rkinkjr: I'm actually thinking of getting an Ultra wide screen curved monitor. I think it will have pretty much the effect I'm looking for. Does anyone know though if the current x wing series as it is right now will support 21:9, or will it screw up the resolution and have black bars? I'm also probably ok with that. I'm assuming though with the new graphics being done here, it will probably work pretty good?
As I had mentioned before, I plan on playing battlefront II with this and also other mmo's that I play.
As we mentioned, we have just not tested this.
There are different ways to support multiple monitors, but I don't currently have a multidisplay configuration on my development machine.
I can get something sorted out for a while to just write the code needed to support it, but it's not the highest priority at the moment (currently I am just working hard on getting the test build to you, people, and for that I need some things implemented).
Once we all have the game running on many machines and with many joysticks, I am pretty sure we will do whatever is needed to support multidisplay.
The thing is that there are different ways to support it.
- We could assume the monitors are placed in a horizontal topology, and the resolution is like superwide. Then we just need to adjust the field of view to allow that resolution to look good, and that's it, I guess.
- However, some users wouldn't want to have all their monitors set up like that, but instead, have them placed in a different topology, or at least not have them treated like a single continuous screen, but different screens aiming at different non-contiguous angles.
For example, one display looking forward, another looking right, another looking left, and two more focused on the map and goal screens, for immersion reason. Who knows.
In that case, we would need to let the user define which display goes where, at which angle and position, and we would need to spawn new cameras for those displays.
It can be done, but it needs more development time if we want to do it right. And we need to test, test, test.