Posted April 12, 2021
This update is not an official update. This project is mainly to modify the computer AI in Submarine Titans "SOLO BATTLES" type games and "NETWORK GAME" type games to make the computer more intelligent.
Please search "Submarine-Titans-AI" on github to view the release link.
1. AI update
update content:
07/24/2021
(1).The active attack strategy has been changed. AI will send more fleets to attack instead of just using space jumping technology;
(2).The number and time of helping allies have been extended;
(3).Turn on FOW 15 seconds before the end of the game;
(4).The flagship protection fleet is too small and has been increased;
(5).When AI's WS/BO technology is changed from LOW-MEDIUM or MEDIUM-MEDIUM, some technologies cannot be upgraded. It has been repaired. When the highest technology level is MEDIUM, HIGH-level technologies are prohibited from appearing in the technology center;
(6).Change the method of preventing resource cheating. The system will no longer return resources. The new anti-cheating setting is: Players use CORIUM/METAL/GOLD and other cheating commands to increase resources, which will cause AI to get the same resources.
05/27/2021
(1). Permanent prohibition of mass weapons technology, because the technology to resist mass weapons is flawed;
(2). Reduced the construction speed of the SI family (the production speed of CAPSULE PROTOTYPE).
05/11/2021
(1). In a non-team game, the player’s enemy will form an alliance with other AIs or cancel the alliance based on the situation of the battle (the player cannot change the alliance relationship between AIs);
(2). The BO family will produce some armed fleets after the game starts;
(3). Fixed some AI debug info;
(4). Fixed a coordinate error, which may cause some fleets to fail to work for a short time;
(5). Adjusted the construction priority of some units;
(6). Reduced the force automatically obtained when starting the game (except for the SI group retains a "Paralysis Probe")
(7). The Internal Error of flagship protected mode has been fixed.
05/02/2021:
1.Update the priority of the construction unit.
04/30/2021:
(1).Restored the flagship protection type game in "SOLO GAME". This type was disabled in the original version of ‘SOLO GAME’. However, the flagship currently has no special capabilities (the flagship has the ability to summon fleets in future updates).
(2).Weapons of mass destruction is no longer a weapon of computer AI, players can still use this weapon (except for death battle type games).
(3).Added DEATH MATCH type games. Everyone will get huge resources at the beginning of the game, including METAL (800,000), CORIUM (200,000), GOLD (40,000), SILICON (800,000).
(4).The computer can use teleport technology for multiple fleets. This technology can transmit a considerable number of fleets to the enemy area at the same time, complete some battles, and then teleport back to the base. Players cannot use this technology, and must use related buildings to transmit one unit at a time.
(5).The no-resource mode has been modified, and the resources given by the system each time are much more than the original version.
(6).Prevent cheating. Players cannot turn on the map full display mode through the FOW command (it will still not work if the map is turned on at the beginning). The resources added by the player using the CORIUM/METAL/GOLD/SILICON/EXITON commands will be returned, and the resources will not be added to the player interface. The player's use of the TECH command will cause everyone's technology to complete all upgrades at the same time, not just the player's technology.
(7).The computer will capture the enemy's buildings, and the computer will study the enemy's technology (the technology between BO and WS). If the enemy's technology is obtained, the computer will produce related buildings or fleets by itself.
(8).The computer’s attack strategy has been adjusted, and there will no longer be a situation where the computer will be ready to attack the player if it does not have a sufficient number of troops to attack a certain target regardless of the large area being wiped out in the middle. The computer will give priority to the production of the fleet, and build large-scale defense facilities to prevent players from attacking.
2. Sound update
update content:
04/30/2021:
(1).Most of the sounds of the DEMO version are used, because each unit of the DEMO version has an independent and accurate sound. The units in the original game are just random sounds.
(2).Added a sound record with the name wsts_026.
3. Background music update
update content:
04/30/2021:
(1). All background music of WS family has been replaced.
(2). Keep all the background music of the BO family.
