Darvond: Ooh, 10 hours to go, will it actually launch for realzies?
Will there actually be enough content to offset the grinding, with so few bosses (The Boss wiki page on Starbounder needs updated, apparently), between major points of advancement?
Probably not! Will this game be worth the probably 20 dollar pricetag they'll ask for?
Naw. The troubled development alone knocks off five dollars. Did they fix the problem where you're stuck grinding for items on certain planet types, whereas in the start all you had to do is go to a tougher sector?
Pff, as if. They've still got difficulties they've yet to even use. Remember how a feature of the game was unique procedurally generated monsters?
That's mostly out the window now with a wazoo of unique specific monsters. Remember how environmental stuff was handled by a nanotech system rather than taking up a precious inventory slot?
Welp, that's gone. Hope you weren't planning on using your back armor for something else! Oh, here's one. I recall ship to ship combat being mentioned.
Annnd that's never turned up. Remember Impervium and a few other materials?
Gone. Hope you like grinding out the same materials. I just wonder what other issues will turn up with the 1.0 "release" even though I personally think it looks like a 0.6.
All of those being reasons that I decided to save $5 and invest in someone else's project. Meanwhile, I've been (embarrassingly) neglecting Terraria for two updates now; I need to open a new save file there.
The only thing I'm concerned about now regarding Starbound is the launch price. After all of the history listed above by many others and all of the delays, are they going to ask for too much at launch, or launch at a heavy discount as a form of an apology to those who waited?