Unfortunately, the developer has already answered this question on steam here:
https://steamcommunity.com/gid/103582791458099446/announcements/detail/1698356489974284013 So save on exit will probably never happen. Qucksave I believe won't happen either. There will eventually be mobile save from that post, but it's not in the game yet. You can save at bandit camps you clear out, but so far I haven't found any. In the end I go to a quest, I have to finish it in that session or it can't be done. I played in 2 hour sessions, and if I have to leave for an extended period of time I have to leave the game running or I'd have to start the quest over. Right now the whole system is a big pain. What I don't understand is why there isn't an auto save right before you enter a dungeon. I get it that when you enter one it's randomly generated and you can't save due to the game not having the ability to save the state inside the dungeon. Fair enough, but at least auto save when right at the entrance. That should be more than a fair compromise. The worst part when I died last is, it was night so no vendors so I went right to bed and it saved. So I had to do everything again after I died ( eating, drinking when you woke up, going to sell the stuff you have, buying supplies for the next mission, repairing equipment, getting the reward, getting the next mission, and traveling back to the place I was at, then going into the dungeon). Seriously, that is NOT fun, it was like 20 minutes of stuff I did already that shouldn't have been needed to be done again. And while it was also partially my fault because I did all that crap and didn't directly go back to the inn and go to sleep for 18 hours because I didn't want to waste a couple of minutes of my time sleeping just to save, that could have been easily fixed by just autosaving when you leave the town *sigh*.