Posted May 07, 2017
New patch (reverted everything else for now):
0xD4AD 66 -> EB
0xD4AE 26 -> 2B
This one jumps over some code that is directly responsible for the spam AND initial reaction time, this one feels VERY good in the campaign and seems to scale with AI levels and gameplay setting as well.
It felt almost too easy now, but playing the same campaign mission in the disk version again shown me that it is still even easier there.
Powershell: -> I have no windows machine any more, but nice catch :)
enable:
$strike = Get-Content -Raw -Encoding Byte .\STRIKE.EXE
$strike[0xd4ad] = 235
$strike[0xd4ae] = 43
restore:
$strike = Get-Content -Raw -Encoding Byte .\STRIKE.EXE
$strike[0xd4ad] = 102
$strike[0xd4ae] = 38
Hope that makes sense ? (I guess the values are DECIMAL ?)
0xD4AD 66 -> EB
0xD4AE 26 -> 2B
This one jumps over some code that is directly responsible for the spam AND initial reaction time, this one feels VERY good in the campaign and seems to scale with AI levels and gameplay setting as well.
It felt almost too easy now, but playing the same campaign mission in the disk version again shown me that it is still even easier there.
Powershell: -> I have no windows machine any more, but nice catch :)
enable:
$strike = Get-Content -Raw -Encoding Byte .\STRIKE.EXE
$strike[0xd4ad] = 235
$strike[0xd4ae] = 43
restore:
$strike = Get-Content -Raw -Encoding Byte .\STRIKE.EXE
$strike[0xd4ad] = 102
$strike[0xd4ae] = 38
Hope that makes sense ? (I guess the values are DECIMAL ?)