Posted July 19, 2017
scotsdezmond: I assume this means that aside from the normal viewport, you could spawn separate windows dedicated to the message log, map, etc. (essentially the same side displays that are in the existing cockpit design)? Such a design would work better for the more sim-oriented setups, but for those using multi monitors horizontally to give an ultrawide display, I would imagine that simply having a wider FOV than normal that spans across all of the monitors would be more immersive.
I tend to just use a single monitor, but I do have a spare secondary monitor that I might be able to connect up for testing, if I can find the right cables.
What he said. Using multiple windows apart from the main simulator gives the responsability of placing them to the user, who is also who better knows the monitor layout. I tend to just use a single monitor, but I do have a spare secondary monitor that I might be able to connect up for testing, if I can find the right cables.
Inconvenience is you'll need to run in borderless windowed mode, so that mode must be supported.
Post edited July 19, 2017 by kumonko