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I asked on the game's discord and got the following answer:
From our understanding, GOG should have the 1.4 builds for all platforms, so it seems like something on their end.
Darvond I think the patch you are talking about is unrelated to the Linux problem.
Post edited November 28, 2019 by Zerbob
Well, GOG is treating users with GNU/Linux very bad and is lacking all about communication - not really surprised about this. Waiting also for the new patch to have a look onto it for playing with family and friends. I can wait, but how long exactly? Days? Weeks? Months? Or even worse: Years, like other ports never being updated or even released?

Be honest and stop with this, GOG.
I have a Mac and I know 1.4 is out, but I cannot find an option to update anywhere in Gog Galaxy. Can anyone help? I've looked at the game page and the store and tried everything I could find.
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unerenarde: I have a Mac and I know 1.4 is out, but I cannot find an option to update anywhere in Gog Galaxy. Can anyone help? I've looked at the game page and the store and tried everything I could find.
Usually what I do if galaxy doesnt update is to click verify files...If not you can always download the offline installers from the gog website and then scan the folder with galaxy.
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Moonbeam: It's here:)
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tapiocas: Does anyone know how to sew pants? I only have t-shirts so far.
Sorry, I don't; :)
Still busy trying to update the mods I am using.

Hope Linux arrives soon for all still waiting.:(
Post edited November 28, 2019 by Moonbeam
Hi there,

I was too impatient to wait for an installation package and found a way to play SDV 1.4 on Linux that works for me.
If you want to try it you need the OSX installation package, mono and some shell commands.


Prerequisites:
- An existing SDV 1.3 installation
- Mono
- The archiver xar
- The installation package for MacOSX

First unpack the package using xar:
xar -xvf stardew_valley_enUS_1_4_362073756_34221.pkg

This creates two directories and a file in the current directory.
We are only interested in the directory 'package.pkg'.
change to that directory.
Unpack the Scripts file.
gzip -dc Scripts | cpio -i
Now you have a directory 'payload'.
We need the two directories
payload/Contents/MacOS
payload/Contents/Resources/Content

Create a new directory for SDV 1.4 and copy the content of 'MacOS' there. Copy 'Content' into that directory, too.
Your directory should now look similar to your existing SDV 1.3 installation.

Copy the directories 'lib' and 'lib64' from your SDV 1.3 installation. I also copied the files mcs.bin.x86 and mcs.bin.x86_64 .
MonoGame expects different lib directories by default so you need some symlinks:
ln -s lib x86
ln -s lib64 x64

OK, now it's time to see whether the work paid off. Cross your fingers and run
mono StardewValley.exe

Good luck!

PS: I tried to create a native launcher but was not successful yet. I'm pretty sure that can be done using mono --aot and some more parameters.
PPS: Don't try that with SDV 1.4 for Windows. SDV 1.4 for Windows needs XNA 4.0 and doesn't accept MonoGame as a replacement (invalid public key token).
I hadn't thought to try to install the Mac version on Linux, although it makes sense that it would be possible. It worked just fine for me, and it even found the old save games in the default directory. I played through the first day on the new four corners farm, and it worked fine. This method could work for other games when a Linux update is slow to come.

Running the Mac version of a game without having an existing Linux version might be more difficult since the libraries won't be present, so it would depend on whether the correct versions of the libraries could be found. I'll have to investigate it if I ever have a game that is available in both Windows and Mac versions but won't work with Wine.

Incidentally, Linux updates aren't always slow like this. Prison Architect just pushed out a small update, and the Linux version appeared a day before the Windows version - I guess this sometimes happens in reverse.
Seems to finally be out for Linux as well.
I'd still like an explanation on the delay though.
Post edited November 29, 2019 by TheIdler
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TheIdler: Seems to finally be out for Linux as well.
I'd still like an explanation on the delay though.
That would be very welcome, but I doubt that's forthcoming. They sadly don't communicate any more.

Right now I'm just glad the update is finally out and that ALL customers can play what we paid for.

Sounds like there are more hotfixes/patches coming, though, so I really hope GOG won't sit on their hands for days or weeks on end then too.
According to some GOG-Users who wrote to the support it seems GOG were waiting for a fix/update from the Developer.
I noticed that the latest update includes libGalayPeer.so and other Galaxy related libraries compiled for Linux. I'm not sure if that's a positive thing or not.

find -iname '*galaxy*'
./game/libGalaxyPeer.so
./game/GalaxyCSharp.dll
./game/libGalaxyPeer64.so
./game/lib/libGalaxyCSharpGlue.so
./game/lib/libGalaxy.so
./game/GalaxyCSharp.dll.config
./game/lib64/libGalaxy64.so
./game/lib64/libGalaxyCSharpGlue.so
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mk47at: I noticed that the latest update includes libGalayPeer.so and other Galaxy related libraries compiled for Linux. I'm not sure if that's a positive thing or not.

find -iname '*galaxy*'
./game/libGalaxyPeer.so
./game/GalaxyCSharp.dll
./game/libGalaxyPeer64.so
./game/lib/libGalaxyCSharpGlue.so
./game/lib/libGalaxy.so
./game/GalaxyCSharp.dll.config
./game/lib64/libGalaxy64.so
./game/lib64/libGalaxyCSharpGlue.so
Tempting to simply delete all that and see what happens. The only good use of "galaxy" in this game is the sword.
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Pangaea666: Tempting to simply delete all that and see what happens. The only good use of "galaxy" in this game is the sword.
It looks like the Galaxy telemetry stuff (function signatures in the output of nm -Ca) finally landed on Linux. I haven't used wireshark to confirm it, yet. It's interesting that they make heavy use of Boost.
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mk47at: It looks like the Galaxy telemetry stuff (function signatures in the output of nm -Ca) finally landed on Linux. I haven't used wireshark to confirm it, yet. It's interesting that they make heavy use of Boost.
Feels kinda absurd to +1 this post, but thanks for the information. Does, once again, show why I'm glad there isn't Galaxy for Linux yet. This kinda crap will be much worse then, and once it's available for all platforms, it will be easier for GOG to drop the half-hearted promise of "it's optional".


See there is another update out - some bug fixes and other small changes. Will presumably take a good while before we casteless penguins get it, but I'm glad to see the developer pushing out bugfixes that quickly.
The so-called "optional" client: Another failure and lie on-going.
But those libraries were already included before and deleting them makes the game itself useless.
Post edited December 03, 2019 by hendrick100