Posted December 29, 2017
Couldn't find a proper bug tracker, so here we go.
As soon as I launch into the first tutorial mission I notice that interacting with things in the environment (switches, doors, loot, etc) has the cursor hitbox way off from the actual object. For example, the hitbox for the Obvious Switch is roughly the correct size, but several switch widths away from the switch (see attached screenshot).
The degree of wrongness for the hitbox is variable, and mousing around in the environment (ie, free look spin around a few times) can move the hitbox around dramatically. At one point I scanned the entire screen and could not find the hitbox for the Obvious Switch.
At one point I thought UI scale was impacting the hitbox locations and tried several different settings for that (including the default, off, huge UI, tiny UI, and a few settings in between) but was unable to find a setting that produced correct behaviour. Further testing reveals that hitting ESC and interacting with the main game menu also shifts the hitboxes around, which is likely what I was seeing when fiddling with UI scale.
I have only observed this issue in the "crawl" part of the game. The main menu was fine, as was the STIX interface and the (very brief) first battle.
I have a triple screen setup (one 3840x2160 and two 1600x1200), but even when forcing the desktop resolution to 3840x2160 before starting Starcrawlers, I still experience the same issue.
It would be great to see a resolution to this issue as it makes it somewhere between very hard and nearly impossible to interact with anything in "crawl" mode.
System specs:
Intel Xeon E5-2690 v2
64G RAM
GeForce GTX 1080 Ti
Gentoo Linux 64-bit
As soon as I launch into the first tutorial mission I notice that interacting with things in the environment (switches, doors, loot, etc) has the cursor hitbox way off from the actual object. For example, the hitbox for the Obvious Switch is roughly the correct size, but several switch widths away from the switch (see attached screenshot).
The degree of wrongness for the hitbox is variable, and mousing around in the environment (ie, free look spin around a few times) can move the hitbox around dramatically. At one point I scanned the entire screen and could not find the hitbox for the Obvious Switch.
At one point I thought UI scale was impacting the hitbox locations and tried several different settings for that (including the default, off, huge UI, tiny UI, and a few settings in between) but was unable to find a setting that produced correct behaviour. Further testing reveals that hitting ESC and interacting with the main game menu also shifts the hitboxes around, which is likely what I was seeing when fiddling with UI scale.
I have only observed this issue in the "crawl" part of the game. The main menu was fine, as was the STIX interface and the (very brief) first battle.
I have a triple screen setup (one 3840x2160 and two 1600x1200), but even when forcing the desktop resolution to 3840x2160 before starting Starcrawlers, I still experience the same issue.
It would be great to see a resolution to this issue as it makes it somewhere between very hard and nearly impossible to interact with anything in "crawl" mode.
System specs:
Intel Xeon E5-2690 v2
64G RAM
GeForce GTX 1080 Ti
Gentoo Linux 64-bit
No posts in this topic were marked as the solution yet. If you can help, add your reply