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Dustin_00: Do you have a regular upgrade deployment plan for GoG?

Like would there be a weekly or monthly upgrade?

Or is it more going to be like Alpha, Beta, then Release.
We'll be posting a roadmap for update to GOG before too long, but for now we've been consistently updating ~every 2 weeks with fixes and new content.

We recently finished updating all of our map types with new events and interactives, now we're diving into how the different factions can interact with you. We're on our way to release!
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JuggernautGames: Hi GOG,

We're Juggernaut Games and we're excited to bring StarCrawlers to GOG's Games In Development!
We've been in contact with the fine folks at GOG since very early in the development of StarCrawlers, and being GOG users and fans of the site, it was an honor to be asked to participate in the Games In Development launch.

The great thing about In Dev on GOG is their commitment to hand-picking and curating the content they offer, and that means we as developers have a responsibility to provide a positive and constructive In Dev experience on GOG, whether In Dev interests you or not.

To that end, we'll be continuing what's made our dev process a success so far: prompt responses to community comments, feedback and reports, regular updates of both the game and patch notes, and generally being pretty positive.

We're a small team of actual people (not a giant megacorp studio :D) and we're fiercely dedicated to StarCrawlers.
Want to be involved in making it even better? Dive in!
you said that you're engine crashed but i'm sure it's back to where y'all want to be at this particular time, i jus have a question n it might be a dumb question but have you guys ever used or are possibly toying with the idea of using leadwerks to make any potential future linux titles
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JuggernautGames: you said that you're engine crashed but i'm sure it's back to where y'all want to be at this particular time, i jus have a question n it might be a dumb question but have you guys ever used or are possibly toying with the idea of using leadwerks to make any potential future linux titles
We're back up and running with Linux! We're using the Unity game engine for StarCrawlers and probably will for future titles, we're pretty invested in it :D
cool beans :D i was jus curious because i,m playin around with leadwerks n tbh it,s great but i,m not a pro
Hi Juggernaut Games, we're GOG!

I was wondering whether You guys have an official forum set up for the game where we could post some suggestions and such. I swear I stumbled upon it some time ago, but I can't seem to find it anymore.

Cheers!
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LordAvatar: Hi Juggernaut Games, we're GOG!

I was wondering whether You guys have an official forum set up for the game where we could post some suggestions and such. I swear I stumbled upon it some time ago, but I can't seem to find it anymore.

Cheers!
Hey! Please feel free to post feedback in the GOG forums, we were also maintaining forums on our own site but decided to stick with forums where people can actually obtain the game :D
Just bought your game this week from the summer sale.

I'm really liking your game a lot. The big thing I enjoy the most about your game is its focus on aggressive abilities, where even support skills involve at least a partial attack against enemies. My biggest piece of feedback for when you start digging into class balance is to emphasize this even more, especially with the Hacker's Optimization tree.

I also suggest some more mechanics that encourage the player to recruit and juggle all eight classes. I figure you aren't going to copy Darkest Dungeon's stress and disease systems, but maybe you could add random special tasks that only characters of a certain class can do while the rest of your team is on a mission for a big bonus. Like a special cyberninja solo task that gives you a big boost to a certain corp's reputation while the rest of the team does the mission proper with a different setup. Also, since new recruits scale to your level anyway, why not just go with shared team XP instead of tracking it individually?

Looking forward to new developments!
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LordAvatar: Hi Juggernaut Games, we're GOG!

I was wondering whether You guys have an official forum set up for the game where we could post some suggestions and such. I swear I stumbled upon it some time ago, but I can't seem to find it anymore.

Cheers!
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JuggernautGames: Hey! Please feel free to post feedback in the GOG forums, we were also maintaining forums on our own site but decided to stick with forums where people can actually obtain the game :D
Will do. 8-)
I'm not one for buying Early Access/In Development/Pre-Order games.

This definitely looks like one I'll be jumping on, likely at launch, unless the "Spring Release" falls in a sale where I'm buying discounted games with my entertainment budget rather than following my intended buy order.
Hi Juggernaut! I'm a Kickstarter backer. How do I get a GOG key, please?
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alcaray: Hi Juggernaut! I'm a Kickstarter backer. How do I get a GOG key, please?
Send them message via Kickstarter...

see older post: https://www.gog.com/forum/general/in_development_starcrawlers_c4739/post47
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alcaray: Hi Juggernaut! I'm a Kickstarter backer. How do I get a GOG key, please?
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cyboff: Send them message via Kickstarter...

see older post: https://www.gog.com/forum/general/in_development_starcrawlers_c4739/post47
Already did, and I just got the response and the key. Thanks, for your reply.
Dear Juggernaut Games,


the contact formular on your official page doesn´t work. I´ve read about this and tried it myself. Nothing happens if you klick on the send-button.

Thank you for reading. Have a nice day. :)
Please fix the bugs before adding content. Moreover we can't save the game and go back before our game was destroyed. At least 100 hours lost.
Or, if you can't build a perfect game, then add a save feature. I even can't go back to the bug to report.
EDIT: Okay, the save feature is already here, I lost 14 irl days of playing. I should save more often.
EDIT2: This https://www.gog.com/forum/starcrawlers/general_boss_vs_prototype_infinite_loop
Post edited July 01, 2018 by ERISS
I think yesterday's update broke the free samples in the Hackshop when starting a new character.