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This all seems to be a GOG issue now and not the developer... and not only this game:

Hi Michael,

You're not pestering us, you have the right to rise this question. What
I can say in behalf of our guys at LGM is that latest Steam update and
documentation has been forwarded to GOG few days ago. And last info we
got is that they have approved the update. Why it still isn't live is
unknown to us too... On Steam we deploy updates ourselves and on GOG we
cannot do that instead of GOG technical personel. Each update we make
for Steam, we deliver to GOG with few days delay but when it will
actually go live isn't up to us. I understand that this might seem just
like an excuse from our part, but I assure you that we are preparing
both versions of the update in a short time span, the only difference is
that GOG actual deployment depends on someone outside of our team.
Anyways, as mentioned before, they told us update is verified and will
go live soon. I sincerely hope that really means soon...

Mario Mihokovic
LGM Games

edit: please note that this was in regards to 1.1000, before it was release. Anything further has nothing to do with this post.
Post edited January 09, 2015 by micktiegs_8
Yes, I was explaining that to our GoG members. Unfortunately, not in our hands and I really hope that Galaxy will solve this cause now it seems we're intentionally neglecting our GoG players. :(
Interesting... but as a solution to the problem, why can't you guys over at LGM send the patch over directly to people who want it? I think someone else suggested this at some point. Maybe I should be asking this over at the SPG2 forums.
GoG's slowness never bothered me, but I can see why it bothers many players, perhaps gog can streamline its updating speed?

bah, I dont know, there are solutions but it wont make everyone happy, while gog's slowness doesnt bother me that much, it can bother others, and I get why they are slow and appreciate them for it.

but on the flip side, I can see how it would bother and annoy people.


and I dont want updates tied directly to the Galaxy client, I like separate patches. but that is just me.
The patch is finally here! Rejoice!
As has been noted elsewhere, GoG does its own QA round on a patch before releasing it. The slowdown this time probably comes down to the recent support-rush over sales, but I've also noticed that antivirus programs haven't been freaking out about several patch files released today (which often happens with certain AV suites on the basis of them being unknown and therefore 'bad reputation' by default - in this case they had already been given a good rating by default), so it may be that GoG was also working out something on that end.
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Garran: As has been noted elsewhere, GoG does its own QA round on a patch before releasing it. The slowdown this time probably comes down to the recent support-rush over sales, but I've also noticed that antivirus programs haven't been freaking out about several patch files released today (which often happens with certain AV suites on the basis of them being unknown and therefore 'bad reputation' by default - in this case they had already been given a good rating by default), so it may be that GoG was also working out something on that end.
I don't think so. As soon as I posted that this and a few other games were missing their updates on the discussion page, Judas investigated and updated all four of them. He also encouraged me to PM him if something like this happened in the future.
edit: which tells me that the developers were right that they had sent their updates and GOG had approved of them. Seems someone just didn't get around to posting them.
Post edited December 04, 2014 by micktiegs_8
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Lenient: Interesting... but as a solution to the problem, why can't you guys over at LGM send the patch over directly to people who want it? I think someone else suggested this at some point. Maybe I should be asking this over at the SPG2 forums.
The problem is that GoG uses its game packer, I didn't knew this until one of our GoG players told me that he cannot mod the game because he cannot unpack it. Then we realized that GoG repacks the game somehow. For that same reason we cannot just give you patch cause you wouldn't be able to install it on GoG version.

On Steam, yeah, we could literally give you game folders to copy paste and it would work.

I'm really glad that you got v1.1000 finally! :)
Post edited December 04, 2014 by zzokalj
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Lenient: Interesting... but as a solution to the problem, why can't you guys over at LGM send the patch over directly to people who want it? I think someone else suggested this at some point. Maybe I should be asking this over at the SPG2 forums.
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zzokalj: The problem is that GoG uses its game packer, I didn't knew this until one of our GoG players told me that he cannot mod the game because he cannot unpack it. Then we realized that GoG repacks the game somehow. For that same reason we cannot just give you patch cause you wouldn't be able to install it on GoG version.

On Steam, yeah, we could literally give you game folders to copy paste and it would work.

I'm really glad that you got v1.1000 finally! :)
weird, its probably to keep game size down since they dont use a server infrastructure like steam.
Post edited December 04, 2014 by Lord_Kane
Possible. You have a point there, Lord Kane.
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Lord_Kane: GoG's slowness never bothered me, but I can see why it bothers many players, perhaps gog can streamline its updating speed?

bah, I dont know, there are solutions but it wont make everyone happy, while gog's slowness doesnt bother me that much, it can bother others, and I get why they are slow and appreciate them for it.

but on the flip side, I can see how it would bother and annoy people.

and I dont want updates tied directly to the Galaxy client, I like separate patches. but that is just me.
The only thing about the difference in patch update time frames between digital distributors has been the version missmatch break of multiplayer games that essentially means every 2 months having a multiplayer game you cannot play with friends AT best; at worst they never align meaning you have a substandard product (no viable multiplay due to no easy version rollback).
My blasting of dungeon defenders on this issue as is probably still on the reviews on gamers gate and within the games forum (homepage) is testament to this.
It essentially boils down to the fact the game was meant to be DRM free, but limitted my access to multiplay by the use of the DRM steam for ladders (fraud) and not having coincidal updating meaning the multiplayer component was largely non-functional and clearly not fit for purpose (Aus consumer law).

I might also add it's why games show up DRM Free as single player by clearly axing the multiplayer component (A.K.A hoard).
Post edited December 17, 2014 by MaceyNeil
I hope it doesn't take too long for 1.2000 to appear here. I'm excited for the optimizations.

:D
We hope too.

Optimization is working pretty good based on the feedback we recieved, and there are new features as well. Fighters are fighting fighters, we added random triggered region wars in which you can participate if you want, repair stations work as intended now (sorry it took us so long), and many other new updates...
For the next update can the tutorial and all intake text be made bigger?
Cheers
Still waiting for 1.2000 to play this game

Anyone from GOG can help for the latest patch?
Post edited January 01, 2015 by Faith