Posted October 22, 2019
high rated
Changelog for Updates (added 20 October 2019):
1.7.8
- Improvements for endboss (its default color is less saturated to avoid confusion; the color pipe is lower so you cannot reach the ring from it)
- Repositioned last golden barrel slightly so it won't fall through the ground sometimes
- Fixed hole in farm cave
~~~ ~~~ ~~~
1.7.9b
- Fixed bug when pulling objects to each other with the beam; objects were flying in the wrong direction.
- Small puzzle improvements in several places for easier handling and added a few subtle hints
- Fixed out of bounds situations in many places. My recent optimisation removed a lot of slippery angles from rocks and cliffs, so you could climb out of the world. That should all be fixed now.
- Fixed blue steel bars at endboss blocking translocator ball (also unintended side effect of my optimisation)
- Fixed being able to walk on air at the lift-block puzzle before the chapel
- Fixed several meshes being inverted (side effect of optimisation)
- Fixed quest text not changing after getting first MacGuffin
- Improved Serbian translation
- Small improvements
~~~ ~~~ ~~~
1.8
- Changed the way the beam works (now you eliminate it with both fire buttons at once instead of clicking the first, and it starts instantly scanning when you hold the first fire button)
- Updated blaster sounds (thanks Gianluca Romano), sounds a lot cooler now
- Improved sword animation
- Made enemy-smacking sound much louder so it feels more satisfying to beat them up
- Changed the look of volcano signs
- Link to new crowdfunding page in main menu
- Fixed "go to the blue king" quest triggering after loading the game no matter what the actual quest was
- Added fallback solution for getting stuck in the blue ville front yard after loading the game
- Improvements to the red town sewers (plus an additional door that cannot be used yet)
- Fixed 3 places you cannot escape from
- Fixed many NPCs failing to point a certain direction (due to prior optimisation work) (does not fix old savegames)
- Misc. small improvements
~~~ ~~~ ~~~
1.8.1
- Fixed getting stuck in UE4 loading screen (we should have fixed it, pls let us know! We figured out why it would happen but could not properly test it ourselves)
- NPCs are now doing idle animations sometimes
~~~ ~~~ ~~~
1.8.2
- Fixed NPCs sometimes floating
- Fixed small stuff in several places
Standalone installers updated (1.7.8 ⇒ 1.8.2): 21 October 2019.
1.7.8
- Improvements for endboss (its default color is less saturated to avoid confusion; the color pipe is lower so you cannot reach the ring from it)
- Repositioned last golden barrel slightly so it won't fall through the ground sometimes
- Fixed hole in farm cave
~~~ ~~~ ~~~
1.7.9b
- Fixed bug when pulling objects to each other with the beam; objects were flying in the wrong direction.
- Small puzzle improvements in several places for easier handling and added a few subtle hints
- Fixed out of bounds situations in many places. My recent optimisation removed a lot of slippery angles from rocks and cliffs, so you could climb out of the world. That should all be fixed now.
- Fixed blue steel bars at endboss blocking translocator ball (also unintended side effect of my optimisation)
- Fixed being able to walk on air at the lift-block puzzle before the chapel
- Fixed several meshes being inverted (side effect of optimisation)
- Fixed quest text not changing after getting first MacGuffin
- Improved Serbian translation
- Small improvements
~~~ ~~~ ~~~
1.8
- Changed the way the beam works (now you eliminate it with both fire buttons at once instead of clicking the first, and it starts instantly scanning when you hold the first fire button)
- Updated blaster sounds (thanks Gianluca Romano), sounds a lot cooler now
- Improved sword animation
- Made enemy-smacking sound much louder so it feels more satisfying to beat them up
- Changed the look of volcano signs
- Link to new crowdfunding page in main menu
- Fixed "go to the blue king" quest triggering after loading the game no matter what the actual quest was
- Added fallback solution for getting stuck in the blue ville front yard after loading the game
- Improvements to the red town sewers (plus an additional door that cannot be used yet)
- Fixed 3 places you cannot escape from
- Fixed many NPCs failing to point a certain direction (due to prior optimisation work) (does not fix old savegames)
- Misc. small improvements
~~~ ~~~ ~~~
1.8.1
- Fixed getting stuck in UE4 loading screen (we should have fixed it, pls let us know! We figured out why it would happen but could not properly test it ourselves)
- NPCs are now doing idle animations sometimes
~~~ ~~~ ~~~
1.8.2
- Fixed NPCs sometimes floating
- Fixed small stuff in several places
Standalone installers updated (1.7.8 ⇒ 1.8.2): 21 October 2019.