Posted October 16, 2015
IronArcturus
RoguelikeWarrior
IronArcturus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From United States
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Posted October 16, 2015
IronArcturus: Actually, I don't have the game yet, but I've been reading a lot about it! :P
So I'm guessing that the devs did fix the bug?
- Fixed portal occasionally appearing in inaccessible location So I'm guessing that the devs did fix the bug?
- Fixed engine crafting
- Fixed ammo pickups occasionally getting 'stuck' over player's view
- Added mouse rebinding (does not yet allow mouse axes to be rebound)
- Fixed SOME cases of bindings being lost
There's the changelog :)
avder42
New User
avder42 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2015
From United States
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
avder42
New User
avder42 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2015
From United States
Posted October 16, 2015
Have they given you an ETA on the first content patch?
cyboff
Rum Not Bombs!
cyboff Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From Czech Republic
Posted October 17, 2015
IronArcturus: Actually, I don't have the game yet, but I've been reading a lot about it! :P
So I'm guessing that the devs did fix the bug?
JudasIscariot: - Fixed portal occasionally appearing in inaccessible location So I'm guessing that the devs did fix the bug?
- Fixed engine crafting
- Fixed ammo pickups occasionally getting 'stuck' over player's view
- Added mouse rebinding (does not yet allow mouse axes to be rebound)
- Fixed SOME cases of bindings being lost
There's the changelog :)
avder42
New User
avder42 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2015
From United States
Posted October 22, 2015
Played a while with the new version and thought I'd list a few things I got that I think might be bugs:
1. It took me until after Sublevel Two before I got any nanocards. Usually by that time I have 2 or 3 at least. I only got two cards all game. Typically I end up with 6 cards in a game where I make it to Sublevel 5. And I wasn't short on nanites either: by the middle of Sublevel One I had over 2500 in the bank.
2. 75% of the loot that dropped had negative prefixes. 70% of THAT loot had the extremely negative (poor, crude, useless) prefixes.
3. Items would change prefixes and stat values between levels. Marksman would become Razor, and so on and so forth.
4. At least one enemy spawned behind a lava wall in a small lava cave room.
5. Lasers seemed to do even less damage than they used to. I used one to kill the Sublevel One reactor and I swear it took over a minute and a half to kill it.
1. It took me until after Sublevel Two before I got any nanocards. Usually by that time I have 2 or 3 at least. I only got two cards all game. Typically I end up with 6 cards in a game where I make it to Sublevel 5. And I wasn't short on nanites either: by the middle of Sublevel One I had over 2500 in the bank.
2. 75% of the loot that dropped had negative prefixes. 70% of THAT loot had the extremely negative (poor, crude, useless) prefixes.
3. Items would change prefixes and stat values between levels. Marksman would become Razor, and so on and so forth.
4. At least one enemy spawned behind a lava wall in a small lava cave room.
5. Lasers seemed to do even less damage than they used to. I used one to kill the Sublevel One reactor and I swear it took over a minute and a half to kill it.
avder42
New User
avder42 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2015
From United States
Six_Ways
New User
Six_Ways Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2010
From United Kingdom
avder42
New User
avder42 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2015
From United States
Posted October 26, 2015
avder42: Are tier 2 items supposed to drop? Cause I got 3 of them in a span of 5 minutes: Gunship hull, railgun, and homing swarm.
Six_Ways: Yep, you unlock tier 2 drops quite late on. Now if only I'd see more Tortoise Hull drops. I think I've seen it drop exactly once in the time I've had the game. Standard hulls almost never drop either.
Kurasu64
New User
Kurasu64 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Canada
Posted October 28, 2015
[Continued from previous post...]
24. The manual detonation by holding and releasing fire for the concussion missiles doesn't seem to work.
24. The manual detonation by holding and releasing fire for the concussion missiles doesn't seem to work.
Otakuwolf
New User
Otakuwolf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From Italy
Posted November 12, 2015
I'd like to report a bug:
Before i was about to get to the end of the sublevel 5 and i went thorough a corridor... and i randomly died hit by "lava" because apparently some lava tile glitched in the middle of the corridor.
It's not the first time i find such bug anyway as i already happened to stumble and get stuck into "glitching tiles", which are kinda problematic as you can only see those from certain angles (hence why i couldn't see the lava one while flying thorough the corridor until i got stuck into it).
Thank you for your time
Before i was about to get to the end of the sublevel 5 and i went thorough a corridor... and i randomly died hit by "lava" because apparently some lava tile glitched in the middle of the corridor.
It's not the first time i find such bug anyway as i already happened to stumble and get stuck into "glitching tiles", which are kinda problematic as you can only see those from certain angles (hence why i couldn't see the lava one while flying thorough the corridor until i got stuck into it).
Thank you for your time
JavierMC
New User
JavierMC Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2011
From Spain
Posted December 23, 2015
I seem to be stuck outside the boss room in sublevel 3:
https://gfycat.com/UnselfishUnfitCopperbutterfly
When I entered the room before the yellow door some enemies must have come from the next room. When I was done I was locked and could only kill myself. I think I heard an enemy sometimes, in the lava room, but I couldn't see any.
https://gfycat.com/UnselfishUnfitCopperbutterfly
When I entered the room before the yellow door some enemies must have come from the next room. When I was done I was locked and could only kill myself. I think I heard an enemy sometimes, in the lava room, but I couldn't see any.