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JudasIscariot: Please try out the Precarious Pocketmonster v8 update :)
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LordAvatar: Will do. A changelog would be nice. :)

Edit:

Seems this Pocketmonster is a Prolific one.
Should be showing up in your account by now and I fixed my mistake :P
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LordAvatar: Will do. A changelog would be nice. :)

Edit:

Seems this Pocketmonster is a Prolific one.
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JudasIscariot: Should be showing up in your account by now and I fixed my mistake :P
Duly noted. ^^
Hey tinysalamander and LordAvatar! Thanks for all the feedback and bug notes and apologies for the delayed response, been a hectic week here! I've got all of your notes in a doc and I try to chew through as many as possible with each patch, so far so good :D

Doors were never set up to accommodate fast / slow moving mobs (something added by player suggestion) so they need to be brought up to speed and they can get confused by combat starting when someone is standing on their triggers still.

Fixed several issues that could lead to crashes / combat hangs, but I'm still looking into a Unity engine bug associated with Linux which may be linked to your intermittent crashes.

The Hacker options always override manual hacks (the odds of success are always improved) and AutoCiphers should once again be consumed correctly when used. The hacking minigame was removed several patches back as it didn’t meet our standards and need to be either turned into a full feature or cut, sadly it got cut. If we have the funds after launch to add a proper hacking experience, it’s top of the list!

Latest patch notes can always be found here!
Post edited July 20, 2016 by JuggernautGames
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JuggernautGames: Hey tinysalamander and LordAvatar! Thanks for all the feedback and bug notes and apologies for the delayed response, been a hectic week here! I've got all of your notes in a doc and I try to chew through as many as possible with each patch, so far so good :D

Doors were never set up to accommodate fast / slow moving mobs (something added by player suggestion) so they need to be brought up to speed and they can get confused by combat starting when someone is standing on their triggers still.

Fixed several issues that could lead to crashes / combat hangs, but I'm still looking into a Unity engine bug associated with Linux which may be linked to your intermittent crashes.

The Hacker options always override manual hacks (the odds of success are always improved) and AutoCiphers should once again be consumed correctly when used. The hacking minigame was removed several patches back as it didn’t meet our standards and need to be either turned into a full feature or cut, sadly it got cut. If we have the funds after launch to add a proper hacking experience, it’s top of the list!

Latest patch notes can always be found here!
Hey there! Always good to hear from You. I must have missed manual hacking being cut. I "graduated" from Felonious Fox directly to Gregarious Gorilla. Still - I'm keeping my fingers crossed - hacking is a staple of everything cyberpunk and if Starcrawlers isn't just that then I don't know what is.

Keep those updates coming "Juggies"!

Any job openings out there? <wink>
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JuggernautGames: Hey tinysalamander and LordAvatar! Thanks for all the feedback and bug notes and apologies for the delayed response, been a hectic week here! I've got all of your notes in a doc and I try to chew through as many as possible with each patch, so far so good :D

Doors were never set up to accommodate fast / slow moving mobs (something added by player suggestion) so they need to be brought up to speed and they can get confused by combat starting when someone is standing on their triggers still.

Fixed several issues that could lead to crashes / combat hangs, but I'm still looking into a Unity engine bug associated with Linux which may be linked to your intermittent crashes.

The Hacker options always override manual hacks (the odds of success are always improved) and AutoCiphers should once again be consumed correctly when used. The hacking minigame was removed several patches back as it didn’t meet our standards and need to be either turned into a full feature or cut, sadly it got cut. If we have the funds after launch to add a proper hacking experience, it’s top of the list!

Latest patch notes can always be found here!
Thank you (^ . ^)

Haven't crashed lately (but didn't have that much time for the game), but I'll be restarting again soon, so we'll see.

BTW, difficulty levels should mention wounds changes if that is already implemented (haven't played on higher that standard last 2 games since I don't really like wound systems myself).
A few quick suggestions (well, more like semi-coherent musings really...):

- I believe some kind of stat tracking could be a fun addition to the game; number of kills per Crawler, total amount of damage dealt, cash earned and spent etc. I admit to being a sucker for those little bits of (largely useless) knowledge...

- I'm sure the team is working on this, but I believe the "bracket" rep (UFP, Accord etc.) has a lot of underlying potential. Since raising (and lowering) global disposition takes a lot of effort it is fitting for the eventual rewards to be pretty sweet (and the repercussions particularly grim).

- While I find the default character artwork to be top-knotch, perhaps intruducing some limited customization might be a nice touch? A different paint job on that bulky armor plating, a fancy visor here, a classy cloak there... ;) Definitely not high priority - just and idea.

