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I finished the campaign.

Now I'm flying in my huge carrier able to hold my ground against 3 Empire Dreadnoughts simultanously.
I've done some mining, pirate hunting and trading along the way. Plundered riches and got ridiculously wealthy by selling captured ships.

I don't know what's left to do. People are saying they spent over a hundred hours in that game, I'm probably missing something, then.

I have the feeling I'm not experiencing it right:

Is the galactic news useful, at all?
What good is a firewall in your grappler?
Why do need hitpoints for your internal system when your can make your shields hold enemy fire?
What good is trading if mining is quicker less of a hassle?
Why should you do either of them once you understood the techniques behind capturing enemy ships?
Why can you captain a Cruiser as an Ensign?
How comes you have a rank if you are an independent captain?

Don't get me wrong, getting the command of my carrier was fullfilling. I like the game so much I even withheld my anger and suffered Admiral Khuzevvzwhatever ramblings through all major main missions.
So in short: what's next?
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Khadgar42: I finished the campaign.

Now I'm flying in my huge carrier able to hold my ground against 3 Empire Dreadnoughts simultanously.
I've done some mining, pirate hunting and trading along the way. Plundered riches and got ridiculously wealthy by selling captured ships.

I don't know what's left to do. People are saying they spent over a hundred hours in that game, I'm probably missing something, then.

I have the feeling I'm not experiencing it right:

Is the galactic news useful, at all?
What good is a firewall in your grappler?
Why do need hitpoints for your internal system when your can make your shields hold enemy fire?
What good is trading if mining is quicker less of a hassle?
Why should you do either of them once you understood the techniques behind capturing enemy ships?
Why can you captain a Cruiser as an Ensign?
How comes you have a rank if you are an independent captain?

Don't get me wrong, getting the command of my carrier was fullfilling. I like the game so much I even withheld my anger and suffered Admiral Khuzevvzwhatever ramblings through all major main missions.
So in short: what's next?
For now not that much, after you have finished the campaign there is pretty much nothing to do but increase your wealth, your collection of ships and weapons, and with the latest patch getting involved in a few random war here and there, beside mindlessly exploring of course

A DLC plus expansion are in the work right now, as is a few improvement on the game here and there, no official declaration released on what new patches will bring, but the DLC and expansion are mentioned to give the player the possibility to run it's own space station and even made a sort of clan with territory management and all

Perhaps even the possibility of managing a small fleet wherever you go, but not sure about that, most opponent can't keep up with the player as it is, with a fleet you'll be pretty much invincible, unless new powerful opponent are added to the game + enemy clan to face with their own fleet

-Galactic new can help determine where a war is starting or stopping plus some trading info, will also contain the possible location of wanted criminals if you want to hunt them down, but unless you are interesting in trading or bounty hunting? Pretty much useless as it is now

-The firewall is present on ALL you devices not only on the grapples, and is meant to reduce the chance a cyber attack will manage to disable the protected device. Engineers class have abilities that are permitting them to disable opponent ships, some NPC have similar skills, right now however the chance of it happening to the player ship is quite low, will probably remain so until a patch improve AI behaviour

-Shields are unable to stop 100% of possible incoming damage, some NPC have the same ability the player have and their railgun may be able to bypass your shielding, plus if your shield collapse or when ship collision will be enabled by the authors, subsystem hitpoints will become a relevant factor in ship combat, probably the expansion will also add devices that can damage enemy subsystem or improve bombers and make them capable of bypassing your shields

-Trading can give you more money if done for extended periods of time, plus trading can improve relationships both with the faction you buy goods from as the one you sell them, while mining may improve relations only with the faction you are selling to

-Ship assault is still a significantly unbalanced factor in this game yes, we still don't know how the authors have intention to fix this yet. Even the first game has this very same problem, maybe adding a self destruct device to certain NPC ships will slow the player down, but it will be insufficient solution in the long run, other solutions are still in evaluation and the authors are open to suggestions

-Personally i think the limitations of ships size being determined by your unofficial rank is a little stupid, and it should influence the level of the mission you may get and both the quantity and the quality of good you are offered, both for military and trade equipments. I say unofficial because your character is not member of any official military as far as i know, so unless we count the movement he get dragged in from the beginning of the campaign, the player rank make little sense, perhaps replacing the name with "mercenary" ranks name would have made more sense

-As above

Till next patch or expansion/DLC? Nothing but exploring and senseless fighting
Thank you for your enlightening reply.
A bit sad that there isn't much else to do. I never noticed any improvement in relations when trading, though.

As for the balancing option,
I feel the game is not meant for trading.
You are not encouraged to do so. It seems it's 90% focussed on combat, 5% on exploration.

Cargo Space is way to small. Things would get interesting if you multiply Cargospace by 10 times.
You fight in almost every sector and you can't dock if enemies are engaging you. So even as a trader your battles are crucial.
Post edited February 11, 2015 by Khadgar42
DLC is coming soon, so there will be new missions and new stuff to do. And you didn't miss anything, it's just that many players love to spend time in the game. It's a sandbox basically, campaign is here only to introduce you to the galaxy and give you some background info.

We have some 1000+ hours members. That is amazing. But on the other hand, even if you played 20-30 hours I hope you don't think it was a waste of money.

Thank you for your comments and some back in a month, there will be new things. We are constantly updating the game with new features and we don't intend to stop any time soon. :)
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zzokalj: [...] But on the other hand, even if you played 20-30 hours I hope you don't think it was a waste of money.[...]
Definitely no waste of money, I just felt that I was missing something in the end.
I'm very fond of "Trade and Growth" Simulations like Anno, Port Royale or Rise of Venice etc.
But I couldn't get into that "buy low, sell high, expand your trade empire" feeling. The Combat was fun though. Finding the weapons that suited my style, upgrading them, getting the right officers on board. Real cool stuff but heavily focussed on combat...
I'm not saying there was too much combat either, but trading was just not "big enough".
Why sell a ton of goods for meagre 500 credits profit when you can plunder a Pirate getting a ton of loot for free for 3500 credits. Once I found the most lucrative money making I didn't need hauling cargo any more.
Post edited February 11, 2015 by Khadgar42
Thank you. :)

The one thing I can recommend, if you're bored at the moment, you can try some of the mods. I mean, I'm currently playing with Star Wars music and effects, I'm flying Star Destroyer filled with Tie Fighter wings and I'm visiting planets liike Taris, Corellia, Mon Calamari, Naboo... :)

If you love Star Wars, give it a go. If you love Star Trek, you have a Federation Fleet as a mod too. :)

Check this topic. :)
http://www.gog.com/forum/starpoint_gemini_2/using_mods_with_starpoint_gemini_2

If any mod does not work as it should, let me know and I'll try to see if there is an updated one and reupload it.
Post edited February 12, 2015 by zzokalj
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Khadgar42: Why can you captain a Cruiser as an Ensign?
How comes you have a rank if you are an independent captain?
This shouldn't necessarily be taken as a literal military rank since you aren't part of an actual navy. What the rank system is meant to abstractly represent is that your character needs a certain amount of command experience to handle the logistical and operational challenges of running a ship of a given size and complexity.
Garran is right.

Ranks are as follows:

Level 1 - Apprentice
Level 5 - Mate
Level 10 - Petty officer
Level 15 - Chief petty officer
Level 20 - Master petty officer
Level 25 - Ensign
Level 30- Lieutenant
Level 35 - Lieutenant commander
Level 40 - Commander
Level 45 - Captain
Level 50 - Commodore
Level 55 - Rear admiral
Level 60 - Vice admiral
Level 65 - Admiral
Level 70 - Fleet Admiral