, and teaches you what enemies do what without you having to find out the hard way 2 hours in.
Use, learn it:
– This is true of all things, though it's really mostly useful knowledge with weapons. If you need to work on your blade skill don't just level it up, kill every weak enemy you find with that skill until you get it to a useful point. And do it early. The deeper you go the harder it is to cultivate a new skill.
Invest in melee, or blade:
– Rationing your ammo means you have to get close for the easy kills. Being good at it means you won't be left defenseless if you run out. For this to work you need to go Wolverine ASAP, and learn what enemies you absolutely can't let near you like Proteans which must be shot on sight regardless of your ammo level.
Leveling your leveling:
– Leveling up will give you full life(mentioned by others.) If you are in good health let the bad guys beat you down before using it. On the flip side, if you are close to leveling up, don't waste your medical supplies. Do what you have to do, but don't use it if you don't have to.
Pick every locked door:
– Picking door locks will not only help the skill, but more importantly it gives you easy exp. You get two safe tries, and if you have more than a 30% chance of success, then your odds are quite good. Be aggressive about it early, because it gets harder with the new security doors later on. This also means you should pass up those level keys when you see them. There is always another way through.
Don't use lockpicks on doors:
– Don't do it. Save them for pods and other locked things where you only get one try and get goodies. You need every good thing you can find. BTW don't make third attempts on doors and bring in the bots either. Just find another door or destroy it.
A Sword can attack multiple spaces:
– A good sword does decent damage and can kill more than one guy at a time in the right circumstance. It can also destroy things you might want, so be careful where you swing one.
Check your map on a new level:
– Find out where you are starting, and try to make a plan to work around the level in a way that keeps you from doing much back tracking. You won't be able to see the level, but you can see if you are near the top, the middle, or what have you. The less backtracking you do the farther your food will go. Sometimes you cant avoid backtracking, just make a point not to be careless about it.
Do NOT use unidentified mods:
– Mods, like door traps, change color each game. You have to identify them each game to know what they are, and there are at least as many bad ones as good ones. There is an item, and a craft to help sort it out, but you may be hanging on to a few for a while before you get the chance.
Know Thy Traps:
– To reiterate others, identify the traps(the earlier the better) The goal isn't just to find the bad ones. What you really want is to find which ones heal you, and which one recharges your gear. Walk through to find out. Drop your gear first though, and don't forget to reequip you armor after. To make this easier drop something you don't care about, move then drop everything else. If you drop everything at once the game will pick up the good stuff first which is annoying when you are trying to sacrifice something safe.
Different Meds, different times:
– There are medical supplies that take turns, and ones that don't. Save your insta-meds (bandages, nano-meds, etc) for when you get cornered. It's tough to use turn taking meds in battle.
Some enemies, don't like to leave their room:
– Plague bears for example seem to stay put. You can run in and out of the door frame for a shot, and they won't be able to get to you, but don't try it with a diseased bear. With bots it's more difficult because of the shooting back, but you may be able to lock them up, and go back after you have cleared the floor of any complications, and found any goodies. Bottom line is you have options for being prepared.
Soften enemies up:
– You my be tempted to think you have two choices, kill a baddie with guns, or not. There is a third option for enemies that you cant kill before they strike. Shoot them to soften them up, then move in for the final killing blow. This helps ration ammo a bit more, and keeps you from getting melee damage. It's not the best option for rationing ammo, but it's better than nothing and helps keep you safer than strait melee/blade attacks. Bottom line is don't overkill. Use a high damage weapon to weaken a strong enemy, but don't waste high tier ammo on a wounded baddie when something lower tier will do nicely. You will be switching weapons constantly, so get used to it. It would have been nice to have mouse wheel support on that one.
New floor? Get ready:
– Reload before you go down a level. It's very common for there to be a waiting party looking to kill you, and reloading won't be an option. At least not a good one.
Food. Craft or not to Craft?:
– This one may be somewhat controversial, but crafting food isn't automatically a good idea. You are often gambling with editable items for fewer gains than you might think. If you fail you loose everything, and an 80% success rate is a 1 in 5 chance of badness. It's hard to say when it's worth the risk, and when it's not. It depends a lot on what you are making, like pungent meat doubles your investment and is near impossible to screw up (I’ve done it though). There is a meal I think is 2xmeat and 3xbindings. Bindings are easy to find, and aren't edible so the gamble is only the two meats. Then if you desperate the risk might just be your safest bet. Bottom line is be mindful of your crafting food. Target foods that are safest to make, and give you a good bonus over the base ingredients.
