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[UI]

If you don’t move your mouse between dialog choices (say choosing 1st option every time) the currently hovered item is NOT highlighted. It’s pretty minor as clicking still works as intended.
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LordAvatar: I believe 'favour' and 'reputation' are tracked separately, with 'favour' often being a hidden value. AFAIK only Titan Metallurgy allows You to clearly track your progress.
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tinysalamander: Hmm, maybe. I’d like some indication then, personally. Not a value but at least something that doesn’t make me feel like it’s bugged.
That's a good idea - more transparency would be nice.
1. The bounty hunt mission was to kill pirate Robierre Le Boom but the battle didn’t have a person with that name, he had basic “Ravager” name. I think I saw those names being used in those kinds of battles before or was I imagining things…

MAP_MI_Random_03382: MI_Hallway_L_Turn_3B_01(Clone)

2. -9,000002% Critical Hit? Ok… Likely due to weapon enhancement.

https://i.imgur.com/PM7WcDa.jpg
https://i.imgur.com/VzRD92i.jpg

Another random idea:

* Some small plants could be somewhat edible with warious weird effects.
I’ve been wondering, how many pre-defined characters names are in there? The number does not seem very high or maybe I wasn’t very lucky with random numbers. Codenames will work as names as well in case you’ll need more of then.
Hey! Just a quick update to say the latest patch (8/22/2016) is on the way to GOG now - favor is exposed, Black Market has new features, and bug fixes galore :D
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tinysalamander: 1. The bounty hunt mission was to kill pirate Robierre Le Boom but the battle didn’t have a person with that name, he had basic “Ravager” name. I think I saw those names being used in those kinds of battles before or was I imagining things…

MAP_MI_Random_03382: MI_Hallway_L_Turn_3B_01(Clone)

2. -9,000002% Critical Hit? Ok… Likely due to weapon enhancement.

https://i.imgur.com/PM7WcDa.jpg
https://i.imgur.com/VzRD92i.jpg

Another random idea:

* Some small plants could be somewhat edible with warious weird effects.
The 08.22.2016 update is live, please let us know what you think :)
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JuggernautGames: Hey! Just a quick update to say the latest patch (8/22/2016) is on the way to GOG now - favor is exposed, Black Market has new features, and bug fixes galore :D
Correct and it is live, thank you :)
Post edited August 23, 2016 by JudasIscariot
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JudasIscariot: The 08.22.2016 update is live, please let us know what you think :)
Testing in progress :) I think I’ve found one “clickability” bug with Cyberninja’s move but I need further testing. As for the game and update itself it’s working smoothly for me at the moment.
1. Nanite damage numbers use the same color as shield absorb numbers. Kind of confusing at first.

2. After I use Cyberninja’s Eye of the Storm left-click menu does not appear on enemies for some time.
1. (If possible) Combo Strike’s additional attack should probably not happen if the target will be killed anyway. Since there is 1 per ally limit it seems like a waste.

I like updated mechanic :)

2. Shinolium Lunchbox description:

https://i.imgur.com/MuOLoHu.jpg
1. Diocular Adjuster’s bonus does not count when you compare 2 weapons:

https://i.imgur.com/YulVLyu.jpg
https://i.imgur.com/xRr8sKy.jpg

2. IFP Member Corporation Data has no icon:

https://i.imgur.com/lbKuYpS.jpg
A-and again :) Started for Aurora finished a mission with black box for them then switched to Workers United, but:

https://i.imgur.com/bzUEjXC.jpg
…abd now…

https://i.imgur.com/RfAJboE.jpg
Played a few random missions successfully then crashed in the first battle of Gorzilla mission for WU & R:

http://pastebin.com/CynxFnK0
Hero backstories have arrived!

Entering RPGmatic mode. 8)
There is a minor bug in the character creation process. When previewing the class abilities the last three skills of the first tree can not be viewed.