Hello to all, if anybody still reads this.
My story is rather odd and off-topic, if someone wants to read it though, and maybe also reply , I would be thankful.
I found this thread because I was searching for something different. I was wondering if there is a way to decompile and recompile the .tre files because I would like to lower the volume of the passing-by-jet-engine sounds, but only those sounds, all the other sounds should stay as they are.
I haven't found a way to do that yet, although I saw some posts in another forum about a tool that was designed to work with the .tre files from Wing Ciommander Privateer, but I have not tried that yet.
I did not know that there was an issue with the drop rate of enemy planes counter measure. When I played Strike Commander back then, I played the CD-version with Tactical Operations, both campaigns, on a 486-DX4-100, with unlimted gun ammo and easy enmies. I did not use Air-to-Air Missiles that much, I nearly killed all planes with the gun. Maybe I did that because the game was running to smooth on that 100-MHz-PC and the enemies dropped to much flares.
I reinstalled my still-working CD from back then and played it in Dosbox, and yes, the enemies drop too much flares to get reliable missile hits.
I tried to reduce the cycles to 19000, the game is still playbale but not so smooth, and I think the drop rate of flares is better.
And I tried to set the core to normal, leaving cycles at 50000, did a gauntlet run and the second or third enemy immediately dropped 2-2-1 flares in a short burst, maybe that was because of his skill, did not test that further yet.
Now to the really off-topic...
I played B-17 Flying Fortress, the Version from 1993, on the Amiga 500 and on the PC, not B17- Flying Fortress the Mighty Eight from 2000.
When I play that game in Dosbox with enough cycles to have smooth framerates, I noticed something.
The gun Turrets and the enemy fighters do have increased rate of fire, I guess that's because the game was coded to have firerates dependent on framerate, maybe in a similar way to the countermeasure drop rate in the CD-version from Strike Commander.
That makes enemy fighters way more deadly, but that is not the only thing.
There seems to be a limited number of bullets the player can spawn with the gun turrets, I do a little hobby coding myself, but its very basic, so I guess there is a pool of a certain size for gun turret bullets, and if that pool is full, no more bullets spawn, even if the player keeps firing and the firing animation of the turret keeps playing. If the bullets expire or hit something, new bullets can be spawned if the player is still firing.
That results in the turrets only to be able to shoot a very short burst and a long waiting time until the next burst can be shot. That makes it very difficult to shoot down enemy fighters when running with high cycles and smooth framerates.
And the Norden-Bombsight seems to have problems to light up the Drop-Bombs-Light at high altitudes, and the AI-gunners do miss enemy fighters nearly all the time.
If I reduce the cycles and the framerates become so choppy like on the Amiga 500, maybe 6-14 FPS or so, then the firerates and all the other things function very much the way they should do. But aiming gun turrets at such a low framerate is not so pleasant. Although I do shoot down way more enemy fighters with low framerates. Since the turrets shoot only one bullet per frame, the bullet-pool never gets full and I always can shoot.
Now that I red about the fixes for the strike.exe, I was wondering if someone knows a way to edit files from B-17.
Maybe in a way to reduce firerates but keep hight framerate gameplay.
Or maybe in a way to increase the size of the pool for turret-bullets and there to be able to fire continously at high framerates.
Thank you very much.