(3). The non-combat time background music of the SI family has been replaced.
Please search "Submarine-Titans-AI" on github to view the release link.
1. AI update
update content:
07/24/2021
(1).The active attack strategy has been changed. AI will send more fleets to attack instead of just using space jumping technology;
(2).The number and time of helping allies have been extended;
(3).Turn on FOW 15 seconds before the end of the game;
(4).The flagship protection fleet is too small and has been increased;
(5).When AI's WS/BO technology is changed from LOW-MEDIUM or MEDIUM-MEDIUM, some technologies cannot be upgraded. It has been repaired. When the highest technology level is MEDIUM, HIGH-level technologies are prohibited from appearing in the technology center;
(6).Change the method of preventing resource cheating. The system will no longer return resources. The new anti-cheating setting is: Players use CORIUM/METAL/GOLD and other cheating commands to increase resources, which will cause AI to get the same resources.
05/27/2021
(1). Permanent prohibition of mass weapons technology, because the technology to resist mass weapons is flawed;
(2). Reduced the construction speed of the SI family (the production speed of CAPSULE PROTOTYPE).
05/11/2021
(1). In a non-team game, the player’s enemy will form an alliance with other AIs or cancel the alliance based on the situation of the battle (the player cannot change the alliance relationship between AIs);
(2). The BO family will produce some armed fleets after the game starts;
(3). Fixed some AI debug info;
(4). Fixed a coordinate error, which may cause some fleets to fail to work for a short time;
(5). Adjusted the construction priority of some units;
(6). Reduced the force automatically obtained when starting the game (except for the SI group retains a "Paralysis Probe")
(7). The Internal Error of flagship protected mode has been fixed.
05/02/2021:
1.Update the priority of the construction unit.
04/30/2021:
(1).Restored the flagship protection type game in "SOLO GAME". This type was disabled in the original version of ‘SOLO GAME’. However, the flagship currently has no special capabilities (the flagship has the ability to summon fleets in future updates).
(2).Weapons of mass destruction is no longer a weapon of computer AI, players can still use this weapon (except for death battle type games).
(3).Added DEATH MATCH type games. Everyone will get huge resources at the beginning of the game, including METAL (800,000), CORIUM (200,000), GOLD (40,000), SILICON (800,000).
(4).The computer can use teleport technology for multiple fleets. This technology can transmit a considerable number of fleets to the enemy area at the same time, complete some battles, and then teleport back to the base. Players cannot use this technology, and must use related buildings to transmit one unit at a time.
(5).The no-resource mode has been modified, and the resources given by the system each time are much more than the original version.
(6).Prevent cheating. Players cannot turn on the map full display mode through the FOW command (it will still not work if the map is turned on at the beginning). The resources added by the player using the CORIUM/METAL/GOLD/SILICON/EXITON commands will be returned, and the resources will not be added to the player interface. The player's use of the TECH command will cause everyone's technology to complete all upgrades at the same time, not just the player's technology.
(7).The computer will capture the enemy's buildings, and the computer will study the enemy's technology (the technology between BO and WS). If the enemy's technology is obtained, the computer will produce related buildings or fleets by itself.
(8).The computer’s attack strategy has been adjusted, and there will no longer be a situation where the computer will be ready to attack the player if it does not have a sufficient number of troops to attack a certain target regardless of the large area being wiped out in the middle. The computer will give priority to the production of the fleet, and build large-scale defense facilities to prevent players from attacking.
2. Sound update
update content:
04/30/2021:
(1).Most of the sounds of the DEMO version are used, because each unit of the DEMO version has an independent and accurate sound. The units in the original game are just random sounds.
(2).Added a sound record with the name wsts_026.
3. Background music update
update content:
04/30/2021:
(1). All background music of WS family has been replaced.
(2). Keep all the background music of the BO family.
(3). The non-combat time background music of the SI family has been replaced.
Post edited July 24, 2021 by kennyhx2