swiezy-chlebek: Y-wing looks great!
What about explosions of craft?
Originaly I've noticed about 3 - 4 schemes of fighters loosing parts after explosion. As I remember, someone (mayby Azrapse) stated that disintegration is embedded in OPTs themselves. Is also randomization of disintegration written in OPTs?? Will all different explosion schemes be included in new high end models?
We are currently just mimicking how explosions worked in the original games, for now.
Ships are divided in parts: cockpit, wings, engines, main hull, etc. That is defined in the ship model.
On destruction, the ship's main hull spins out of control for a while before it blows up. The direction and frequency of spinning is random.
Some of the ship's parts are set to stay with the main hull while others are configured to randomly break off and live their short lives independently, spinning for a second or so before they explode themselves. This happens also randomly. Some times a wing might break off, some other times it won't.
For capital ships we use temporarily the same mechanism, but it is not what we will have for the final version of the game. Instead they should break apart with internal explosions and become wrecks. A bit how it happens in Empire at War. At least that is what we are aiming for. It's left to be seen if we manage to get that to work fine.