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Prototype's Demean description in battle differs from the one in the skill tree: https://i.imgur.com/fa6zOat.jpg vs https://i.imgur.com/Xm7kCCf.jpg Hit chance?

Repair Kit does not work on Prototype: https://i.imgur.com/hDAkNyB.jpg

Bug. Hacker just dropped but attack selection menu is still there and I was able to attack successfully: https://i.imgur.com/1X066Nt.jpg

I think I really like Combat Optics animation :)
Another crash: http://pastebin.com/G8ZfSL9q

I've finished a battle with a target pirate, and the game quit.

MAP_SH_Random_01794: SH_Hallway_Junction_A_02(Clone) was the map, I think.
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tinysalamander: Another crash: http://pastebin.com/G8ZfSL9q

I've finished a battle with a target pirate, and the game quit.

MAP_SH_Random_01794: SH_Hallway_Junction_A_02(Clone) was the map, I think.
Please update to the latest version of the game and let us know if this issue persists :)
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tinysalamander: Another crash: http://pastebin.com/G8ZfSL9q

I've finished a battle with a target pirate, and the game quit.

MAP_SH_Random_01794: SH_Hallway_Junction_A_02(Clone) was the map, I think.
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JudasIscariot: Please update to the latest version of the game and let us know if this issue persists :)
Haven't crashed so far, I'll keep looking.
There is some sort of animation problem with doors. Last time it happed I was on a MAP_CO_Random_02280: CO_4x5_Executive_A_01(Clone) map.

1. Open the door, there should be some fast moving creature 2 squares away on the other side (or multiples of 2, I guess).
2. Step back. Doors closes and reopenes as an enemy moves to attack you.
3. After battle is finished step 1 square toward the door and see broken animation. There are some sounds, but the door appears closed (but still can be moved through).
4. Step back 1 square and 1 square forward – it repeats.
5. However, if you step 2 squares back and then try again it fixes itself.
Post edited July 14, 2016 by tinysalamander
Gregarious Gorilla v8 - 07.05.2016

Greets everyone. A quickie regarding a few bugs I noticed.


- When starting a new game with the same class as before (ex. Soldier -> Soldier etc.) campaign misions are unavailable (the Tutorial is still there though). Rotating the "main" class seems to fix this.

- Interacting with terminals, lockboxes and maglock safes sometimes causes the UI to disappear temporarily.

- During the mission 'Ttriangulatin' the secret armory sometimes remains inaccesible despite succesfuly hacking the terminal.

- Manual hacking seems to be disabled when crawling with a Hacker on the team. Bug/feature?

- Reputation gains/losses from campaign missions sometimes fail to update. Random generated missions function normally in this regard.

- The encounter with CorpSec heavy "strike teams" is bugged. Whether the Smuggler manages to gun down the Commander or not - the mob relocates to the original entry area and loiters there waiting for the player.

- Repeated warnings from Dablue Yutaki are being sent time and over again despite taking no further action against them.

- Titan Armor labelled as a Boomslang item. NYI?

- All armored enemies are listed as using Light Armor with a value of a single point.

- After triggering certain crystal formations in the Mines tileset the map fails to update with the location of mission objectives despite displaying an appropriate popup.

That would be about it for now. ;) Keep up the great work!
Post edited July 15, 2016 by LordAvatar
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LordAvatar: - Manual hacking seems to be disabled when crawling with a Hacker on the team. Bug/feature?
This one is a feature, AFAIK.
Post edited July 15, 2016 by tinysalamander
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LordAvatar: - Manual hacking seems to be disabled when crawling with a Hacker on the team. Bug/feature?
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tinysalamander: This one is a feature, AFAIK.
Thanks. It kept me wondering. Still, considering the Hacker's less than stellar success ratio why not allow the player to override security manually should they be willing to take the time.
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tinysalamander: This one is a feature, AFAIK.
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LordAvatar: Thanks. It kept me wondering. Still, considering the Hacker's less than stellar success ratio why not allow the player to override security manually should they be willing to take the time.
Come to think of it, I'd like that too, especially if I'm mixing my Hacker trees all over the place and don't have a decent score in any single one.
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LordAvatar: Thanks. It kept me wondering. Still, considering the Hacker's less than stellar success ratio why not allow the player to override security manually should they be willing to take the time.
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tinysalamander: Come to think of it, I'd like that too, especially if I'm mixing my Hacker trees all over the place and don't have a decent score in any single one.
Yeah. I failed to mention that, but it's definitely a valid point. Then there is the Autocipher (which should be available in two varieties IMHO: green - single use, and blue - more or less its current incarnation).
Another (random idea) Maybe “X was angered by your actions” on mission complete screen could become “enraged” when it reaches -100 or something like that :)
Character's EXP gained block is unnecessary if he already reached current maximum level:

https://i.imgur.com/JaBQIqW.jpg
https://i.imgur.com/SQ23Qkj.jpg

Gregarious Gorilla v8 - 07.05.2016


Some minor bugs:

- "Cakewalk" missions offer no cash reward (despite the description). Standard difficulty, party lvl 30.

- When triggering a Pirate patrol encounter and failing to take down the Ravager (Smuggler gunplay) the Ravager avatar in the popup that follows is changed to a CorpSec officer one.

- Whan failing to access Maglock safes in a Crimson Pact facility regular CorpSec droids respond to the breach instead of a Pirate mob (as opposed to tripping pressure plates for ex.).
Please try out the Prolific Pocketmonster v8 update :)
Post edited July 19, 2016 by JudasIscariot
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JudasIscariot: Please try out the Precarious Pocketmonster v8 update :)
Will do. A changelog would be nice. :)

Edit:

The "no paycheck" bug definitely persists. I've yet to trigger the remaining two.
Post edited July 19, 2016 by LordAvatar