First play on easy:
– The game is hard, but somethings get easier when you play it. Recipes transfer between plays, and messages can be incrementally decrypted over time. Playing on easy lets you get a feel for the game, identify recipes, learn what items do, and teaches you what enemies do what without you having to find out the hard way 2 hours in.
Use, learn it:
– This is true of all things, though it's really mostly useful knowledge with weapons. If you need to work on your blade skill don't just level it up, kill every weak enemy you find with that skill until you get it to a useful point. And do it early. The deeper you go the harder it is to cultivate a new skill.
Invest in melee, or blade:
– Rationing your ammo means you have to get close for the easy kills. Being good at it means you won't be left defenseless if you run out. For this to work you need to go Wolverine ASAP, and learn what enemies you absolutely can't let near you like Proteans which must be shot on sight regardless of your ammo level.
Leveling your leveling:
– Leveling up will give you full life(mentioned by others.) If you are in good health let the bad guys beat you down before using it. On the flip side, if you are close to leveling up, don't waste your medical supplies. Do what you have to do, but don't use it if you don't have to.
Pick every locked door:
– Picking door locks will not only help the skill, but more importantly it gives you easy exp. You get two safe tries, and if you have more than a 30% chance of success, then your odds are quite good. Be aggressive about it early, because it gets harder with the new security doors later on. This also means you should pass up those level keys when you see them. There is always another way through.
Don't use lockpicks on doors:
– Don't do it. Save them for pods and other locked things where you only get one try and get goodies. You need every good thing you can find. BTW don't make third attempts on doors and bring in the bots either. Just find another door or destroy it.
A Sword can attack multiple spaces:
– A good sword does decent damage and can kill more than one guy at a time in the right circumstance. It can also destroy things you might want, so be careful where you swing one.
Check your map on a new level:
– Find out where you are starting, and try to make a plan to work around the level in a way that keeps you from doing much back tracking. You won't be able to see the level, but you can see if you are near the top, the middle, or what have you. The less backtracking you do the farther your food will go. Sometimes you cant avoid backtracking, just make a point not to be careless about it.
Do NOT use unidentified mods:
– Mods, like door traps, change color each game. You have to identify them each game to know what they are, and there are at least as many bad ones as good ones. There is an item, and a craft to help sort it out, but you may be hanging on to a few for a while before you get the chance.
Know Thy Traps:
– To reiterate others, identify the traps(the earlier the better) The goal isn't just to find the bad ones. What you really want is to find which ones heal you, and which one recharges your gear. Walk through to find out. Drop your gear first though, and don't forget to reequip you armor after. To make this easier drop something you don't care about, move then drop everything else. If you drop everything at once the game will pick up the good stuff first which is annoying when you are trying to sacrifice something safe.
Different Meds, different times:
– There are medical supplies that take turns, and ones that don't. Save your insta-meds (bandages, nano-meds, etc) for when you get cornered. It's tough to use turn taking meds in battle.
Some enemies, don't like to leave their room:
– Plague bears for example seem to stay put. You can run in and out of the door frame for a shot, and they won't be able to get to you, but don't try it with a diseased bear. With bots it's more difficult because of the shooting back, but you may be able to lock them up, and go back after you have cleared the floor of any complications, and found any goodies. Bottom line is you have options for being prepared.
Soften enemies up:
– You my be tempted to think you have two choices, kill a baddie with guns, or not. There is a third option for enemies that you cant kill before they strike. Shoot them to soften them up, then move in for the final killing blow. This helps ration ammo a bit more, and keeps you from getting melee damage. It's not the best option for rationing ammo, but it's better than nothing and helps keep you safer than strait melee/blade attacks. Bottom line is don't overkill. Use a high damage weapon to weaken a strong enemy, but don't waste high tier ammo on a wounded baddie when something lower tier will do nicely. You will be switching weapons constantly, so get used to it. It would have been nice to have mouse wheel support on that one.
New floor? Get ready:
– Reload before you go down a level. It's very common for there to be a waiting party looking to kill you, and reloading won't be an option. At least not a good one.
Food. Craft or not to Craft?:
– This one may be somewhat controversial, but crafting food isn't automatically a good idea. You are often gambling with editable items for fewer gains than you might think. If you fail you loose everything, and an 80% success rate is a 1 in 5 chance of badness. It's hard to say when it's worth the risk, and when it's not. It depends a lot on what you are making, like pungent meat doubles your investment and is near impossible to screw up (I’ve done it though). There is a meal I think is 2xmeat and 3xbindings. Bindings are easy to find, and aren't edible so the gamble is only the two meats. Then if you desperate the risk might just be your safest bet. Bottom line is be mindful of your crafting food. Target foods that are safest to make, and give you a good bonus over the base ingredients.