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Hi,

I'm having a reoccurring issue where enemies are not displayed properly during ground combat. Note: this is not the same as an enemy disappearing from the character's line-of-sight, which seems to be a deliberate part of the game.

This issue manifests as follows:

Party enters area where enemies are present, which then begins turn-based combat.
Party members take combative postures; both the player's characters and enemies are placed in order of turn.
However, some or all enemies will not be visible to me on screen.
If it's my turn, my character can preform all actions except interact with the enemy since they are invisible.
Once it's the enemy's turn often they will appear right next to me. This happens in areas where there is nothing obstructing the character's view.
After the enemy moves, they become visible and can be attacked.

In the attached screenshots, you can see my party enters combat yet there is no enemy visible on screen. After my first character's turn ends, an anemy appears directly in front of my character and moves to close the distance. The enemy came from a long corridor that my character was looking directly at.

Because of this, the party ends up taking a lot of unnecessary damage since they cannot attack even when they gain initiative. This happens in the tutorial and in the main portion of the game.

Figured I'd let someone know. Thanks!
Attachments:
avatar
Insanefury: Hi,

I'm having a reoccurring issue where enemies are not displayed properly during ground combat. Note: this is not the same as an enemy disappearing from the character's line-of-sight, which seems to be a deliberate part of the game.

This issue manifests as follows:

Party enters area where enemies are present, which then begins turn-based combat.
Party members take combative postures; both the player's characters and enemies are placed in order of turn.
However, some or all enemies will not be visible to me on screen.
If it's my turn, my character can preform all actions except interact with the enemy since they are invisible.
Once it's the enemy's turn often they will appear right next to me. This happens in areas where there is nothing obstructing the character's view.
After the enemy moves, they become visible and can be attacked.

In the attached screenshots, you can see my party enters combat yet there is no enemy visible on screen. After my first character's turn ends, an anemy appears directly in front of my character and moves to close the distance. The enemy came from a long corridor that my character was looking directly at.

Because of this, the party ends up taking a lot of unnecessary damage since they cannot attack even when they gain initiative. This happens in the tutorial and in the main portion of the game.

Figured I'd let someone know. Thanks!
Looking at the screenshots, neither of your crew members have that hallway in their line of sight (only peripheral). Use the turn-to icon on the toolbar to rotate your crew member to face down the hallway and they should show up. The LOS cone is fairly narrow - hence the ability to turn your crew to look around for free. You can also press the TAB key to highlight all enemies in combat with you. Enemies will always show up when they are within a certain distance of your team to simulate sound/movement revealing them.
Post edited February 15, 2020 by StellarTactics
avatar
Insanefury: Hi,

I'm having a reoccurring issue where enemies are not displayed properly during ground combat. Note: this is not the same as an enemy disappearing from the character's line-of-sight, which seems to be a deliberate part of the game.

This issue manifests as follows:

Party enters area where enemies are present, which then begins turn-based combat.
Party members take combative postures; both the player's characters and enemies are placed in order of turn.
However, some or all enemies will not be visible to me on screen.
If it's my turn, my character can preform all actions except interact with the enemy since they are invisible.
Once it's the enemy's turn often they will appear right next to me. This happens in areas where there is nothing obstructing the character's view.
After the enemy moves, they become visible and can be attacked.

In the attached screenshots, you can see my party enters combat yet there is no enemy visible on screen. After my first character's turn ends, an anemy appears directly in front of my character and moves to close the distance. The enemy came from a long corridor that my character was looking directly at.

Because of this, the party ends up taking a lot of unnecessary damage since they cannot attack even when they gain initiative. This happens in the tutorial and in the main portion of the game.

Figured I'd let someone know. Thanks!
avatar
StellarTactics: Looking at the screenshots, neither of your crew members have that hallway in their line of sight (only peripheral). Use the turn-to icon on the toolbar to rotate your crew member to face down the hallway and they should show up. The LOS cone is fairly narrow - hence the ability to turn your crew to look around for free. You can also press the TAB key to highlight all enemies in combat with you. Enemies will always show up when they are within a certain distance of your team to simulate sound/movement revealing them.
Interisting. Fwiw,TAB doesn't highlight anything for me but highlight drops or containers, even in combat. Perhaps consider making the enemies play by the same rules? Right now, it seems like they can see me through walls but disappear from my sight unless my body is aimed directly at them. I've also had them disappear directly in front of me. Doesn't seem very intuative or realistic. Maybe I'm doing something wrong? Idk.