- Judging from their dialogue Crawlers have distinct personalities (the Force Psyker sounds like a doo-goodin' paladin for ex.). Perhaps those traits could be used to slightly help, or hinder the team when attempting certain deals (during exploration, or otherwise)? Nothing major - just a wee boost to the RPG aspect of the game.

- What about Crawlers gaining permanent character traits due to their exploits? Those could be both positive and negative and would be earned in actual gameplay. One Soldier could hold a particular grudge against CorpSec goons (bonus damage), while a Hacker could develop a nasty scare due to being knocked out one too many times by Worms (bonus damage taken). Those could be listed as Conditions and be treatable in the Medbay.

- Mutants as enemies/NPCs? (Chimera BioPharma Solutions - I'm looking at you...); a Psyker oriented "corp" (H.E.H.S. comes to mind)?

- Another Hub with a different storyline to boot someday? (I know - expansion pack material, I'm reaching)

Keep up the *great* work! \m/ 8-) \m/
Post edited July 20, 2016 by LordAvatar
1. Some descriptions in Codex need scrolling:

https://i.imgur.com/cXgOyeI.jpg
https://i.imgur.com/4BJepg3.jpg

2. Demeaned status effect's description is weird (see duration):

https://i.imgur.com/G7sQgkp.jpg

3. Riggs ~~needs some anger management~~ wrote “alinged” (but then again, considering his anger, maybe it's by design):

https://i.imgur.com/Ano0TqX.jpg

4. Random mission description: on the one hand there is only one secure terminal, on the other – scientist says “them.”

https://i.imgur.com/lKJkKZG.jpg

5. Combat log does not save its open/close status between missions.

[?] Who is Mr. Pickles? :) https://i.imgur.com/Kq3pNTg.jpg
1. Confused enemies never seem to attack my party whenever they are alone. They always skip a turn.

2. (Triangulatin') Hm, is it a feature that Housekeeper sends someone after me whenever I go for Aurora but helps me if I'm working for Workers United? In both cases I allowed him to upload himself somewhere earlier (I had a Prototype and a Hacker with me).
(spoiler)

https://i.imgur.com/2dUsKip.png
Shouldn’t this be integer overflow? Although, who knows what happens inside that head (^  ^)'
1. Space Mite’s 3-in-one bite attack animations misbehave whenever Prototype is in Aegis Mode and they attack him.

2. I had level 1 Snowcrash on my Hacker and used it. Space Mite was Charmed but still attacked the Hacker. So, I guess, Charm effect was broken before it had a chance to have any err… effect. Is this intended behavior?

3. Cyberninja’s Shadowfall does not seem to increase its -10% accuracy penalty no matter how many Combo Points foes have. I had level 1 Shadowfall at the time.

4. You can still hack those things that disable traps in a single room even if you disabled all the traps (those that you can disable at least) via terminal hacking.
- Despite their description missions sometimes fail to deliver the promised payout. So far this only happened to me on Cakewalk / Extreme difficulty assignments.

http://i.imgur.com/wmNwfGV.jpg
Post edited July 29, 2016 by LordAvatar
1. Hotlink’s effect has no plus icon and it’s not green when it’s shown as a positive effect on the player’s party.

https://i.imgur.com/Dtsi4Hr.jpg

2. Try moving your mouse as soon as battle starts (before you can actually do anything). It’s behavior is weird. The game tries to move mouse pointer to center or something.

3. Aurora run. Whenever I call Aurora Starliners Horizon Liaison seem to answer. Aurora got hacked (^ . ^)'

https://i.imgur.com/HdNvjvx.png Ok
https://i.imgur.com/a5Z6JQy.png Ok
https://i.imgur.com/D3rBNZM.png Oops
https://i.imgur.com/qu1U111.png Oops

It wasn’t always this way as I do have Aurora’s badge of somethingness.
Post edited July 31, 2016 by tinysalamander
Latest build is deployed with a tons of fixes (Thanks LordAvatar and tinysalamander!) and I believe I covered most everything posted (just fixed Hacker Hotlink buff for nest update).

We'll be drilling down on abilities and items in the next few patches and finishing up the WU / Aurora / Horizon contact events, so I should have the Horizon rep hack fixed up soon.

Ever forward :D
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JuggernautGames: Latest build is deployed with a tons of fixes (Thanks LordAvatar and tinysalamander!) and I believe I covered most everything posted (just fixed Hacker Hotlink buff for nest update).

We'll be drilling down on abilities and items in the next few patches and finishing up the WU / Aurora / Horizon contact events, so I should have the Horizon rep hack fixed up soon.

Ever forward :D
Great, thanks :) I’ll be breaking things in the meanwhile ]:>
Ok, I've updated and started Cage the Gozilla (Aurora) mission. A see a wall and an invisible dialog. I can click randomly on invisible answers while randomly pressing ESC to proceed, though.