Posted April 05, 2017
That's next week?
We would like to have it in a more playable state. Currently you can just basically jump into one mission on a Y-wing, play it, and it restarts.
Missile and torpedo firing AI is being developed. We are getting a new Y-wing cockpit that needs texturing (the geometry is already done) and install the instruments on. Wingmen orders are not yet implemented. Briefings aren't yet implemented either. (Neither the rest of the concourse, by the way). We need to get the new Imperial Star Destroyer model finished and in place for some of the Y-wing historical missions.
Can you fly around, shoot at stuff, be shot at, and complete the missions? Yes.
The question is, how many details that aren't yet implemented can we get ready before a demo?
Releasing something in the current pre-alpha status could be counterproductive. A bad initial impression can kill interest for the game, don't you think?
At the same time I would like to get some external testing done, especially to get an idea of the performance in a wider spectrum of computers, and what game controllers and joysticks does the InputManager really support. And that we can only do by releasing something.
We would like to have it in a more playable state. Currently you can just basically jump into one mission on a Y-wing, play it, and it restarts.
Missile and torpedo firing AI is being developed. We are getting a new Y-wing cockpit that needs texturing (the geometry is already done) and install the instruments on. Wingmen orders are not yet implemented. Briefings aren't yet implemented either. (Neither the rest of the concourse, by the way). We need to get the new Imperial Star Destroyer model finished and in place for some of the Y-wing historical missions.
Can you fly around, shoot at stuff, be shot at, and complete the missions? Yes.
The question is, how many details that aren't yet implemented can we get ready before a demo?
Releasing something in the current pre-alpha status could be counterproductive. A bad initial impression can kill interest for the game, don't you think?
At the same time I would like to get some external testing done, especially to get an idea of the performance in a wider spectrum of computers, and what game controllers and joysticks does the InputManager really support. And that we can only do by releasing something.