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tinysalamander: @JuggernautGames

You only fixed ironmode save, but I wasn’t playing ironmode… Could you fix normal autosave as well, please? I finished that mission on ironmode anyway, but… (^ ^)'

// I sent another email reply some time ago, but decided to mention it here in case it was lost somewhere.
Your reply was lost! Hold on and I'll kick the save back right now in non-ironmode...
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tinysalamander: @JuggernautGames

You only fixed ironmode save, but I wasn’t playing ironmode… Could you fix normal autosave as well, please? I finished that mission on ironmode anyway, but… (^ ^)'

// I sent another email reply some time ago, but decided to mention it here in case it was lost somewhere.
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JuggernautGames: Your reply was lost! Hold on and I'll kick the save back right now in non-ironmode...
Autosave wasn’t recognized by the game for some reason, but Save04 worked. Thanks you :)
(SPOILERS)

Finally finished the game for one of the factions. Anomalous Energy mission was pretty cool, BTW :) ~~And here I though Eliana would be mentioned in text about my primary character XD~~ I guess it is time for New game+ Challenge now. Maybe I should try that Goldfinger pistol with another character… Too bad I can’t switch weapons in battle. Sliver of Infinity was a cool weapon too, although I rarely attacked with it in melee since my Hacker used it.

Another “on the importance of naming” episode: https://i.imgur.com/i32ZWKh.png Well, at the very least I found it failry amusing :)

Bugs

1. “My essense if just…”

https://i.imgur.com/pgFCZrY.png

2. Scorched has no icon:

https://i.imgur.com/7WuEwyX.png

3. HEHS description mentions Ragnarok. Is that a bug or feature? It’s description and rewards are kinda… clashing with each other XD

https://i.imgur.com/RB0oqQI.png

4. Not sure whether it is a bug but a corp with -90 reputation wants to give me a mission for some reason, unless it’s a trap of some kind:

https://i.imgur.com/Wlry7jL.png
(SPOILERS)

Damn, Goldfinger rocks.

Hmm, I think Prototype + Prototype AI Core should have some synergy effect. As is I’ll choose Prototype class accessory over it all the time. +5% to damage while losing 5% of accuracy and loot hunter is too small, IMO.

Why no unique bonuses for class accessories, BTW? Not enough dev time?
Another idea: since capstones are heavily restricted now, how about making them available in battle automatically? Or would that be too good?
Undeground mites will keep their animation if killed by Shoot First when battles starts:

https://i.imgur.com/4CH06Wp.jpg (that Mite on the right is “bubbling”)
I was playing New game+ (previous playthrough was normal difficulty, this one is challenge) and already had Barkleby from previous game. Then I had Barkleby even on a mission again. He joined me and then I took my previous Barkleby from his cage and had 2 of them and it worked for a few battles (they had a bit different stats, though). Then this one mini-boss battle came, everyone started at TU 0, a few characters acted fine, and then it was Barkleby’s turn to attack the battle stuck. I was able to quit the game normally.

Barkleby 1 (probably new one): https://i.imgur.com/IEQl5EV.jpg
Barkleby 2: https://i.imgur.com/U3M9r7B.jpg
0 TU: https://i.imgur.com/oQNAr13.jpg
Stuck: https://i.imgur.com/UbtJS5e.jpg

Log: https://pastebin.com/S31mFTtW
Post edited June 20, 2018 by tinysalamander
Running the July release build, I noticed last night when saving the game in a mission past the 100th save the save count usually displayed 100 regardless of the actual number. For instance it showed 100, 100, 100, 103, 100, 100, 100, 100, 108, 100, 100, 100, 100, 113... Kind of a strange bug.
One information we can't check and I really wanna know is enemies' accuracy.
Odd is with 100% dodge I still got hit by them, which means some of them are over 100% accuracy.
Or some skills they possess can't be dodged.

Some bugs I've encountered:
Even we've persuaded working staff into pointing out mission objectives, markers never show up on map.
Esuna bomb removes enemies' debuff, not crawlers.

Most of the time Sniffer.exe shows "map updated", on the contrary it does nothing;
later if we hack into server room successfully, objectives markers are still invisible.
Post edited September 20, 2017 by Astralsphere
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Astralsphere: One information we can't check and I really wanna know is enemies' accuracy.
Odd is with 100% dodge I still got hit by them, which means some of them are over 100% accuracy.
Or some skills they possess can't be dodged.
Some weapons lower effective dodge value. It should be mentioned somewhere in weapon ability descriptions.
Post edited September 20, 2017 by tinysalamander
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Astralsphere: One information we can't check and I really wanna know is enemies' accuracy.
Odd is with 100% dodge I still got hit by them, which means some of them are over 100% accuracy.
Or some skills they possess can't be dodged.
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tinysalamander: Some weapons lower effective dodge value. It should be mentioned somewhere in weapon ability descriptions.
Mostly only heavy weapons do, and they reduce dodge value at the moment we equipped them.
In fact the crawler got hit wields light weapon.
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tinysalamander: Some weapons lower effective dodge value. It should be mentioned somewhere in weapon ability descriptions.
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Astralsphere: Mostly only heavy weapons do, and they reduce dodge value at the moment we equipped them.
In fact the crawler got hit wields light weapon.
It’s not how it works. It reduces opponents’ dodge. Which means your enemy had a weapon like that.
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Astralsphere: Mostly only heavy weapons do, and they reduce dodge value at the moment we equipped them.
In fact the crawler got hit wields light weapon.
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tinysalamander: It’s not how it works. It reduces opponents’ dodge. Which means your enemy had a weapon like that.
A weapon is able to reduce more than 50% dodge?? I highly doubt it, ability perhaps.
Excellent game. Beautifull, very interesting background, nice rpg systems.

There are still some bugs:
. some typos (maybe corrected in V1.1),
. lesser advantage at Workers' is written cost 1 despite it's 3 (almost break the game if we have less than actual needed 3 credits),
. small graphic glitch (but it goes away when we change the character)
Attachments:
Post edited June 20, 2018 by ERISS
And a first bug in 1.1.3.1 is…

In the name input field pressing Shift, Ctrl or Alt inserts various characters into the field. For example, pressing Shift gives İ.

I'm using Debian GNU/Linux 9 with ru_RU.UTF-8 locale.