Posted May 13, 2019
high rated
The GOG version runs workshop mods. For example I'm using the latest ST: New Horizons Mod + SubMod, Music, and FedUI.
This example uses a Mod that is technically a multi-mod as it has inter-dependencies on other mods and will not work properly without the others.
D:\Documents\Paradox Interactive\Stellaris\mod:
Inside are 4 folders using numeric names, as well as corresponding .mod files for each.
Important to note: the .mod files path syntax...
archive="D:\\Documents\\Paradox Interactive\\Stellaris\\mod\\688086068/newhorizons.zip"
notice the double-slash between directories; as well it doesn't get changed to "path=", it stays as "archive=".
I understand that the Mod Author(?), grinsel on GOG or G-Man on Steam,(I cannot link to the post, even though it is a gog url...lol) has stated elsewhere in this forum that it should be changed to "path=" and change it from .zip to just a directory (path=mod/newhorizons, as per author; instead of archive=...\\mod\\.../newhorizons.zip).
from the .mod file locating the folder holding the main portion of the mod:
(my folders are relocated, google: "Win10 move user folder location")
name="ST: New Horizons"
archive="D:\\Documents\\Paradox Interactive\\Stellaris\\mod\\688086068/newhorizons.zip"
tags={
"Star Trek"
"Total Conversion"
}
picture="thumb.jpg"
remote_file_id="688086068"
supported_version="2.2.7"
the structure/naming in the first screen of the mod folder is as it was installed by steam, then the steam version of the game removed, and the GOG version fresh installed. It picked up the mods as they were left by the steam install.
important take-away: there is no need to extract the newhorizons.zip inside the mod\688086068 directory.
as well, you can likely rename the .mod files and folders to a more human-friendly naming convention, maintaining continuity of course, such as newhorizons.mod and mod\\newhorizons/newhorizons.zip instead of ugc_688086068.mod and mod\\688086068/newhorizons.zip.
(Tested: success! Included screen of the renaming of the mainmod folder)
"D:\Steam\steamapps\workshop\content" has no entry/directory for "688086068", the newhorizons identifier that still remains in the .mod file under the "remote_file_id="688086068"" I presume this line is effectively ignored in the GOG version.
This example uses a Mod that is technically a multi-mod as it has inter-dependencies on other mods and will not work properly without the others.
D:\Documents\Paradox Interactive\Stellaris\mod:
Inside are 4 folders using numeric names, as well as corresponding .mod files for each.
Important to note: the .mod files path syntax...
archive="D:\\Documents\\Paradox Interactive\\Stellaris\\mod\\688086068/newhorizons.zip"
notice the double-slash between directories; as well it doesn't get changed to "path=", it stays as "archive=".
I understand that the Mod Author(?), grinsel on GOG or G-Man on Steam,(I cannot link to the post, even though it is a gog url...lol) has stated elsewhere in this forum that it should be changed to "path=" and change it from .zip to just a directory (path=mod/newhorizons, as per author; instead of archive=...\\mod\\.../newhorizons.zip).
from the .mod file locating the folder holding the main portion of the mod:
(my folders are relocated, google: "Win10 move user folder location")
name="ST: New Horizons"
archive="D:\\Documents\\Paradox Interactive\\Stellaris\\mod\\688086068/newhorizons.zip"
tags={
"Star Trek"
"Total Conversion"
}
picture="thumb.jpg"
remote_file_id="688086068"
supported_version="2.2.7"
the structure/naming in the first screen of the mod folder is as it was installed by steam, then the steam version of the game removed, and the GOG version fresh installed. It picked up the mods as they were left by the steam install.
important take-away: there is no need to extract the newhorizons.zip inside the mod\688086068 directory.
as well, you can likely rename the .mod files and folders to a more human-friendly naming convention, maintaining continuity of course, such as newhorizons.mod and mod\\newhorizons/newhorizons.zip instead of ugc_688086068.mod and mod\\688086068/newhorizons.zip.
(Tested: success! Included screen of the renaming of the mainmod folder)
"D:\Steam\steamapps\workshop\content" has no entry/directory for "688086068", the newhorizons identifier that still remains in the .mod file under the "remote_file_id="688086068"" I presume this line is effectively ignored in the GOG version.
Post edited May 13, 2019 by shaggygoblin