Bosses: Roadmap update 3
Don't Boss me around, maggot!
Latest update continues to expand the game universe, adding specially crafted Boss mechanics to spice up the challenge, along with new world sectors, stations, questgivers and much more.
Greetings captains!
Just before the holiday craziness kicks in, we've reached the third milestone. That means we're offering, just in time, some fresh new ways to expand your experience of the game and fill any free days you might have coming.
This update looks exactly as a December gift basket is supposed to look – a little bit of something for everyone!
You've already explored the available game areas? Good – now you have new ones to check out, including some pretty familiar planets. Or, you've mastered the combat system and you're unmatched out there? Awesome – Boss mechanics will make sure there is something out there you haven't seen yet and that WILL be an adequate challenge!
Also, if you're bored of your everyday bartender – new businesses have opened onboard new stations and planets.
Besides the obvious additions you can't miss, a huge chunk of improvements is a mandatory part of each update – missions, equipment, AI, HUD elements, ADAH companion etc...
Anyways, to avoid spoiling the surprise, here is the entire changelog, and you can unwrap the presents yourself as soon as update is downloaded.
In case you want to take a sneak peek into what's „in the box“, there is a new short gameplay video trailer that speaks a lot more than words:
https://www.youtube.com/watch?v=OJdtwtNe0T8&lc=z224ilep0yuithfvjacdp43340c041aq1zyicm5z30hw03c010c CHANGES
ADDED: entire game mechanics for Boss units and Boss fights
ADDED: 12 Monkeys Boss with mechanics in Outerlands sector
ADDED: Jeepers Creepers Bosses with mechanics in Pyros sector
ADDED: new HUD elements and information regarding Boss mechanics
ADDED: new Starchart icons and fonts for Boss units
ADDED: new SFX and VO elements linked to Boss fights
ADDED: new Nexus Android barman
ADDED: NavBuoys now have direction lines and destination tags
ADDED: Planet Earth sector, with all available options and infrastructure
ADDED: Da Vinci space station with all station options
ADDED: Delta space station with all station options
ADDED: General Drake outpost with all options
ADDED: new interiors on added space station
ADDED: Outlaws Gunner ship model
ADDED: Outlaws Dozer ship model
ADDED: Templars Vanguard ship model
ADDED: Catapult Ruine model
ADDED: various damage resistance icons to display if an NPC is heavily resistant
ADDED: NPC shields now have different OnHit visuals, depending on what type of damage they are more resistant to
ADDED: visual and audio damage and explosion effects to structures, as their hull drops below certain thresholds
ADDED: damage VFX on structures, as its hull drops, is now accompanied by visual and audio explosions
ADDED: Completely redesigned, animated loading screen
ADDED: in-game loading panel upgraded with new visuals and hints
ADDED: all supported languages have translated crafting hints
UPDATED: new camera views and movements while controlling the ADAH drone
UPDATED: Missiles balance - Player now has a bit more chance to manually dodge an incoming homing missile
UPDATED: AI of enemy ships when using equipment items
UPDATED: Reputation of the Outlaws faction now calculates other factions reputations as well
UPDATED: Keyboard shortcuts and bindings improved
UPDATED: further improved controller support and input recognition
UPDATED: Critical system failure types and triggering points improved
UPDATED: ammo storage CSF has new mechanics
UPDATED: NPC ships resistance is added to ship templates
UPDATED: Faction reputation now properly affects ability to dock at some space stations
UPDATED: near death screen warning has different effect and intensity
UPDATED: responsiveness of controls while in boost is increased
UPDATED: lead on target marker works more precise now
UPDATED: loot selection box increased
UPDATED: clear definition of crafting results
UPDATED: energy capacity for light weapons rebalanced
UPDATED: starchart icons for random missions
UPDATED: rebalanced NPC heavy weapons usage
FIXED: load game panel can now be sorted properly
FIXED: purchase and usage of Hyperion wings module doesn't crash the game anymore
FIXED: correct VFX is now triggered upon completion of repair missions
FIXED: enemy ships will not leave mission area anymore
FIXED: destroy missions from barmen work correctly now
FIXED: missions to defend objects now work properly without enemies getting stuck and becoming immobile
FIXED: waypoints on repair and defend missions will now clear correctly when the mission is done
FIXED: Gas extraction VFX now shows correctly even with nebula in the background
FIXED: Ships trails don't flicker anymore when changing movement direction
FIXED: experience points are now awarded correctly after mission completion
FIXED: cruise and cut engines options do not interfere anymore
FIXED: Issues with structures, encounters and factions in sector Extera
FIXED: Issues with structures, encounters and factions in sector Pyros
FIXED: Issues with structures, encounters and factions in sector Caterton
FIXED: Issues with structures, encounters and factions in sector Outerlands
TWEAKED: NPC ship threat calculation tweaked
TWEAKED: basic global encounters updated to take NPC threat calculation properly into account
TWEAKED: basic global encounters now take into account player level and the specific map the encounter takes place on
These are the most important changes and additions. We hope the list is sufficient for this festive occasion we call Roadmap Update 3. The long journey through Early Access is now one milestone closer to completion, but there’s still massive work ahead of us! Some of you will also already recognize the improvements to some game elements you've specifically mentioned in your comments and feedback.
Along all of this, we've also tweaked, improved and polished many more details in the previously implemented parts of the game, mostly based on what you good people reported. Feel free to give it a go and see what else has been improved.
In the end, let us reiterate that this update is the third of almost a dozen major Early Access planned updates, and we also fully expect to throw in a number of unplanned updates along the way. The number of these will, in part, depend on what you report to us, and what ideas you throw at us on Steam forum.
Have a nice holiday ahead, and don't hesitate to try out all the goodies we're prepared for you! In space no one can hear your enemy scream!
Cheers!
LGM Games team