Waswat: So the steam Patch 3 has the following:
...
which all seems to be in the first part of the GOG "patch 3"
Yes, the
PATCH 3 on GOG contains all 3 Steam patches, listed in reverse order:
Steam patch 3: • Added feedback to Exit Terminals in Zone 4 (Athena)
• Added display to better illustrate the power needed to open security door in 3-2
• Added additional art to the end game level
• Updated many more weapon SFX
• Removed Glitch-Merchant from the MURDERZONE
• Bench costs in the MURDERZONE now properly reflect the intended prices
• Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
• Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
• Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
• Fixed specific instances where the player could soft lock when robbing merchants
• Fixed issue that could cause the menu and splash screen to stretch on various resolutions
• Fixed issue with the teleporter pieces that made them harder to find
• Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
• Fixed specific case where the upgrade machine could give you the same upgrade in a row
• Fixed Lil Joby's gibs to render correctly
• Fixed visual issue with the "Wizard"
• Fixed various rendering issues with jump map UI
• Fixed case where the player could be killed when entering the Jump map
• Fixed visual issue when the player has an extreme amount of items
• Fixed issue that could cause the mouse to show in the center of the screen
• Fixed issue with the loaded ammo value showing improperly when the player has no weapon
• Fixed issues with navigating the controls options menu
• Fixed issue that could cause the crosshair to render improperly
• Fixed mistranslation in the MURDERZONE in some languages
• Fixed issue with the jump map timer if the player took longer than an hour
• Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
• Fixed issue where blood would continue to be added after it was full
Steam patch 2: • Added animation to display when the game is loading
• Added look sensitivity Y option
• Added "Are you sure" Pop up when ending a run
• Fixed many issues that could cause level geometry to improperly generate stopping player progress
• Tweaks to fire-rate perks
• Fixed issue that could make scrap unobtainable
• Fixed issues with the Zone 3 (Burbs) train from stopping game progress
• Fixed issue that could soft lock progress when playing the rats map
• Fixed issue causing barrel inventory problems
• Main gun sounds are now in (( stereo ))
• Fixed a few issues with secret weapons
• Fixed multiple issues with the Jump map weapons
• Fixed issue with the Jump map boundaries
• Upped the dankness
• Fixed collider issue in the Zone 3 (Burbs) Merchant
• Fixed issue with Zone 4 (Complex) merchant Item descriptions
• Changed how gun sounds are spread and spatialized
• Fixed a typo with a Kickstarter Backer name
• Fixed issue not resetting player upgrades in the Murder Zone
• Fixed issue in the Murder Zone that could stop player progress
Steam patch 1: • Increased the height that triggers fall damage
• Halved the fall damage
• Increased health in first zone (ICARUS)
• Increased range of FOV (60-120)
• Fixed issue disallowing certain systems from using all available resolutions
• Weapon sounds are louder
• Fixed bug with weapon inventory
• Fixed problems with level geometry that could cause players to get stuck
• Fixed bug causing a secret gun to not fire
• Fixed bug causing secret gun to rarely not appear
• Raised and lowered the extremes on mouse sensitivity
• Fixed issues that could cause all enemies to freeze
• Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
• Fixed volume of music in zone 3 (THE BURBS)
• Adjusted audio mixer to a better balance
• Adjusted some audio to have better spatialization
• Fixed bug that stopped some enemies from making their sound effects as intended
• Glowbrite pursue sounds
• Turret footsteps have better proximity
• Carrier footsteps sounds
• Adjustment to Glutton proximity alert
• Fixed bug that stopped item descriptions from showing in the merchant
• Fixed bug that stopped the player from navigating the inventory with the mouse
• Improved reliability for some minor secret activations
• Fixed in game achievement tracking from showing the correct achievement
Edit:
I just fired up Strafe and in the game settings it says
v1.02. This is so confusing.