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Bugs I've seen:

can't make it past room 8 on murder, game crashes
garbage FPS (I think my Integrated card was on though, sometimes the game runs at 200+)
Crashes on campaign
things don't spawn
silent as hell enemies
weapons with ammo get "thrown" for some reason
This user's son speaking.

For some reason when using an upgrade station on your primary weapon (the one you start a round with) if you switch from the fists to a weapon you picked up in the environment that weapon can potentially turn into a no-ammo weapon that you can just hit with...sometimes it says it has full ammo but you can no longer shoot with it just swing it, or other times the ammo just disappears and the same result occurs. This might be part of what is causing the above mentioned bug about throwing weapons that still have ammo.

Really sucks to get a weapon mysteriously eaten. =P

Addition: Also the same thing seems to happen when you run out of ammo for your main gun and try to switch to a picked up weapon not only do you have trouble switching because the main weapon seems to glitch between fireable with no ammo to actually fire and swing like a baton mode, but you have to quickly scroll real quick to get past it to another weapon. Even when you do that next weapon has generally had its ammo eaten and it is just swingable. A quick fix until properly addressed in a patch is that this SEEMS to happen less when you use the 'previous weapon' button and not the 'next weapon' button when your main weapon runs out of ammo...might try that with the upgrade station problem too.

Addition 2: Also this same thing happened after switching back to a picked up weapon upon throwing an explosive object.

Addition 3: Okay, just encountered a game breaking bug...I got to level 3-1, the one with the tunnel and tram, and the FPS problems that have been happening to a lot of people SKYROCKTED. I could barely move. Then all of a sudden I got shot out of the map and into a spacial void...I just got slingshot clipped out of the map...soooo yeah not gonna try another run 'til a patch fixes this game.

Addition 4: Oh, something I forgot to mention, enemies sometimes get stuck in the environment.
Post edited May 11, 2017 by crazydaisy
Found another: Progress isn't saved on Murderzone at all. The blood count is, but not rooms finished or time etc
I managed to fall through the floor or walk through walls several times. The game teleported me back inside the map, but the AI behavior was stuck. Enemies wouldn’t attack and couldn’t be killed (could shoot all the limbs off but the corpses would just float mid-air and make grunting sounds when near the player). Level progression is still possible while in that state until you hit a door that won’t open at all (possibly a different bug).
Can't beat ANY of the murderzones, they all crash after 8 rooms, occasionally letting me go past 10, then freezing upon exit, not reqrding me the blood..



Causes PC to heat up like a volcano too.
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D4rkwolf: Devs or GoG staff wanna star this post?

Together we can make this better!

Feel free to add to this

Bugs I've seen:

can't make it past room 8 on murder, game crashes
garbage FPS (I think my Integrated card was on though, sometimes the game runs at 200+)
Crashes on campaign
things don't spawn
silent as hell enemies
weapons with ammo get "thrown" for some reason
Just another thing to add but i wouldnt call it a bug is that the shotgun damage is really inconsistent. Sometimes enemies explode in a bloody symphony other times they shrug it off. Sometimes it will insta-gib an enemy from across the room other times it wont register.
avatar
D4rkwolf: Devs or GoG staff wanna star this post?

Together we can make this better!

Feel free to add to this

Bugs I've seen:

can't make it past room 8 on murder, game crashes
garbage FPS (I think my Integrated card was on though, sometimes the game runs at 200+)
Crashes on campaign
things don't spawn
silent as hell enemies
weapons with ammo get "thrown" for some reason
avatar
toady1: Just another thing to add but i wouldnt call it a bug is that the shotgun damage is really inconsistent. Sometimes enemies explode in a bloody symphony other times they shrug it off. Sometimes it will insta-gib an enemy from across the room other times it wont register.
This user's son speaking.

So basically it works like a video game shotgun and a real life shotgun at the same time? Shrodinger's shotty discovered!
This user's son speaking.

I found a couple of bugs after patch 3.

A problematic one. The alt fire mod for the rail gun that creates a gravity bomb(black purple vortex) causes bodies and still moving enemies to become invincible and not attack you, blocking your path.

A minor one. The other is that the primary fire mod for the rail gun that causes your shots to bounce sometimes leaves its bounce effect in the environment.
Post edited May 17, 2017 by crazydaisy
This user's son speaking.

Fell out of the map and into a spacial void in MurderZone. *sigh*

After Patch 3.
Post edited May 17, 2017 by crazydaisy
This user's son speaking.

Just encountered a game breaking bug after Patch 3.

I was on the third level of Athena running along a corridor when all of a sudden I got shunted into a mish mash amalgam of the square chutes you use to travel between Athena levels and the ceilings with the red alarm lights as well as some wall. It was shaped like someone had crumpled me in a ball of this amalgamate environment and I couldn't get out and back to the area proper.

The items I had were the 'health on kills regen', 'suit that protects against acid', 'reload attack', 'double jump boots', and the 'jump jet pack that slows your fall'. Funny thing is, I had just used my 'double jump' and 'jump jet' together for the...20th time I guess when I could of sworn I heard what sounded like part of the audio for one of them hanging. Not sure if that is what caused this but...that run was going so well. =(

It was right after the sprinklers came on to put out fire...the sound may have been the sprinklers hanging and that caused it possibly.

A minor bug I encountered is that when you use a teleporter part it doesn't disappear from your inventory sometimes. I mean, I don't think I had duplicates, but the icon stays there in your inventory.

Also every once in a while there is still occasional choppy FPS.
Post edited May 17, 2017 by crazydaisy
This user's son speaking.

Just encountered another game breaking bug after patch 3.

Was going through the third level of the burbs when the path to the tram to leave turned into a spacial void and I couldn't leave. Another lost run.

This is...rather annoying. =\

My items were the 'boots that damage enemies when you jump on them' and a teleporter part I used but was still listed in my inventory.
Post edited May 19, 2017 by crazydaisy
This user's son speaking.

I'm not sure if this next problem is a bug per se so much as a level design flaw but it is game breaking.

In the burbs areas, when getting off the trams if you are not careful you can fall below onto the tracks with no way to get back up. This obviously wasn't intended but could probably be remedied by Pixel Titans simply nudging the tram slightly closer to the exit? That way it should be impossible to fall off.

Addition: Actually now that I think about it what may have happened was a clipping error and I fell through the tiny ramp at the tram exit. Either way, it is a problem.
Post edited May 19, 2017 by crazydaisy
This user's son speaking.

Found a bug.

I don't think the item that regenerates your health with each kill is working. I had it and killed plenty of enemies without full health but it never restored any that I could tell.

I'm pretty sure it is a passive item that works without having to use the 'use item' key but I tried anyway and that didn't help.

As an aside, I hope all these things I'm posting helps fix the game...I hope Pixel Titans will look here or that GOG will inform them because if this is all for naught that is a bit disheartening.

Also a thanks to D4rk for starting this thread.
Post edited May 19, 2017 by crazydaisy
This user's son speaking.

SPOILER ALERT FOR THOSE WHO HAVEN'T MADE IT PAST THE FINAL BOSS.

After the final boss, when you get back to your ship, some of the enemies don't seem to attack you. Not sure if this was intentional but I thought I'd post it just in case.
Post edited May 20, 2017 by crazydaisy
This user's son speaking.

After patch 5 when I was heading to level 3-3 of the Burbs via the tram, a star filled void appeared ahead of me and the tram doors opened to a rock wall rather than the level...run ruined. :(